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...

39 Commits

Author SHA1 Message Date
semantic-release-bot
9c34100215 chore(release): 4.9.0 [CI SKIP] 2025-01-02 20:11:27 +00:00
Party Wumpus
a1507ac55b Merge pull request #115 from alvaro-cuesta/feat/menu-separator
feat: add `MenuSeparator` component
2025-01-02 20:11:00 +00:00
Álvaro Cuesta
484a882015 feat: add MenuSeparator component 2024-12-27 14:30:35 +01:00
semantic-release-bot
200125cb98 chore(release): 4.8.3 [CI SKIP] 2024-12-14 03:28:48 +00:00
AAGaming
5ab8472ffe Merge branch 'main' of github.com:steamdeckhomebrew/decky-frontend-lib 2024-12-13 22:28:22 -05:00
AAGaming
a43cd7f3c5 fix(utils): add new nav root name 2024-12-13 22:27:26 -05:00
semantic-release-bot
41401b1d01 chore(release): 4.8.2 [CI SKIP] 2024-11-20 19:50:37 +00:00
Lukas Senionis
8117693427 fix(Footer): add missing focus/nav properties (#113) 2024-11-20 14:50:10 -05:00
semantic-release-bot
d6ecba605d chore(release): 4.8.1 [CI SKIP] 2024-10-11 19:00:25 +00:00
AAGaming
bf58e08e4b fix(DialogCheckbox): prevent some potential issues in dialogcheckbox 2024-10-11 14:59:42 -04:00
AAGaming
e965816144 fix(*): prevent issues where toString may not be a function (what) 2024-10-11 14:47:27 -04:00
semantic-release-bot
59ce9e450c chore(release): 4.8.0 [CI SKIP] 2024-10-05 03:52:37 +00:00
AAGaming
980df687e7 fix(components/Router): dont break in desktop ui 2024-10-04 23:52:04 -04:00
AAGaming
bea9ac7774 fix(components/Modal): dont break in desktop ui 2024-10-04 23:51:49 -04:00
AAGaming
063dedbbc1 feat(utils/react): add some window-related utils 2024-10-04 23:51:36 -04:00
semantic-release-bot
723e2ff76e chore(release): 4.7.4 [CI SKIP] 2024-10-04 17:16:01 +00:00
AAGaming
241b22cad7 fix(DialogCheckbox): don't access getters to prevent their side effects from breaking the component 2024-10-04 13:15:29 -04:00
semantic-release-bot
93c59d8026 chore(release): 4.7.3 [CI SKIP] 2024-10-03 20:50:33 +00:00
AAGaming
0f9fb5a3b8 fix(components): fix missing components on oct 2 2024 beta 2024-10-03 16:46:50 -04:00
semantic-release-bot
8c6043b5a7 chore(release): 4.7.2 [CI SKIP] 2024-09-16 23:30:08 +00:00
AAGaming
3aa07dc9ce fix(utils): fix potential race condition in findSP 2024-09-16 19:29:38 -04:00
semantic-release-bot
3f335b3583 chore(release): 4.7.1 [CI SKIP] 2024-08-08 18:18:52 +00:00
AAGaming
4c97097757 fix(utils/react): fix potential race condition in injectFCTrampoline 2024-08-08 14:18:19 -04:00
AAGaming
1ee43e86d6 chore(utils/react): get rid of ts-expect-error 2024-08-03 13:50:33 -04:00
AAGaming
db6ab9c448 chore(docs): add note to CloseSideMenus 2024-07-28 18:51:08 -04:00
semantic-release-bot
4646f22b0c chore(release): 4.7.0 [CI SKIP] 2024-07-28 22:18:51 +00:00
AAGaming
7eb484d55c feat(router): support desktop bpm overlay 2024-07-28 18:17:52 -04:00
AAGaming
5164f980b3 chore(stores): add SteamUIStore, securitystore 2024-07-28 18:15:51 -04:00
AAGaming
0457feec95 chore(tabs): port back to normal find 2024-07-28 18:15:34 -04:00
semantic-release-bot
73b8d52c7f chore(release): 4.6.0 [CI SKIP] 2024-07-26 18:33:10 +00:00
AAGaming
2b8d2ae4db feat(classMapper): add findClassByName back 2024-07-26 14:32:34 -04:00
AAGaming
48de8928e4 chore(deprecation): deprecate useQuickAccessVisible as it has been moved to @decky/api 2024-07-26 14:07:58 -04:00
semantic-release-bot
d60715b755 chore(release): 4.5.0 [CI SKIP] 2024-07-24 04:59:59 +00:00
AAGaming
a370c1f7d3 feat(classMapper): add classModuleMap, make findClass require ID 2024-07-24 00:59:28 -04:00
AAGaming
d83bada4af feat(webpack): refactor to prepare for classMapper changes 2024-07-24 00:59:04 -04:00
semantic-release-bot
1f7178f175 chore(release): 4.4.0 [CI SKIP] 2024-07-18 04:55:06 +00:00
AAGaming
44fdf9ed3b feat(utils/react): add injectFCTrampoline 2024-07-18 00:54:29 -04:00
semantic-release-bot
1b5fd78bc2 chore(release): 4.3.1 [CI SKIP] 2024-07-17 23:30:02 +00:00
AAGaming
d64c42ac31 fix(Menu/MenuGroup): rewrite filter to work on beta and prevent future errors 2024-07-17 19:29:25 -04:00
24 changed files with 490 additions and 186 deletions

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@@ -4,7 +4,7 @@ on:
pull_request:
push:
branches:
- v4-dev
- main
jobs:
release:

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@@ -1,3 +1,109 @@
# [4.9.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.3...v4.9.0) (2025-01-02)
### Features
* add MenuSeparator component ([484a882](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/484a882015ceb51c2c80e08151e79056e751ac15))
## [4.8.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.2...v4.8.3) (2024-12-14)
### Bug Fixes
* **utils:** add new nav root name ([a43cd7f](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/a43cd7f3c56a2e30e332417e5b4abde8f4492be1))
## [4.8.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.1...v4.8.2) (2024-11-20)
### Bug Fixes
* **Footer:** add missing focus/nav properties ([#113](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/113)) ([8117693](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/8117693427e4dba2f3b5bd24f36704d8d5e65ae2))
## [4.8.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.0...v4.8.1) (2024-10-11)
### Bug Fixes
* **DialogCheckbox:** prevent some potential issues in dialogcheckbox ([bf58e08](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/bf58e08e4b5b183737c9ad43a858b642ce593f93))
* prevent issues where toString may not be a function (what) ([e965816](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/e96581614471524cbf91bf962742df867ba3c3e9))
# [4.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.4...v4.8.0) (2024-10-05)
### Bug Fixes
* **components/Modal:** dont break in desktop ui ([bea9ac7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/bea9ac777452b883c2f3f3ebf8510c22c4577cd0))
* **components/Router:** dont break in desktop ui ([980df68](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/980df687e7b7bf389f478e831f992fb9475eeb15))
### Features
* **utils/react:** add some window-related utils ([063dedb](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/063dedbbc1573a825571c675bf6bfa8a1bc1c6cd))
## [4.7.4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.3...v4.7.4) (2024-10-04)
### Bug Fixes
* **DialogCheckbox:** don't access getters to prevent their side effects from breaking the component ([241b22c](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/241b22cad711621a1695dfd11da857f13c3fffdf))
## [4.7.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.2...v4.7.3) (2024-10-03)
### Bug Fixes
* **components:** fix missing components on oct 2 2024 beta ([0f9fb5a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/0f9fb5a3b8ef4f9978025a28323ab080fb0e7a4c))
## [4.7.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.1...v4.7.2) (2024-09-16)
### Bug Fixes
* **utils:** fix potential race condition in findSP ([3aa07dc](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/3aa07dc9ce798ff8d1148424ee9e8a8bf2ba78c6))
## [4.7.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.0...v4.7.1) (2024-08-08)
### Bug Fixes
* **utils/react:** fix potential race condition in injectFCTrampoline ([4c97097](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/4c97097757919580a380b70785e6c161de6b03cc))
# [4.7.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.6.0...v4.7.0) (2024-07-28)
### Features
* **router:** support desktop bpm overlay ([7eb484d](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7eb484d55c6be6e7844878eb47eda55591a6cf51))
# [4.6.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.5.0...v4.6.0) (2024-07-26)
### Features
* **classMapper:** add findClassByName back ([2b8d2ae](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/2b8d2ae4dbd9a0c4a59a43be0101a0a8fe1c518f))
# [4.5.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.4.0...v4.5.0) (2024-07-24)
### Features
* **classMapper:** add classModuleMap, make findClass require ID ([a370c1f](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/a370c1f7d3dca0db56a346c98c28ed9681a415e0))
* **webpack:** refactor to prepare for classMapper changes ([d83bada](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d83bada4af2d16c750955de9a52f94a0080a2c14))
# [4.4.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.3.1...v4.4.0) (2024-07-18)
### Features
* **utils/react:** add injectFCTrampoline ([44fdf9e](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/44fdf9ed3b9a676a88b0ddc6a1c2c89d46ff7651))
## [4.3.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.3.0...v4.3.1) (2024-07-17)
### Bug Fixes
* **Menu/MenuGroup:** rewrite filter to work on beta and prevent future errors ([d64c42a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d64c42ac310d3c3266c4ff610d9ec5ab6c7707b6))
# [4.3.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.2.2...v4.3.0) (2024-07-09)

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@@ -1,6 +1,6 @@
{
"name": "@decky/ui",
"version": "4.3.0",
"version": "4.9.0",
"description": "A library for interacting with the Steam frontend in Decky plugins and elsewhere.",
"main": "dist/index.js",
"types": "dist/index.d.ts",

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@@ -1,10 +1,10 @@
import { Module, findAllModules } from './webpack';
import { Module, ModuleID, createModuleMapping } from './webpack';
export interface ClassModule {
[name: string]: string;
}
export const classMap: ClassModule[] = findAllModules((m: Module) => {
export const classModuleMap: Map<ModuleID, ClassModule> = createModuleMapping((m: Module) => {
if (typeof m == 'object' && !m.__esModule) {
const keys = Object.keys(m);
// special case some libraries
@@ -17,8 +17,14 @@ export const classMap: ClassModule[] = findAllModules((m: Module) => {
return false;
});
export function findClass(name: string): string | void {
return classMap.find((m) => m?.[name])?.[name];
export const classMap = [...classModuleMap.values()];
export function findClass(id: string, name: string): string | void {
return classModuleMap.get(id)?.[name];
}
export function findClassByName(name: string): string | void {
return classMap.find((m) => m[name])?.[name];
}
export function findClassModule(filter: (module: any) => boolean): ClassModule | void {
@@ -26,7 +32,7 @@ export function findClassModule(filter: (module: any) => boolean): ClassModule |
}
export function unminifyClass(minifiedClass: string): string | void {
for (let m of classMap) {
for (let m of classModuleMap.values()) {
for (let className of Object.keys(m)) {
if (m[className] == minifiedClass) return className;
}

View File

@@ -78,11 +78,11 @@ export const DialogControlsSection = MappedDialogDivs.get('DialogControlsSection
export const DialogControlsSectionHeader = MappedDialogDivs.get('DialogControlsSectionHeader') as FC<DialogCommonProps>;
export const DialogButtonPrimary = Object.values(CommonUIModule).find(
(mod: any) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Primary"'),
(mod: any) => mod?.render?.toString?.()?.includes('"DialogButton","_DialogLayout","Primary"'),
) as FC<DialogButtonProps>;
export const DialogButtonSecondary = Object.values(CommonUIModule).find(
(mod: any) => mod?.render?.toString()?.includes('"DialogButton","_DialogLayout","Secondary"')
(mod: any) => mod?.render?.toString?.()?.includes('"DialogButton","_DialogLayout","Secondary"')
) as FC<DialogButtonProps>;
// This is the "main" button. The Primary can act as a submit button,

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@@ -1,6 +1,6 @@
import { FC, ReactNode } from 'react';
import { findModule } from '../webpack';
import { findModuleExport } from '../webpack';
import { DialogCommonProps } from './Dialog';
import { FooterLegendProps } from './FooterLegend';
@@ -18,19 +18,16 @@ export interface DialogCheckboxProps extends DialogCommonProps, FooterLegendProp
onClick?(evt: Event): void;
}
export const DialogCheckbox = Object.values(
findModule((m: any) => {
if (typeof m !== 'object') return false;
for (const prop in m) {
if (m[prop]?.prototype?.GetPanelElementProps) return true;
}
return false;
}),
).find(
(m: any) =>
m.contextType &&
m.prototype?.render.toString().includes('fallback:') &&
m?.prototype?.SetChecked &&
m?.prototype?.Toggle &&
m?.prototype?.GetPanelElementProps,
// Do not access KeyDown, SetChecked, Toggle here as they are getters and accessing them outside of a render breaks them globally
export const DialogCheckbox = findModuleExport(e =>
e?.prototype &&
typeof e?.prototype == "object" &&
"GetPanelElementProps" in e?.prototype &&
"SetChecked" in e?.prototype &&
"Toggle" in e?.prototype &&
// beta || stable as of oct 2 2024
(e?.prototype?.render?.toString?.().includes('="DialogCheckbox"') || (
e.contextType &&
e.prototype?.render?.toString?.().includes('fallback:')
))
) as FC<DialogCheckboxProps>;

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@@ -11,5 +11,5 @@ export interface FocusRingProps {
}
export const FocusRing = findModuleExport((e: Export) =>
e?.toString()?.includes('.GetShowDebugFocusRing())'),
e?.toString?.()?.includes('.GetShowDebugFocusRing())'),
) as FC<FocusRingProps>;

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@@ -31,11 +31,42 @@ export enum GamepadButton {
STEAM_GUIDE,
STEAM_QUICK_MENU,
}
export declare enum NavEntryPositionPreferences {
export enum NavEntryPositionPreferences {
/**
* Always give focus to the first child element.
*/
FIRST,
/**
* Always give focus to the last child element.
*/
LAST,
/**
* Give focus to the child element that would maintain the flow in the X axis.
*
* Imagine you have a calculator window with 9 standard buttons.
* You have 3 rows of buttons, with 3 buttons per row.
* If you select button with number 8 and navigate down, the buttons
* will be navigated in the following order 8->5->3.
* The flow is maintained for the X axis while you're navigating the Y axis.
*/
MAINTAIN_X,
/**
* Give focus to the child element that would maintain the flow in the Y axis.
*
* Imagine you have a calculator window with 9 standard buttons.
* You have 3 columns of buttons, with 3 buttons per column.
* If you select button with number 4 and navigate right, the buttons
* will be navigated in the following order 4->5->6.
* The flow is maintained for the Y axis while you're navigating the X axis.
*/
MAINTAIN_Y,
/**
* Give focus to the first child element with `preferredFocus == true` prop.
*/
PREFERRED_CHILD,
}
export interface GamepadEventDetail {
@@ -48,6 +79,25 @@ export declare type ActionDescriptionMap = {
};
export declare type GamepadEvent = CustomEvent<GamepadEventDetail>;
export interface FooterLegendProps {
/**
* Navigation entry strategy to be used when gaining focus during navigation.
*
* This is meant to be used on a parent container that has children. Once the
* container (e.g. Focusable) is navigated to and has children in it, the children
* is then navigated to (focused) using the provided strategy.
*
* If no strategy is provided, it seems that the `NavEntryPositionPreferences.FIRST`
* is used initialy, but for the next time the parent remembers previously focused
* child and focused back on it instead.
*/
navEntryPreferPosition?: NavEntryPositionPreferences;
/**
* Mark the element as the preferred child (to be focused) whenever the parent uses the
* `NavEntryPositionPreferences.PREFERRED_CHILD` navigation strategy.
*/
preferredFocus?: boolean;
actionDescriptionMap?: ActionDescriptionMap;
onOKActionDescription?: ReactNode;
onCancelActionDescription?: ReactNode;

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@@ -1,7 +1,6 @@
import { FC, ReactNode } from 'react';
import { fakeRenderComponent } from '../utils';
import { Export, findModuleExport } from '../webpack';
import { Export, findModuleByExport, findModuleExport } from '../webpack';
import { FooterLegendProps } from './FooterLegend';
export const showContextMenu: (children: ReactNode, parent?: EventTarget) => void = findModuleExport(
@@ -26,12 +25,8 @@ export interface MenuGroupProps {
children?: ReactNode;
}
export const MenuGroup: FC<MenuGroupProps> = findModuleExport(
(e: Export) =>
(e?.toString()?.includes?.('bInGamepadUI:') &&
fakeRenderComponent(() => e({ overview: { appid: 7 } }), {useContext: () => ({IN_GAMEPADUI: true})})?.type?.prototype?.RenderSubMenu) ||
(e?.prototype?.RenderSubMenu && e?.prototype?.ShowSubMenu)
);
const MenuGoupModule = findModuleByExport(e => e?.prototype?.Focus && e?.prototype?.OnOKButton && e?.prototype?.render?.toString().includes?.(`"emphasis"==this.props.tone`));
export const MenuGroup: FC<MenuGroupProps> = MenuGoupModule && Object.values(MenuGoupModule).find((e: Export) => typeof e == "function" && e?.toString?.()?.includes("bInGamepadUI:"));
export interface MenuItemProps extends FooterLegendProps {
bInteractableItem?: boolean;
onClick?(evt: Event): void;
@@ -47,7 +42,11 @@ export interface MenuItemProps extends FooterLegendProps {
export const MenuItem: FC<MenuItemProps> = findModuleExport(
(e: Export) =>
e?.render?.toString()?.includes('bPlayAudio:') || (e?.prototype?.OnOKButton && e?.prototype?.OnMouseEnter),
e?.render?.toString?.()?.includes('bPlayAudio:') || (e?.prototype?.OnOKButton && e?.prototype?.OnMouseEnter),
);
export const MenuSeparator: FC = findModuleExport(
(e: Export) => typeof e === 'function' && /className:.+?\.ContextMenuSeparator/.test(e.toString()),
);
/*

View File

@@ -1,7 +1,7 @@
import { FC, ReactNode } from 'react';
import { findSP } from '../utils';
import { Export, findModule, findModuleByExport, findModuleExport } from '../webpack';
import { Export, findModule, findModuleDetailsByExport, findModuleExport } from '../webpack';
// All of the popout options + strTitle are related. Proper usage is not yet known...
export interface ShowModalProps {
@@ -50,7 +50,7 @@ export const showModal = (
bHideMainWindowForPopouts: false,
},
): ShowModalResult => {
return showModalRaw(modal, parent || findSP(), props.strTitle, props, undefined, {
return showModalRaw(modal, parent || findSP() || window, props.strTitle, props, undefined, {
bHideActions: props.bHideActionIcons,
});
};
@@ -98,14 +98,14 @@ export const ModalRoot = Object.values(
return false;
}) || {},
)?.find((x: any) => x?.type?.toString()?.includes('((function(){')) as FC<ModalRootProps>;
)?.find((x: any) => x?.type?.toString?.()?.includes('((function(){')) as FC<ModalRootProps>;
interface SimpleModalProps {
active?: boolean;
children: ReactNode;
}
const ModalModule = findModuleByExport((e: Export) => e?.toString().includes('.ModalPosition,fallback:'), 5);
const [ModalModule, _ModalPosition] = findModuleDetailsByExport((e: Export) => e?.toString().includes('.ModalPosition'), 5)
const ModalModuleProps = ModalModule ? Object.values(ModalModule) : [];
@@ -114,6 +114,4 @@ export const SimpleModal = ModalModuleProps.find((prop) => {
return string?.includes('.ShowPortalModal()') && string?.includes('.OnElementReadyCallbacks.Register(');
}) as FC<SimpleModalProps>;
export const ModalPosition = ModalModuleProps.find((prop) =>
prop?.toString().includes('.ModalPosition,fallback:'),
) as FC<SimpleModalProps>;
export const ModalPosition = _ModalPosition as FC<SimpleModalProps>;

View File

@@ -22,5 +22,5 @@ export interface PanelSectionRowProps {
children?: ReactNode;
}
export const PanelSectionRow = Object.values(mod).filter(
(exp: any) => !exp?.toString()?.includes('.PanelSection'),
(exp: any) => !exp?.toString?.()?.includes('.PanelSection'),
)[0] as FC<PanelSectionRowProps>;

View File

@@ -24,11 +24,11 @@ export interface ProgressBarWithInfoProps extends ProgressBarItemProps {
}
export const ProgressBar = findModuleExport((e: Export) =>
e?.toString()?.includes('.ProgressBar,"standard"=='),
e?.toString?.()?.includes('.ProgressBar,"standard"=='),
) as FC<ProgressBarProps>;
export const ProgressBarWithInfo = findModuleExport((e: Export) =>
e?.toString()?.includes('.ProgressBarFieldStatus},'),
e?.toString?.()?.includes('.ProgressBarFieldStatus},'),
) as FC<ProgressBarWithInfoProps>;
const progressBarItemRegex = createPropListRegex(["indeterminate", "nTransitionSec", "nProgress"]);

View File

@@ -29,5 +29,6 @@ export interface SliderFieldProps extends ItemProps {
}
export const SliderField = Object.values(CommonUIModule).find((mod: any) =>
mod?.toString()?.includes('SliderField,fallback'),
// stable || beta as of oct 2 2024
mod?.toString?.()?.includes('SliderField,fallback') || mod?.toString?.()?.includes("SliderField\",")
) as FC<SliderFieldProps>;

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@@ -1,9 +1,6 @@
import { FC, ReactNode, createElement, useEffect, useState } from 'react';
import { fakeRenderComponent, findInReactTree, sleep } from '../utils';
import { Export, findModuleByExport } from '../webpack';
import { FC, ReactNode } from 'react';
import { findModuleByExport } from '../webpack';
import { FooterLegendProps } from './FooterLegend';
import { SteamSpinner } from './SteamSpinner';
/**
* Individual tab objects for the Tabs component
@@ -65,63 +62,9 @@ export interface TabsProps {
autoFocusContents?: boolean;
}
let tabsComponent: any;
const getTabs = async () => {
if (tabsComponent) return tabsComponent;
// @ts-ignore
while (!window?.DeckyPluginLoader?.routerHook?.routes) {
console.debug('[DFL:Tabs]: Waiting for Decky router...');
await sleep(500);
}
return (tabsComponent = fakeRenderComponent(
() => {
return findInReactTree(
findInReactTree(
// @ts-ignore
window.DeckyPluginLoader.routerHook.routes
.find((x: any) => x.props.path == '/library/app/:appid/achievements')
.props.children.type(),
(x) => x?.props?.scrollTabsTop,
).type({ appid: 1 }),
(x) => x?.props?.tabs,
).type;
},
{
useRef: () => ({ current: { reaction: { track: () => {} } } }),
useContext: () => ({ match: { params: { appid: 1 } } }),
useMemo: () => ({ data: {} }),
},
));
};
let oldTabs: any;
try {
const oldTabsModule = findModuleByExport((e: Export) => e.Unbleed);
if (oldTabsModule)
oldTabs = Object.values(oldTabsModule).find((x: any) => x?.type?.toString()?.includes('((function(){'));
} catch (e) {
console.error('Error finding oldTabs:', e);
}
const tabsModule = findModuleByExport(e => e?.toString?.()?.includes(".TabRowTabs") && e?.toString?.()?.includes("activeTab:"));
/**
* Tabs component as used in the library and media tabs. See {@link TabsProps}.
* Unlike other components in `decky-frontend-lib`, this requires Decky Loader to be running.
*/
export const Tabs = (oldTabs ||
((props: TabsProps) => {
const found = tabsComponent;
const [tc, setTC] = useState<FC<TabsProps>>(found);
useEffect(() => {
if (found) return;
(async () => {
console.debug('[DFL:Tabs]: Finding component...');
const t = await getTabs();
console.debug('[DFL:Tabs]: Found!');
setTC(t);
})();
}, []);
console.log('tc', tc);
return tc ? createElement(tc, props) : <SteamSpinner />;
})) as FC<TabsProps>;
export const Tabs = tabsModule && Object.values(tabsModule).find((e: any) => e?.type?.toString?.()?.includes("((function()")) as FC<TabsProps>;

View File

@@ -10,5 +10,5 @@ export interface ToggleProps {
}
export const Toggle = Object.values(CommonUIModule).find((mod: any) =>
mod?.render?.toString()?.includes('.ToggleOff)'),
mod?.render?.toString?.()?.includes('.ToggleOff)'),
) as FC<ToggleProps>;

View File

@@ -11,5 +11,6 @@ export interface ToggleFieldProps extends ItemProps {
}
export const ToggleField = Object.values(CommonUIModule).find((mod: any) =>
mod?.render?.toString()?.includes('ToggleField,fallback'),
// stable || beta as of oct 2 2024
mod?.render?.toString?.()?.includes('ToggleField,fallback') || mod?.render?.toString?.()?.includes("ToggleField\",")
) as FC<ToggleFieldProps>;

View File

@@ -11,12 +11,14 @@ function getQuickAccessWindow(): Window | null {
/**
* Returns state indicating the visibility of quick access menu.
*
* @deprecated moved to @decky/api
*
* @returns `true` if quick access menu is visible and `false` otherwise.
*
* @example
* import { FC, useEffect } from "react";
* import { useQuickAccessVisible } from "decky-frontend-lib";
* import { useQuickAccessVisible } from "@decky/ui";
*
* export const PluginPanelView: FC<{}> = ({ }) => {
* const isVisible = useQuickAccessVisible();

View File

@@ -1,3 +1,4 @@
import { WindowRouter } from '../modules/Router';
import { AppDetails, LogoPosition, SteamAppOverview } from './SteamClient';
declare global {
interface Window {
@@ -46,5 +47,11 @@ declare global {
GetCustomLogoPosition: (app: SteamAppOverview) => LogoPosition | null;
SaveCustomLogoPosition: (app: SteamAppOverview, logoPositions: LogoPosition) => any;
};
SteamUIStore: {
GetFocusedWindowInstance: () => WindowRouter;
};
securitystore: {
IsLockScreenActive: () => boolean;
};
}
}

View File

@@ -1,4 +1,4 @@
import { sleep } from '../utils';
import Logger from '../logger';
import { Export, findModuleExport } from '../webpack';
export enum SideMenu {
@@ -88,14 +88,23 @@ export interface WindowStore {
export interface Router {
WindowStore?: WindowStore;
/** @deprecated use {@link Navigation} instead */
CloseSideMenus(): void;
/** @deprecated use {@link Navigation} instead */
Navigate(path: string): void;
/** @deprecated use {@link Navigation} instead */
NavigateToAppProperties(): void;
/** @deprecated use {@link Navigation} instead */
NavigateToExternalWeb(url: string): void;
/** @deprecated use {@link Navigation} instead */
NavigateToInvites(): void;
/** @deprecated use {@link Navigation} instead */
NavigateToChat(): void;
/** @deprecated use {@link Navigation} instead */
NavigateToLibraryTab(): void;
/** @deprecated use {@link Navigation} instead */
NavigateToLayoutPreview(e: unknown): void;
/** @deprecated use {@link Navigation} instead */
OpenPowerMenu(unknown?: any): void;
get RunningApps(): AppOverview[];
get MainRunningApp(): AppOverview | undefined;
@@ -117,58 +126,58 @@ export interface Navigation {
OpenQuickAccessMenu(quickAccessTab?: QuickAccessTab): void;
OpenMainMenu(): void;
OpenPowerMenu(unknown?: any): void;
/** if calling this to perform navigation, call it after Navigate to prevent a race condition in desktop Big Picture mode that hides the overlay unintentionally */
CloseSideMenus(): void;
}
export let Navigation = {} as Navigation;
const logger = new Logger("Navigation");
try {
(async () => {
let InternalNavigators: any = {};
if (!Router.NavigateToAppProperties || (Router as unknown as any).deckyShim) {
function initInternalNavigators() {
try {
InternalNavigators = findModuleExport((e: Export) => e.GetNavigator && e.SetNavigator)?.GetNavigator();
} catch (e) {
console.error('[DFL:Router]: Failed to init internal navigators, trying again');
}
function createNavigationFunction(fncName: string, handler?: (win: any) => any) {
return (...args: any) => {
let win: WindowRouter | undefined;
try {
win = window.SteamUIStore.GetFocusedWindowInstance();
} catch (e) {
logger.warn("Navigation interface failed to call GetFocusedWindowInstance", e);
}
initInternalNavigators();
while (!InternalNavigators?.AppProperties) {
console.log('[DFL:Router]: Trying to init internal navigators again');
await sleep(2000);
initInternalNavigators();
if (!win) {
logger.warn("Navigation interface could not find any focused window. Falling back to Main Window Instance");
win = Router.WindowStore?.GamepadUIMainWindowInstance || Router?.WindowStore?.SteamUIWindows?.[0];
}
if (win) {
try {
const thisObj = handler && handler(win);
(thisObj || win)[fncName](...args);
} catch (e) {
logger.error("Navigation handler failed", e);
}
} else {
logger.error("Navigation interface could not find a window to navigate");
}
}
const newNavigation = {
Navigate: Router.Navigate?.bind(Router),
NavigateBack: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateBack?.bind(
Router.WindowStore.GamepadUIMainWindowInstance,
),
NavigateToAppProperties: InternalNavigators?.AppProperties || Router.NavigateToAppProperties?.bind(Router),
NavigateToExternalWeb: InternalNavigators?.ExternalWeb || Router.NavigateToExternalWeb?.bind(Router),
NavigateToInvites: InternalNavigators?.Invites || Router.NavigateToInvites?.bind(Router),
NavigateToChat: InternalNavigators?.Chat || Router.NavigateToChat?.bind(Router),
NavigateToLibraryTab: InternalNavigators?.LibraryTab || Router.NavigateToLibraryTab?.bind(Router),
NavigateToLayoutPreview: Router.NavigateToLayoutPreview?.bind(Router),
NavigateToSteamWeb: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToSteamWeb?.bind(
Router.WindowStore.GamepadUIMainWindowInstance,
),
OpenSideMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenSideMenu?.bind(
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
),
OpenQuickAccessMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenQuickAccessMenu?.bind(
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
),
OpenMainMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenMainMenu?.bind(
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
),
CloseSideMenus: Router.CloseSideMenus?.bind(Router),
OpenPowerMenu: Router.OpenPowerMenu?.bind(Router),
} as Navigation;
}
const newNavigation = {
Navigate: createNavigationFunction("Navigate"),
NavigateBack: createNavigationFunction("NavigateBack"),
NavigateToAppProperties: createNavigationFunction("AppProperties", win => win.Navigator),
NavigateToExternalWeb: createNavigationFunction("ExternalWeb", win => win.Navigator),
NavigateToInvites: createNavigationFunction("Invites", win => win.Navigator),
NavigateToChat: createNavigationFunction("Chat", win => win.Navigator),
NavigateToLibraryTab: createNavigationFunction("LibraryTab", win => win.Navigator),
NavigateToLayoutPreview: Router.NavigateToLayoutPreview?.bind(Router),
NavigateToSteamWeb: createNavigationFunction("NavigateToSteamWeb"),
OpenSideMenu: createNavigationFunction("OpenSideMenu", win => win.MenuStore),
OpenQuickAccessMenu: createNavigationFunction("OpenQuickAccessMenu", win => win.MenuStore),
OpenMainMenu: createNavigationFunction("OpenMainMenu", win => win.MenuStore),
CloseSideMenus: createNavigationFunction("CloseSideMenus", win => win.MenuStore),
OpenPowerMenu: Router.OpenPowerMenu?.bind(Router),
} as Navigation;
Object.assign(Navigation, newNavigation);
})();
Object.assign(Navigation, newNavigation);
} catch (e) {
console.error('[DFL:Router]: Error initializing Navigation interface', e);
logger.error('Error initializing Navigation interface', e);
}

View File

@@ -1,7 +1,8 @@
export * from './patcher';
export * from './react';
export * from './react-patching';
export * from './static-classes';
export * from './react/react';
export * from './react/fc';
export * from './react/treepatcher';
declare global {
var FocusNavController: any;
@@ -24,7 +25,7 @@ export function findSP(): Window {
if (document.title == 'SP') return window;
// new (SP as popup)
const navTrees = getGamepadNavigationTrees();
return navTrees?.find((x: any) => x.m_ID == 'root_1_').Root.Element.ownerDocument.defaultView;
return navTrees?.find((x: any) => x.m_ID == 'GamepadUI_Full_Root' || x.m_ID == 'root_1_')?.Root?.Element?.ownerDocument?.defaultView;
}
/**
@@ -39,6 +40,6 @@ export function getFocusNavController(): any {
*/
export function getGamepadNavigationTrees(): any {
const focusNav = getFocusNavController();
const context = focusNav.m_ActiveContext || focusNav.m_LastActiveContext;
const context = focusNav?.m_ActiveContext || focusNav?.m_LastActiveContext;
return context?.m_rgGamepadNavigationTrees;
}

139
src/utils/react/fc.ts Normal file
View File

@@ -0,0 +1,139 @@
// Utilities for patching function components
import { createElement, type FC } from 'react';
import { applyHookStubs, removeHookStubs } from './react';
import Logger from '../../logger';
export interface FCTrampoline {
component: FC
}
let loggingEnabled = false;
export function setFCTrampolineLoggingEnabled(value: boolean = true) { loggingEnabled = value };
let logger = new Logger('FCTrampoline');
/**
* Directly hooks a function component from its reference, redirecting it to a user-patchable wrapper in its returned object.
* This only works if the original component when called directly returns either nothing, null, or another child element.
*
* This works by tricking react into thinking it's a class component by cleverly working around its class component checks,
* keeping the unmodified function component intact as a mostly working constructor (as it is impossible to direcly modify a function),
* stubbing out hooks to prevent errors by detecting setter/getter triggers that occur direcly before/after the class component is instantiated by react,
* and creating a fake class component render method to trampoline out into your own handler.
*
* Due to the nature of this method of hooking a component, please only use this where it is *absolutely necessary.*
* Incorrect hook stubs can cause major instability, be careful when writing them. Refer to fakeRenderComponent for the hook stub implementation.
* Make sure your hook stubs can handle all the cases they could possibly need to within the component you are injecting into.
* You do not need to worry about its children, as they are never called due to the first instance never actually rendering.
*/
export function injectFCTrampoline(component: FC, customHooks?: any): FCTrampoline {
// It needs to be wrapped so React doesn't infinitely call the fake class render method.
const newComponent = function (this: any, ...args: any) {
loggingEnabled && logger.debug("new component rendering with props", args);
return component.apply(this, args);
}
const userComponent = { component: newComponent };
// Create a fake class component render method
component.prototype.render = function (...args: any[]) {
loggingEnabled && logger.debug("rendering trampoline", args, this);
// Pass through rendering via creating the component as a child so React can use function component logic instead of class component logic (setting up the hooks)
return createElement(userComponent.component, this.props, this.props.children);
};
component.prototype.isReactComponent = true;
let stubsApplied = false;
let oldCreateElement = window.SP_REACT.createElement;
const applyStubsIfNeeded = () => {
if (!stubsApplied) {
loggingEnabled && logger.debug("applied stubs");
stubsApplied = true;
applyHookStubs(customHooks)
// we have to redirect this to return an object with component's prototype as a constructor returning a value overrides its prototype
window.SP_REACT.createElement = () => {
loggingEnabled && logger.debug("createElement hook called");
loggingEnabled && console.trace("createElement trace");
return Object.create(component.prototype);
};
}
}
const removeStubsIfNeeded = () => {
if (stubsApplied) {
loggingEnabled && logger.debug("removed stubs");
stubsApplied = false;
removeHookStubs();
window.SP_REACT.createElement = oldCreateElement;
}
}
let renderHookStep = 0;
// Accessed two times, once directly before class instantiation, and again in some extra logic we don't need to worry about that we hanlde below just in case.
Object.defineProperty(component, "contextType", {
configurable: true,
get: function () {
loggingEnabled && logger.debug("get contexttype", this, stubsApplied, renderHookStep);
loggingEnabled && console.trace("contextType trace");
if (renderHookStep == 0) renderHookStep = 1;
else if (renderHookStep == 3) renderHookStep = 4;
return this._contextType;
},
set: function (value) {
this._contextType = value;
}
});
// Always accessed directly after contextType for the path we want to catch.
Object.defineProperty(component, "contextTypes", {
configurable: true,
get: function () {
loggingEnabled && logger.debug("get contexttypes", this, stubsApplied, renderHookStep);
loggingEnabled && console.trace("contextTypes trace");
if (renderHookStep == 1) {
renderHookStep = 2;
applyStubsIfNeeded();
};
return this._contextTypes;
},
set: function (value) {
this._contextTypes = value;
}
});
// Set directly after class is instantiated
Object.defineProperty(component.prototype, "updater", {
configurable: true,
get: function () {
return this._updater;
},
set: function (value) {
loggingEnabled && logger.debug("set updater", this, value, stubsApplied, renderHookStep);
loggingEnabled && console.trace("updater trace");
if (renderHookStep == 2) {
renderHookStep = 0;
removeStubsIfNeeded();
}
return this._updater = value;
}
});
// Prevents the second contextType+contextTypes access from leaving its hooks around
Object.defineProperty(component, "getDerivedStateFromProps", {
configurable: true,
get: function () {
loggingEnabled && logger.debug("get getDerivedStateFromProps", this, stubsApplied, renderHookStep);
loggingEnabled && console.trace("getDerivedStateFromProps trace");
if (renderHookStep == 2) {
renderHookStep = 0;
removeStubsIfNeeded();
}
return this._getDerivedStateFromProps;
},
set: function (value) {
this._getDerivedStateFromProps = value;
}
});
return userComponent;
}

View File

@@ -1,4 +1,5 @@
import * as React from 'react';
import { Ref, useState } from 'react';
// this shouldn't need to be redeclared but it does for some reason
@@ -30,13 +31,15 @@ export function createPropListRegex(propList: string[], fromStart: boolean = tru
return new RegExp(regexString);
}
export function fakeRenderComponent(fun: Function, customHooks: any = {}): any {
let oldHooks = {};
export function applyHookStubs(customHooks: any = {}): any {
const hooks = (window.SP_REACT as any).__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentDispatcher
.current;
// TODO: add more hooks
let oldHooks = {
oldHooks = {
useContext: hooks.useContext,
useCallback: hooks.useCallback,
useLayoutEffect: hooks.useLayoutEffect,
@@ -60,9 +63,22 @@ export function fakeRenderComponent(fun: Function, customHooks: any = {}): any {
Object.assign(hooks, customHooks);
const res = fun(hooks);
return hooks;
}
export function removeHookStubs() {
const hooks = (window.SP_REACT as any).__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentDispatcher
.current;
Object.assign(hooks, oldHooks);
oldHooks = {};
}
export function fakeRenderComponent(fun: Function, customHooks?: any): any {
const hooks = applyHookStubs(customHooks);
const res = fun(hooks); // TODO why'd we do this?
removeHookStubs();
return res;
}
@@ -89,19 +105,15 @@ export function wrapReactClass(node: any, prop: any = 'type') {
export function getReactRoot(o: HTMLElement | Element | Node) {
return (
// @ts-expect-error 7053
o[Object.keys(o).find((k) => k.startsWith('__reactContainer$')) as string] ||
// @ts-expect-error 7053
o['_reactRootContainer']?._internalRoot?.current
(o as any)[Object.keys(o).find((k) => k.startsWith('__reactContainer$')) as string] ||
(o as any)['_reactRootContainer']?._internalRoot?.current
);
}
export function getReactInstance(o: HTMLElement | Element | Node) {
return (
// @ts-expect-error 7053
o[Object.keys(o).find((k) => k.startsWith('__reactFiber')) as string] ||
// @ts-expect-error 7053
o[Object.keys(o).find((k) => k.startsWith('__reactInternalInstance')) as string]
(o as any)[Object.keys(o).find((k) => k.startsWith('__reactFiber')) as string] ||
(o as any)[Object.keys(o).find((k) => k.startsWith('__reactInternalInstance')) as string]
);
}
@@ -139,3 +151,21 @@ export const findInReactTree = (node: any, filter: findInTreeFilter) =>
// Specialised findInTree for React nodes
walkable: ['props', 'children', 'child', 'sibling'],
});
/**
* Finds the parent window of a DOM element
*/
export function getParentWindow<WindowType = Window>(elem: HTMLElement | null): WindowType | null | undefined {
return elem?.ownerDocument?.defaultView as any;
}
/**
* React hook to find the host window of a component
* Pass the returned ref into a React element and window will be its host window.
* @returns [ref, window]
*/
export function useWindowRef<RefElementType extends HTMLElement, WindowType = Window>(): [Ref<RefElementType>, WindowType | null | undefined] {
const [win, setWin] = useState<WindowType | null | undefined>(null);
return [(elem) => setWin(getParentWindow<WindowType>(elem)), win];
}

View File

@@ -1,5 +1,5 @@
import Logger from '../logger';
import { GenericPatchHandler, afterPatch } from './patcher';
import Logger from '../../logger';
import { GenericPatchHandler, afterPatch } from '../patcher';
import { wrapReactClass, wrapReactType } from './react';
// TODO max size limit? could implement as a class extending map perhaps

View File

@@ -9,20 +9,21 @@ declare global {
const logger = new Logger('Webpack');
// In most case an object with getters for each property. Look for the first call to r.d in the module, usually near or at the top.
export type ModuleID = string; // number string
export type Module = any;
export type Export = any;
type FilterFn = (module: any) => boolean;
type ExportFilterFn = (moduleExport: any, exportName?: any) => boolean;
type FindFn = (module: any) => any;
export let modules: any = [];
export let modules = new Map<ModuleID, Module>();
function initModuleCache() {
const startTime = performance.now();
logger.group('Webpack Module Init');
// Webpack 5, currently on beta
// Generate a fake module ID
const id = Math.random(); // really should be an int and not a float but who cares
const id = Symbol("@decky/ui");
let webpackRequire!: ((id: any) => Module) & { m: object };
// Insert our module in a new chunk.
// The module will then be called with webpack's internal require function as its first argument
@@ -39,14 +40,14 @@ function initModuleCache() {
);
// Loop over every module ID
for (let i of Object.keys(webpackRequire.m)) {
for (let id of Object.keys(webpackRequire.m)) {
try {
const module = webpackRequire(i);
const module = webpackRequire(id);
if (module) {
modules.push(module);
modules.set(id, module);
}
} catch (e) {
logger.debug('Ignoring require error for module', i, e);
logger.debug('Ignoring require error for module', id, e);
}
}
@@ -56,7 +57,7 @@ function initModuleCache() {
initModuleCache();
export const findModule = (filter: FilterFn) => {
for (const m of modules) {
for (const m of modules.values()) {
if (m.default && filter(m.default)) return m.default;
if (filter(m)) return m;
}
@@ -65,8 +66,8 @@ export const findModule = (filter: FilterFn) => {
export const findModuleDetailsByExport = (
filter: ExportFilterFn,
minExports?: number,
): [module: Module | undefined, moduleExport: any, exportName: any] => {
for (const m of modules) {
): [module: Module | undefined, moduleExport: any, exportName: any, moduleID: string | undefined] => {
for (const [id, m] of modules) {
if (!m) continue;
for (const mod of [m.default, m]) {
if (typeof mod !== 'object') continue;
@@ -75,7 +76,7 @@ export const findModuleDetailsByExport = (
if (mod?.[exportName]) {
const filterRes = filter(mod[exportName], exportName);
if (filterRes) {
return [mod, mod[exportName], exportName];
return [mod, mod[exportName], exportName, id];
} else {
continue;
}
@@ -83,7 +84,7 @@ export const findModuleDetailsByExport = (
}
}
}
return [undefined, undefined, undefined];
return [undefined, undefined, undefined, undefined];
};
export const findModuleByExport = (filter: ExportFilterFn, minExports?: number) => {
@@ -98,7 +99,7 @@ export const findModuleExport = (filter: ExportFilterFn, minExports?: number) =>
* @deprecated use findModuleExport instead
*/
export const findModuleChild = (filter: FindFn) => {
for (const m of modules) {
for (const m of modules.values()) {
for (const mod of [m.default, m]) {
const filterRes = filter(mod);
if (filterRes) {
@@ -110,10 +111,13 @@ export const findModuleChild = (filter: FindFn) => {
}
};
/**
* @deprecated use createModuleMapping instead
*/
export const findAllModules = (filter: FilterFn) => {
const out = [];
for (const m of modules) {
for (const m of modules.values()) {
if (m.default && filter(m.default)) out.push(m.default);
if (filter(m)) out.push(m);
}
@@ -121,7 +125,18 @@ export const findAllModules = (filter: FilterFn) => {
return out;
};
export const CommonUIModule = modules.find((m: Module) => {
export const createModuleMapping = (filter: FilterFn) => {
const mapping = new Map<ModuleID, Module>();
for (const [id, m] of modules) {
if (m.default && filter(m.default)) mapping.set(id, m.default);
if (filter(m)) mapping.set(id, m);
}
return mapping;
};
export const CommonUIModule = findModule((m: Module) => {
if (typeof m !== 'object') return false;
for (let prop in m) {
if (m[prop]?.contextType?._currentValue && Object.keys(m).length > 60) return true;