mirror of
https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
synced 2026-05-21 10:29:00 +02:00
Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
41401b1d01 | ||
|
|
8117693427 | ||
|
|
d6ecba605d | ||
|
|
bf58e08e4b | ||
|
|
e965816144 |
15
CHANGELOG.md
15
CHANGELOG.md
@@ -1,3 +1,18 @@
|
||||
## [4.8.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.1...v4.8.2) (2024-11-20)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Footer:** add missing focus/nav properties ([#113](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/113)) ([8117693](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/8117693427e4dba2f3b5bd24f36704d8d5e65ae2))
|
||||
|
||||
## [4.8.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.0...v4.8.1) (2024-10-11)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **DialogCheckbox:** prevent some potential issues in dialogcheckbox ([bf58e08](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/bf58e08e4b5b183737c9ad43a858b642ce593f93))
|
||||
* prevent issues where toString may not be a function (what) ([e965816](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/e96581614471524cbf91bf962742df867ba3c3e9))
|
||||
|
||||
# [4.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.4...v4.8.0) (2024-10-05)
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@decky/ui",
|
||||
"version": "4.8.0",
|
||||
"version": "4.8.2",
|
||||
"description": "A library for interacting with the Steam frontend in Decky plugins and elsewhere.",
|
||||
"main": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
|
||||
@@ -78,11 +78,11 @@ export const DialogControlsSection = MappedDialogDivs.get('DialogControlsSection
|
||||
export const DialogControlsSectionHeader = MappedDialogDivs.get('DialogControlsSectionHeader') as FC<DialogCommonProps>;
|
||||
|
||||
export const DialogButtonPrimary = Object.values(CommonUIModule).find(
|
||||
(mod: any) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Primary"'),
|
||||
(mod: any) => mod?.render?.toString?.()?.includes('"DialogButton","_DialogLayout","Primary"'),
|
||||
) as FC<DialogButtonProps>;
|
||||
|
||||
export const DialogButtonSecondary = Object.values(CommonUIModule).find(
|
||||
(mod: any) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Secondary"')
|
||||
(mod: any) => mod?.render?.toString?.()?.includes('"DialogButton","_DialogLayout","Secondary"')
|
||||
) as FC<DialogButtonProps>;
|
||||
|
||||
// This is the "main" button. The Primary can act as a submit button,
|
||||
|
||||
@@ -20,13 +20,14 @@ export interface DialogCheckboxProps extends DialogCommonProps, FooterLegendProp
|
||||
|
||||
// Do not access KeyDown, SetChecked, Toggle here as they are getters and accessing them outside of a render breaks them globally
|
||||
export const DialogCheckbox = findModuleExport(e =>
|
||||
e.prototype &&
|
||||
e?.prototype &&
|
||||
typeof e?.prototype == "object" &&
|
||||
"GetPanelElementProps" in e?.prototype &&
|
||||
"SetChecked" in e?.prototype &&
|
||||
"Toggle" in e?.prototype &&
|
||||
// beta || stable as of oct 2 2024
|
||||
(e?.prototype?.render?.toString().includes('="DialogCheckbox"') || (
|
||||
(e?.prototype?.render?.toString?.().includes('="DialogCheckbox"') || (
|
||||
e.contextType &&
|
||||
e.prototype?.render?.toString().includes('fallback:')
|
||||
e.prototype?.render?.toString?.().includes('fallback:')
|
||||
))
|
||||
) as FC<DialogCheckboxProps>;
|
||||
|
||||
@@ -11,5 +11,5 @@ export interface FocusRingProps {
|
||||
}
|
||||
|
||||
export const FocusRing = findModuleExport((e: Export) =>
|
||||
e?.toString()?.includes('.GetShowDebugFocusRing())'),
|
||||
e?.toString?.()?.includes('.GetShowDebugFocusRing())'),
|
||||
) as FC<FocusRingProps>;
|
||||
|
||||
@@ -31,11 +31,42 @@ export enum GamepadButton {
|
||||
STEAM_GUIDE,
|
||||
STEAM_QUICK_MENU,
|
||||
}
|
||||
export declare enum NavEntryPositionPreferences {
|
||||
export enum NavEntryPositionPreferences {
|
||||
/**
|
||||
* Always give focus to the first child element.
|
||||
*/
|
||||
FIRST,
|
||||
|
||||
/**
|
||||
* Always give focus to the last child element.
|
||||
*/
|
||||
LAST,
|
||||
|
||||
/**
|
||||
* Give focus to the child element that would maintain the flow in the X axis.
|
||||
*
|
||||
* Imagine you have a calculator window with 9 standard buttons.
|
||||
* You have 3 rows of buttons, with 3 buttons per row.
|
||||
* If you select button with number 8 and navigate down, the buttons
|
||||
* will be navigated in the following order 8->5->3.
|
||||
* The flow is maintained for the X axis while you're navigating the Y axis.
|
||||
*/
|
||||
MAINTAIN_X,
|
||||
|
||||
/**
|
||||
* Give focus to the child element that would maintain the flow in the Y axis.
|
||||
*
|
||||
* Imagine you have a calculator window with 9 standard buttons.
|
||||
* You have 3 columns of buttons, with 3 buttons per column.
|
||||
* If you select button with number 4 and navigate right, the buttons
|
||||
* will be navigated in the following order 4->5->6.
|
||||
* The flow is maintained for the Y axis while you're navigating the X axis.
|
||||
*/
|
||||
MAINTAIN_Y,
|
||||
|
||||
/**
|
||||
* Give focus to the first child element with `preferredFocus == true` prop.
|
||||
*/
|
||||
PREFERRED_CHILD,
|
||||
}
|
||||
export interface GamepadEventDetail {
|
||||
@@ -48,6 +79,25 @@ export declare type ActionDescriptionMap = {
|
||||
};
|
||||
export declare type GamepadEvent = CustomEvent<GamepadEventDetail>;
|
||||
export interface FooterLegendProps {
|
||||
/**
|
||||
* Navigation entry strategy to be used when gaining focus during navigation.
|
||||
*
|
||||
* This is meant to be used on a parent container that has children. Once the
|
||||
* container (e.g. Focusable) is navigated to and has children in it, the children
|
||||
* is then navigated to (focused) using the provided strategy.
|
||||
*
|
||||
* If no strategy is provided, it seems that the `NavEntryPositionPreferences.FIRST`
|
||||
* is used initialy, but for the next time the parent remembers previously focused
|
||||
* child and focused back on it instead.
|
||||
*/
|
||||
navEntryPreferPosition?: NavEntryPositionPreferences;
|
||||
|
||||
/**
|
||||
* Mark the element as the preferred child (to be focused) whenever the parent uses the
|
||||
* `NavEntryPositionPreferences.PREFERRED_CHILD` navigation strategy.
|
||||
*/
|
||||
preferredFocus?: boolean;
|
||||
|
||||
actionDescriptionMap?: ActionDescriptionMap;
|
||||
onOKActionDescription?: ReactNode;
|
||||
onCancelActionDescription?: ReactNode;
|
||||
|
||||
@@ -26,7 +26,7 @@ export interface MenuGroupProps {
|
||||
}
|
||||
|
||||
const MenuGoupModule = findModuleByExport(e => e?.prototype?.Focus && e?.prototype?.OnOKButton && e?.prototype?.render?.toString().includes?.(`"emphasis"==this.props.tone`));
|
||||
export const MenuGroup: FC<MenuGroupProps> = MenuGoupModule && Object.values(MenuGoupModule).find((e: Export) => typeof e == "function" && e?.toString()?.includes("bInGamepadUI:"));
|
||||
export const MenuGroup: FC<MenuGroupProps> = MenuGoupModule && Object.values(MenuGoupModule).find((e: Export) => typeof e == "function" && e?.toString?.()?.includes("bInGamepadUI:"));
|
||||
export interface MenuItemProps extends FooterLegendProps {
|
||||
bInteractableItem?: boolean;
|
||||
onClick?(evt: Event): void;
|
||||
@@ -42,7 +42,7 @@ export interface MenuItemProps extends FooterLegendProps {
|
||||
|
||||
export const MenuItem: FC<MenuItemProps> = findModuleExport(
|
||||
(e: Export) =>
|
||||
e?.render?.toString()?.includes('bPlayAudio:') || (e?.prototype?.OnOKButton && e?.prototype?.OnMouseEnter),
|
||||
e?.render?.toString?.()?.includes('bPlayAudio:') || (e?.prototype?.OnOKButton && e?.prototype?.OnMouseEnter),
|
||||
);
|
||||
|
||||
/*
|
||||
|
||||
@@ -98,7 +98,7 @@ export const ModalRoot = Object.values(
|
||||
|
||||
return false;
|
||||
}) || {},
|
||||
)?.find((x: any) => x?.type?.toString()?.includes('((function(){')) as FC<ModalRootProps>;
|
||||
)?.find((x: any) => x?.type?.toString?.()?.includes('((function(){')) as FC<ModalRootProps>;
|
||||
|
||||
interface SimpleModalProps {
|
||||
active?: boolean;
|
||||
|
||||
@@ -22,5 +22,5 @@ export interface PanelSectionRowProps {
|
||||
children?: ReactNode;
|
||||
}
|
||||
export const PanelSectionRow = Object.values(mod).filter(
|
||||
(exp: any) => !exp?.toString()?.includes('.PanelSection'),
|
||||
(exp: any) => !exp?.toString?.()?.includes('.PanelSection'),
|
||||
)[0] as FC<PanelSectionRowProps>;
|
||||
|
||||
@@ -24,11 +24,11 @@ export interface ProgressBarWithInfoProps extends ProgressBarItemProps {
|
||||
}
|
||||
|
||||
export const ProgressBar = findModuleExport((e: Export) =>
|
||||
e?.toString()?.includes('.ProgressBar,"standard"=='),
|
||||
e?.toString?.()?.includes('.ProgressBar,"standard"=='),
|
||||
) as FC<ProgressBarProps>;
|
||||
|
||||
export const ProgressBarWithInfo = findModuleExport((e: Export) =>
|
||||
e?.toString()?.includes('.ProgressBarFieldStatus},'),
|
||||
e?.toString?.()?.includes('.ProgressBarFieldStatus},'),
|
||||
) as FC<ProgressBarWithInfoProps>;
|
||||
|
||||
const progressBarItemRegex = createPropListRegex(["indeterminate", "nTransitionSec", "nProgress"]);
|
||||
|
||||
@@ -30,5 +30,5 @@ export interface SliderFieldProps extends ItemProps {
|
||||
|
||||
export const SliderField = Object.values(CommonUIModule).find((mod: any) =>
|
||||
// stable || beta as of oct 2 2024
|
||||
mod?.toString()?.includes('SliderField,fallback') || mod?.toString()?.includes("SliderField\",")
|
||||
mod?.toString?.()?.includes('SliderField,fallback') || mod?.toString?.()?.includes("SliderField\",")
|
||||
) as FC<SliderFieldProps>;
|
||||
|
||||
@@ -62,9 +62,9 @@ export interface TabsProps {
|
||||
autoFocusContents?: boolean;
|
||||
}
|
||||
|
||||
const tabsModule = findModuleByExport(e => e?.toString()?.includes(".TabRowTabs") && e?.toString()?.includes("activeTab:"));
|
||||
const tabsModule = findModuleByExport(e => e?.toString?.()?.includes(".TabRowTabs") && e?.toString?.()?.includes("activeTab:"));
|
||||
|
||||
/**
|
||||
* Tabs component as used in the library and media tabs. See {@link TabsProps}.
|
||||
*/
|
||||
export const Tabs = tabsModule && Object.values(tabsModule).find((e: any) => e?.type?.toString()?.includes("((function()")) as FC<TabsProps>;
|
||||
export const Tabs = tabsModule && Object.values(tabsModule).find((e: any) => e?.type?.toString?.()?.includes("((function()")) as FC<TabsProps>;
|
||||
|
||||
@@ -10,5 +10,5 @@ export interface ToggleProps {
|
||||
}
|
||||
|
||||
export const Toggle = Object.values(CommonUIModule).find((mod: any) =>
|
||||
mod?.render?.toString()?.includes('.ToggleOff)'),
|
||||
mod?.render?.toString?.()?.includes('.ToggleOff)'),
|
||||
) as FC<ToggleProps>;
|
||||
|
||||
@@ -12,5 +12,5 @@ export interface ToggleFieldProps extends ItemProps {
|
||||
|
||||
export const ToggleField = Object.values(CommonUIModule).find((mod: any) =>
|
||||
// stable || beta as of oct 2 2024
|
||||
mod?.render?.toString()?.includes('ToggleField,fallback') || mod?.render?.toString()?.includes("ToggleField\",")
|
||||
mod?.render?.toString?.()?.includes('ToggleField,fallback') || mod?.render?.toString?.()?.includes("ToggleField\",")
|
||||
) as FC<ToggleFieldProps>;
|
||||
|
||||
Reference in New Issue
Block a user