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11 Commits

Author SHA1 Message Date
semantic-release-bot
41401b1d01 chore(release): 4.8.2 [CI SKIP] 2024-11-20 19:50:37 +00:00
Lukas Senionis
8117693427 fix(Footer): add missing focus/nav properties (#113) 2024-11-20 14:50:10 -05:00
semantic-release-bot
d6ecba605d chore(release): 4.8.1 [CI SKIP] 2024-10-11 19:00:25 +00:00
AAGaming
bf58e08e4b fix(DialogCheckbox): prevent some potential issues in dialogcheckbox 2024-10-11 14:59:42 -04:00
AAGaming
e965816144 fix(*): prevent issues where toString may not be a function (what) 2024-10-11 14:47:27 -04:00
semantic-release-bot
59ce9e450c chore(release): 4.8.0 [CI SKIP] 2024-10-05 03:52:37 +00:00
AAGaming
980df687e7 fix(components/Router): dont break in desktop ui 2024-10-04 23:52:04 -04:00
AAGaming
bea9ac7774 fix(components/Modal): dont break in desktop ui 2024-10-04 23:51:49 -04:00
AAGaming
063dedbbc1 feat(utils/react): add some window-related utils 2024-10-04 23:51:36 -04:00
semantic-release-bot
723e2ff76e chore(release): 4.7.4 [CI SKIP] 2024-10-04 17:16:01 +00:00
AAGaming
241b22cad7 fix(DialogCheckbox): don't access getters to prevent their side effects from breaking the component 2024-10-04 13:15:29 -04:00
16 changed files with 136 additions and 38 deletions

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@@ -1,3 +1,38 @@
## [4.8.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.1...v4.8.2) (2024-11-20)
### Bug Fixes
* **Footer:** add missing focus/nav properties ([#113](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/113)) ([8117693](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/8117693427e4dba2f3b5bd24f36704d8d5e65ae2))
## [4.8.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.0...v4.8.1) (2024-10-11)
### Bug Fixes
* **DialogCheckbox:** prevent some potential issues in dialogcheckbox ([bf58e08](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/bf58e08e4b5b183737c9ad43a858b642ce593f93))
* prevent issues where toString may not be a function (what) ([e965816](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/e96581614471524cbf91bf962742df867ba3c3e9))
# [4.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.4...v4.8.0) (2024-10-05)
### Bug Fixes
* **components/Modal:** dont break in desktop ui ([bea9ac7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/bea9ac777452b883c2f3f3ebf8510c22c4577cd0))
* **components/Router:** dont break in desktop ui ([980df68](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/980df687e7b7bf389f478e831f992fb9475eeb15))
### Features
* **utils/react:** add some window-related utils ([063dedb](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/063dedbbc1573a825571c675bf6bfa8a1bc1c6cd))
## [4.7.4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.3...v4.7.4) (2024-10-04)
### Bug Fixes
* **DialogCheckbox:** don't access getters to prevent their side effects from breaking the component ([241b22c](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/241b22cad711621a1695dfd11da857f13c3fffdf))
## [4.7.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.2...v4.7.3) (2024-10-03)

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@@ -1,6 +1,6 @@
{
"name": "@decky/ui",
"version": "4.7.3",
"version": "4.8.2",
"description": "A library for interacting with the Steam frontend in Decky plugins and elsewhere.",
"main": "dist/index.js",
"types": "dist/index.d.ts",

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@@ -78,11 +78,11 @@ export const DialogControlsSection = MappedDialogDivs.get('DialogControlsSection
export const DialogControlsSectionHeader = MappedDialogDivs.get('DialogControlsSectionHeader') as FC<DialogCommonProps>;
export const DialogButtonPrimary = Object.values(CommonUIModule).find(
(mod: any) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Primary"'),
(mod: any) => mod?.render?.toString?.()?.includes('"DialogButton","_DialogLayout","Primary"'),
) as FC<DialogButtonProps>;
export const DialogButtonSecondary = Object.values(CommonUIModule).find(
(mod: any) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Secondary"')
(mod: any) => mod?.render?.toString?.()?.includes('"DialogButton","_DialogLayout","Secondary"')
) as FC<DialogButtonProps>;
// This is the "main" button. The Primary can act as a submit button,

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@@ -1,6 +1,6 @@
import { FC, ReactNode } from 'react';
import { findModule } from '../webpack';
import { findModuleExport } from '../webpack';
import { DialogCommonProps } from './Dialog';
import { FooterLegendProps } from './FooterLegend';
@@ -18,22 +18,16 @@ export interface DialogCheckboxProps extends DialogCommonProps, FooterLegendProp
onClick?(evt: Event): void;
}
export const DialogCheckbox = Object.values(
findModule((m: any) => {
if (typeof m !== 'object') return false;
for (const prop in m) {
if (m[prop]?.prototype?.GetPanelElementProps) return true;
}
return false;
}),
).find(
(m: any) =>
m?.prototype?.SetChecked &&
m?.prototype?.Toggle &&
m?.prototype?.GetPanelElementProps &&
// beta || stable as of oct 2 2024
(m?.prototype?.render?.toString().includes('="DialogCheckbox"') || (
m.contextType &&
m.prototype?.render.toString().includes('fallback:')
))
// Do not access KeyDown, SetChecked, Toggle here as they are getters and accessing them outside of a render breaks them globally
export const DialogCheckbox = findModuleExport(e =>
e?.prototype &&
typeof e?.prototype == "object" &&
"GetPanelElementProps" in e?.prototype &&
"SetChecked" in e?.prototype &&
"Toggle" in e?.prototype &&
// beta || stable as of oct 2 2024
(e?.prototype?.render?.toString?.().includes('="DialogCheckbox"') || (
e.contextType &&
e.prototype?.render?.toString?.().includes('fallback:')
))
) as FC<DialogCheckboxProps>;

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@@ -11,5 +11,5 @@ export interface FocusRingProps {
}
export const FocusRing = findModuleExport((e: Export) =>
e?.toString()?.includes('.GetShowDebugFocusRing())'),
e?.toString?.()?.includes('.GetShowDebugFocusRing())'),
) as FC<FocusRingProps>;

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@@ -31,11 +31,42 @@ export enum GamepadButton {
STEAM_GUIDE,
STEAM_QUICK_MENU,
}
export declare enum NavEntryPositionPreferences {
export enum NavEntryPositionPreferences {
/**
* Always give focus to the first child element.
*/
FIRST,
/**
* Always give focus to the last child element.
*/
LAST,
/**
* Give focus to the child element that would maintain the flow in the X axis.
*
* Imagine you have a calculator window with 9 standard buttons.
* You have 3 rows of buttons, with 3 buttons per row.
* If you select button with number 8 and navigate down, the buttons
* will be navigated in the following order 8->5->3.
* The flow is maintained for the X axis while you're navigating the Y axis.
*/
MAINTAIN_X,
/**
* Give focus to the child element that would maintain the flow in the Y axis.
*
* Imagine you have a calculator window with 9 standard buttons.
* You have 3 columns of buttons, with 3 buttons per column.
* If you select button with number 4 and navigate right, the buttons
* will be navigated in the following order 4->5->6.
* The flow is maintained for the Y axis while you're navigating the X axis.
*/
MAINTAIN_Y,
/**
* Give focus to the first child element with `preferredFocus == true` prop.
*/
PREFERRED_CHILD,
}
export interface GamepadEventDetail {
@@ -48,6 +79,25 @@ export declare type ActionDescriptionMap = {
};
export declare type GamepadEvent = CustomEvent<GamepadEventDetail>;
export interface FooterLegendProps {
/**
* Navigation entry strategy to be used when gaining focus during navigation.
*
* This is meant to be used on a parent container that has children. Once the
* container (e.g. Focusable) is navigated to and has children in it, the children
* is then navigated to (focused) using the provided strategy.
*
* If no strategy is provided, it seems that the `NavEntryPositionPreferences.FIRST`
* is used initialy, but for the next time the parent remembers previously focused
* child and focused back on it instead.
*/
navEntryPreferPosition?: NavEntryPositionPreferences;
/**
* Mark the element as the preferred child (to be focused) whenever the parent uses the
* `NavEntryPositionPreferences.PREFERRED_CHILD` navigation strategy.
*/
preferredFocus?: boolean;
actionDescriptionMap?: ActionDescriptionMap;
onOKActionDescription?: ReactNode;
onCancelActionDescription?: ReactNode;

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@@ -26,7 +26,7 @@ export interface MenuGroupProps {
}
const MenuGoupModule = findModuleByExport(e => e?.prototype?.Focus && e?.prototype?.OnOKButton && e?.prototype?.render?.toString().includes?.(`"emphasis"==this.props.tone`));
export const MenuGroup: FC<MenuGroupProps> = MenuGoupModule && Object.values(MenuGoupModule).find((e: Export) => typeof e == "function" && e?.toString()?.includes("bInGamepadUI:"));
export const MenuGroup: FC<MenuGroupProps> = MenuGoupModule && Object.values(MenuGoupModule).find((e: Export) => typeof e == "function" && e?.toString?.()?.includes("bInGamepadUI:"));
export interface MenuItemProps extends FooterLegendProps {
bInteractableItem?: boolean;
onClick?(evt: Event): void;
@@ -42,7 +42,7 @@ export interface MenuItemProps extends FooterLegendProps {
export const MenuItem: FC<MenuItemProps> = findModuleExport(
(e: Export) =>
e?.render?.toString()?.includes('bPlayAudio:') || (e?.prototype?.OnOKButton && e?.prototype?.OnMouseEnter),
e?.render?.toString?.()?.includes('bPlayAudio:') || (e?.prototype?.OnOKButton && e?.prototype?.OnMouseEnter),
);
/*

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@@ -50,7 +50,7 @@ export const showModal = (
bHideMainWindowForPopouts: false,
},
): ShowModalResult => {
return showModalRaw(modal, parent || findSP(), props.strTitle, props, undefined, {
return showModalRaw(modal, parent || findSP() || window, props.strTitle, props, undefined, {
bHideActions: props.bHideActionIcons,
});
};
@@ -98,7 +98,7 @@ export const ModalRoot = Object.values(
return false;
}) || {},
)?.find((x: any) => x?.type?.toString()?.includes('((function(){')) as FC<ModalRootProps>;
)?.find((x: any) => x?.type?.toString?.()?.includes('((function(){')) as FC<ModalRootProps>;
interface SimpleModalProps {
active?: boolean;

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@@ -22,5 +22,5 @@ export interface PanelSectionRowProps {
children?: ReactNode;
}
export const PanelSectionRow = Object.values(mod).filter(
(exp: any) => !exp?.toString()?.includes('.PanelSection'),
(exp: any) => !exp?.toString?.()?.includes('.PanelSection'),
)[0] as FC<PanelSectionRowProps>;

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@@ -24,11 +24,11 @@ export interface ProgressBarWithInfoProps extends ProgressBarItemProps {
}
export const ProgressBar = findModuleExport((e: Export) =>
e?.toString()?.includes('.ProgressBar,"standard"=='),
e?.toString?.()?.includes('.ProgressBar,"standard"=='),
) as FC<ProgressBarProps>;
export const ProgressBarWithInfo = findModuleExport((e: Export) =>
e?.toString()?.includes('.ProgressBarFieldStatus},'),
e?.toString?.()?.includes('.ProgressBarFieldStatus},'),
) as FC<ProgressBarWithInfoProps>;
const progressBarItemRegex = createPropListRegex(["indeterminate", "nTransitionSec", "nProgress"]);

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@@ -30,5 +30,5 @@ export interface SliderFieldProps extends ItemProps {
export const SliderField = Object.values(CommonUIModule).find((mod: any) =>
// stable || beta as of oct 2 2024
mod?.toString()?.includes('SliderField,fallback') || mod?.toString()?.includes("SliderField\",")
mod?.toString?.()?.includes('SliderField,fallback') || mod?.toString?.()?.includes("SliderField\",")
) as FC<SliderFieldProps>;

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@@ -62,9 +62,9 @@ export interface TabsProps {
autoFocusContents?: boolean;
}
const tabsModule = findModuleByExport(e => e?.toString()?.includes(".TabRowTabs") && e?.toString()?.includes("activeTab:"));
const tabsModule = findModuleByExport(e => e?.toString?.()?.includes(".TabRowTabs") && e?.toString?.()?.includes("activeTab:"));
/**
* Tabs component as used in the library and media tabs. See {@link TabsProps}.
*/
export const Tabs = tabsModule && Object.values(tabsModule).find((e: any) => e?.type?.toString()?.includes("((function()")) as FC<TabsProps>;
export const Tabs = tabsModule && Object.values(tabsModule).find((e: any) => e?.type?.toString?.()?.includes("((function()")) as FC<TabsProps>;

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@@ -10,5 +10,5 @@ export interface ToggleProps {
}
export const Toggle = Object.values(CommonUIModule).find((mod: any) =>
mod?.render?.toString()?.includes('.ToggleOff)'),
mod?.render?.toString?.()?.includes('.ToggleOff)'),
) as FC<ToggleProps>;

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@@ -12,5 +12,5 @@ export interface ToggleFieldProps extends ItemProps {
export const ToggleField = Object.values(CommonUIModule).find((mod: any) =>
// stable || beta as of oct 2 2024
mod?.render?.toString()?.includes('ToggleField,fallback') || mod?.render?.toString()?.includes("ToggleField\",")
mod?.render?.toString?.()?.includes('ToggleField,fallback') || mod?.render?.toString?.()?.includes("ToggleField\",")
) as FC<ToggleFieldProps>;

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@@ -144,8 +144,8 @@ try {
logger.warn("Navigation interface failed to call GetFocusedWindowInstance", e);
}
if (!win) {
logger.warn("Navigation interface could not find any focused window. Falling back to GamepadUIMainWindowInstance");
win = Router.WindowStore?.GamepadUIMainWindowInstance;
logger.warn("Navigation interface could not find any focused window. Falling back to Main Window Instance");
win = Router.WindowStore?.GamepadUIMainWindowInstance || Router?.WindowStore?.SteamUIWindows?.[0];
}
if (win) {

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@@ -1,4 +1,5 @@
import * as React from 'react';
import { Ref, useState } from 'react';
// this shouldn't need to be redeclared but it does for some reason
@@ -150,3 +151,21 @@ export const findInReactTree = (node: any, filter: findInTreeFilter) =>
// Specialised findInTree for React nodes
walkable: ['props', 'children', 'child', 'sibling'],
});
/**
* Finds the parent window of a DOM element
*/
export function getParentWindow<WindowType = Window>(elem: HTMLElement | null): WindowType | null | undefined {
return elem?.ownerDocument?.defaultView as any;
}
/**
* React hook to find the host window of a component
* Pass the returned ref into a React element and window will be its host window.
* @returns [ref, window]
*/
export function useWindowRef<RefElementType extends HTMLElement, WindowType = Window>(): [Ref<RefElementType>, WindowType | null | undefined] {
const [win, setWin] = useState<WindowType | null | undefined>(null);
return [(elem) => setWin(getParentWindow<WindowType>(elem)), win];
}