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https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
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35
CHANGELOG.md
35
CHANGELOG.md
@@ -1,3 +1,38 @@
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## [4.8.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.1...v4.8.2) (2024-11-20)
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### Bug Fixes
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* **Footer:** add missing focus/nav properties ([#113](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/113)) ([8117693](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/8117693427e4dba2f3b5bd24f36704d8d5e65ae2))
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## [4.8.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.0...v4.8.1) (2024-10-11)
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### Bug Fixes
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* **DialogCheckbox:** prevent some potential issues in dialogcheckbox ([bf58e08](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/bf58e08e4b5b183737c9ad43a858b642ce593f93))
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* prevent issues where toString may not be a function (what) ([e965816](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/e96581614471524cbf91bf962742df867ba3c3e9))
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# [4.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.4...v4.8.0) (2024-10-05)
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### Bug Fixes
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* **components/Modal:** dont break in desktop ui ([bea9ac7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/bea9ac777452b883c2f3f3ebf8510c22c4577cd0))
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* **components/Router:** dont break in desktop ui ([980df68](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/980df687e7b7bf389f478e831f992fb9475eeb15))
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### Features
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* **utils/react:** add some window-related utils ([063dedb](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/063dedbbc1573a825571c675bf6bfa8a1bc1c6cd))
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## [4.7.4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.3...v4.7.4) (2024-10-04)
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### Bug Fixes
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* **DialogCheckbox:** don't access getters to prevent their side effects from breaking the component ([241b22c](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/241b22cad711621a1695dfd11da857f13c3fffdf))
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## [4.7.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.2...v4.7.3) (2024-10-03)
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@@ -1,6 +1,6 @@
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{
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"name": "@decky/ui",
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"version": "4.7.3",
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"version": "4.8.2",
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"description": "A library for interacting with the Steam frontend in Decky plugins and elsewhere.",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@@ -78,11 +78,11 @@ export const DialogControlsSection = MappedDialogDivs.get('DialogControlsSection
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export const DialogControlsSectionHeader = MappedDialogDivs.get('DialogControlsSectionHeader') as FC<DialogCommonProps>;
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export const DialogButtonPrimary = Object.values(CommonUIModule).find(
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(mod: any) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Primary"'),
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(mod: any) => mod?.render?.toString?.()?.includes('"DialogButton","_DialogLayout","Primary"'),
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) as FC<DialogButtonProps>;
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export const DialogButtonSecondary = Object.values(CommonUIModule).find(
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(mod: any) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Secondary"')
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(mod: any) => mod?.render?.toString?.()?.includes('"DialogButton","_DialogLayout","Secondary"')
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) as FC<DialogButtonProps>;
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// This is the "main" button. The Primary can act as a submit button,
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@@ -1,6 +1,6 @@
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import { FC, ReactNode } from 'react';
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import { findModule } from '../webpack';
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import { findModuleExport } from '../webpack';
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import { DialogCommonProps } from './Dialog';
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import { FooterLegendProps } from './FooterLegend';
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@@ -18,22 +18,16 @@ export interface DialogCheckboxProps extends DialogCommonProps, FooterLegendProp
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onClick?(evt: Event): void;
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}
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export const DialogCheckbox = Object.values(
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findModule((m: any) => {
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if (typeof m !== 'object') return false;
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for (const prop in m) {
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if (m[prop]?.prototype?.GetPanelElementProps) return true;
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}
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return false;
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}),
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).find(
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(m: any) =>
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m?.prototype?.SetChecked &&
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m?.prototype?.Toggle &&
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m?.prototype?.GetPanelElementProps &&
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// beta || stable as of oct 2 2024
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(m?.prototype?.render?.toString().includes('="DialogCheckbox"') || (
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m.contextType &&
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m.prototype?.render.toString().includes('fallback:')
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))
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// Do not access KeyDown, SetChecked, Toggle here as they are getters and accessing them outside of a render breaks them globally
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export const DialogCheckbox = findModuleExport(e =>
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e?.prototype &&
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typeof e?.prototype == "object" &&
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"GetPanelElementProps" in e?.prototype &&
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"SetChecked" in e?.prototype &&
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"Toggle" in e?.prototype &&
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// beta || stable as of oct 2 2024
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(e?.prototype?.render?.toString?.().includes('="DialogCheckbox"') || (
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e.contextType &&
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e.prototype?.render?.toString?.().includes('fallback:')
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))
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) as FC<DialogCheckboxProps>;
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@@ -11,5 +11,5 @@ export interface FocusRingProps {
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}
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export const FocusRing = findModuleExport((e: Export) =>
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e?.toString()?.includes('.GetShowDebugFocusRing())'),
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e?.toString?.()?.includes('.GetShowDebugFocusRing())'),
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) as FC<FocusRingProps>;
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@@ -31,11 +31,42 @@ export enum GamepadButton {
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STEAM_GUIDE,
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STEAM_QUICK_MENU,
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}
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export declare enum NavEntryPositionPreferences {
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export enum NavEntryPositionPreferences {
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/**
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* Always give focus to the first child element.
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*/
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FIRST,
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/**
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* Always give focus to the last child element.
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*/
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LAST,
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/**
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* Give focus to the child element that would maintain the flow in the X axis.
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*
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* Imagine you have a calculator window with 9 standard buttons.
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* You have 3 rows of buttons, with 3 buttons per row.
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* If you select button with number 8 and navigate down, the buttons
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* will be navigated in the following order 8->5->3.
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* The flow is maintained for the X axis while you're navigating the Y axis.
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*/
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MAINTAIN_X,
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/**
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* Give focus to the child element that would maintain the flow in the Y axis.
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*
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* Imagine you have a calculator window with 9 standard buttons.
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* You have 3 columns of buttons, with 3 buttons per column.
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* If you select button with number 4 and navigate right, the buttons
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* will be navigated in the following order 4->5->6.
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* The flow is maintained for the Y axis while you're navigating the X axis.
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*/
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MAINTAIN_Y,
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/**
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* Give focus to the first child element with `preferredFocus == true` prop.
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*/
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PREFERRED_CHILD,
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}
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export interface GamepadEventDetail {
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@@ -48,6 +79,25 @@ export declare type ActionDescriptionMap = {
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};
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export declare type GamepadEvent = CustomEvent<GamepadEventDetail>;
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export interface FooterLegendProps {
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/**
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* Navigation entry strategy to be used when gaining focus during navigation.
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*
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* This is meant to be used on a parent container that has children. Once the
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* container (e.g. Focusable) is navigated to and has children in it, the children
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* is then navigated to (focused) using the provided strategy.
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*
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* If no strategy is provided, it seems that the `NavEntryPositionPreferences.FIRST`
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* is used initialy, but for the next time the parent remembers previously focused
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* child and focused back on it instead.
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*/
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navEntryPreferPosition?: NavEntryPositionPreferences;
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/**
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* Mark the element as the preferred child (to be focused) whenever the parent uses the
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* `NavEntryPositionPreferences.PREFERRED_CHILD` navigation strategy.
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*/
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preferredFocus?: boolean;
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actionDescriptionMap?: ActionDescriptionMap;
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onOKActionDescription?: ReactNode;
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onCancelActionDescription?: ReactNode;
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@@ -26,7 +26,7 @@ export interface MenuGroupProps {
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}
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const MenuGoupModule = findModuleByExport(e => e?.prototype?.Focus && e?.prototype?.OnOKButton && e?.prototype?.render?.toString().includes?.(`"emphasis"==this.props.tone`));
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export const MenuGroup: FC<MenuGroupProps> = MenuGoupModule && Object.values(MenuGoupModule).find((e: Export) => typeof e == "function" && e?.toString()?.includes("bInGamepadUI:"));
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export const MenuGroup: FC<MenuGroupProps> = MenuGoupModule && Object.values(MenuGoupModule).find((e: Export) => typeof e == "function" && e?.toString?.()?.includes("bInGamepadUI:"));
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export interface MenuItemProps extends FooterLegendProps {
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bInteractableItem?: boolean;
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onClick?(evt: Event): void;
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@@ -42,7 +42,7 @@ export interface MenuItemProps extends FooterLegendProps {
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export const MenuItem: FC<MenuItemProps> = findModuleExport(
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(e: Export) =>
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e?.render?.toString()?.includes('bPlayAudio:') || (e?.prototype?.OnOKButton && e?.prototype?.OnMouseEnter),
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e?.render?.toString?.()?.includes('bPlayAudio:') || (e?.prototype?.OnOKButton && e?.prototype?.OnMouseEnter),
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);
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/*
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@@ -50,7 +50,7 @@ export const showModal = (
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bHideMainWindowForPopouts: false,
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},
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): ShowModalResult => {
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return showModalRaw(modal, parent || findSP(), props.strTitle, props, undefined, {
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return showModalRaw(modal, parent || findSP() || window, props.strTitle, props, undefined, {
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bHideActions: props.bHideActionIcons,
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});
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};
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@@ -98,7 +98,7 @@ export const ModalRoot = Object.values(
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return false;
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}) || {},
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)?.find((x: any) => x?.type?.toString()?.includes('((function(){')) as FC<ModalRootProps>;
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)?.find((x: any) => x?.type?.toString?.()?.includes('((function(){')) as FC<ModalRootProps>;
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interface SimpleModalProps {
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active?: boolean;
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@@ -22,5 +22,5 @@ export interface PanelSectionRowProps {
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children?: ReactNode;
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}
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export const PanelSectionRow = Object.values(mod).filter(
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(exp: any) => !exp?.toString()?.includes('.PanelSection'),
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(exp: any) => !exp?.toString?.()?.includes('.PanelSection'),
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)[0] as FC<PanelSectionRowProps>;
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@@ -24,11 +24,11 @@ export interface ProgressBarWithInfoProps extends ProgressBarItemProps {
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}
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export const ProgressBar = findModuleExport((e: Export) =>
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e?.toString()?.includes('.ProgressBar,"standard"=='),
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e?.toString?.()?.includes('.ProgressBar,"standard"=='),
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) as FC<ProgressBarProps>;
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export const ProgressBarWithInfo = findModuleExport((e: Export) =>
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e?.toString()?.includes('.ProgressBarFieldStatus},'),
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e?.toString?.()?.includes('.ProgressBarFieldStatus},'),
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) as FC<ProgressBarWithInfoProps>;
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const progressBarItemRegex = createPropListRegex(["indeterminate", "nTransitionSec", "nProgress"]);
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@@ -30,5 +30,5 @@ export interface SliderFieldProps extends ItemProps {
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export const SliderField = Object.values(CommonUIModule).find((mod: any) =>
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// stable || beta as of oct 2 2024
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mod?.toString()?.includes('SliderField,fallback') || mod?.toString()?.includes("SliderField\",")
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mod?.toString?.()?.includes('SliderField,fallback') || mod?.toString?.()?.includes("SliderField\",")
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) as FC<SliderFieldProps>;
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@@ -62,9 +62,9 @@ export interface TabsProps {
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autoFocusContents?: boolean;
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}
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const tabsModule = findModuleByExport(e => e?.toString()?.includes(".TabRowTabs") && e?.toString()?.includes("activeTab:"));
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const tabsModule = findModuleByExport(e => e?.toString?.()?.includes(".TabRowTabs") && e?.toString?.()?.includes("activeTab:"));
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/**
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* Tabs component as used in the library and media tabs. See {@link TabsProps}.
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*/
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export const Tabs = tabsModule && Object.values(tabsModule).find((e: any) => e?.type?.toString()?.includes("((function()")) as FC<TabsProps>;
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export const Tabs = tabsModule && Object.values(tabsModule).find((e: any) => e?.type?.toString?.()?.includes("((function()")) as FC<TabsProps>;
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@@ -10,5 +10,5 @@ export interface ToggleProps {
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}
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export const Toggle = Object.values(CommonUIModule).find((mod: any) =>
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mod?.render?.toString()?.includes('.ToggleOff)'),
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mod?.render?.toString?.()?.includes('.ToggleOff)'),
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) as FC<ToggleProps>;
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@@ -12,5 +12,5 @@ export interface ToggleFieldProps extends ItemProps {
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export const ToggleField = Object.values(CommonUIModule).find((mod: any) =>
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// stable || beta as of oct 2 2024
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mod?.render?.toString()?.includes('ToggleField,fallback') || mod?.render?.toString()?.includes("ToggleField\",")
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mod?.render?.toString?.()?.includes('ToggleField,fallback') || mod?.render?.toString?.()?.includes("ToggleField\",")
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) as FC<ToggleFieldProps>;
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@@ -144,8 +144,8 @@ try {
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logger.warn("Navigation interface failed to call GetFocusedWindowInstance", e);
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}
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if (!win) {
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logger.warn("Navigation interface could not find any focused window. Falling back to GamepadUIMainWindowInstance");
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win = Router.WindowStore?.GamepadUIMainWindowInstance;
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logger.warn("Navigation interface could not find any focused window. Falling back to Main Window Instance");
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win = Router.WindowStore?.GamepadUIMainWindowInstance || Router?.WindowStore?.SteamUIWindows?.[0];
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}
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if (win) {
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@@ -1,4 +1,5 @@
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import * as React from 'react';
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import { Ref, useState } from 'react';
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|
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// this shouldn't need to be redeclared but it does for some reason
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@@ -150,3 +151,21 @@ export const findInReactTree = (node: any, filter: findInTreeFilter) =>
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// Specialised findInTree for React nodes
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walkable: ['props', 'children', 'child', 'sibling'],
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});
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|
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/**
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* Finds the parent window of a DOM element
|
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*/
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export function getParentWindow<WindowType = Window>(elem: HTMLElement | null): WindowType | null | undefined {
|
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return elem?.ownerDocument?.defaultView as any;
|
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}
|
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|
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/**
|
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* React hook to find the host window of a component
|
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* Pass the returned ref into a React element and window will be its host window.
|
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* @returns [ref, window]
|
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*/
|
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export function useWindowRef<RefElementType extends HTMLElement, WindowType = Window>(): [Ref<RefElementType>, WindowType | null | undefined] {
|
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const [win, setWin] = useState<WindowType | null | undefined>(null);
|
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|
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return [(elem) => setWin(getParentWindow<WindowType>(elem)), win];
|
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}
|
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Reference in New Issue
Block a user