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21
CHANGELOG.md
21
CHANGELOG.md
@@ -1,3 +1,24 @@
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# [4.9.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.3...v4.9.0) (2025-01-02)
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### Features
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* add MenuSeparator component ([484a882](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/484a882015ceb51c2c80e08151e79056e751ac15))
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## [4.8.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.2...v4.8.3) (2024-12-14)
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### Bug Fixes
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* **utils:** add new nav root name ([a43cd7f](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/a43cd7f3c56a2e30e332417e5b4abde8f4492be1))
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## [4.8.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.1...v4.8.2) (2024-11-20)
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### Bug Fixes
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* **Footer:** add missing focus/nav properties ([#113](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/113)) ([8117693](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/8117693427e4dba2f3b5bd24f36704d8d5e65ae2))
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## [4.8.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.8.0...v4.8.1) (2024-10-11)
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@@ -1,6 +1,6 @@
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{
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"name": "@decky/ui",
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"version": "4.8.1",
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"version": "4.9.0",
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"description": "A library for interacting with the Steam frontend in Decky plugins and elsewhere.",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@@ -31,11 +31,42 @@ export enum GamepadButton {
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STEAM_GUIDE,
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STEAM_QUICK_MENU,
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}
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export declare enum NavEntryPositionPreferences {
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export enum NavEntryPositionPreferences {
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/**
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* Always give focus to the first child element.
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*/
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FIRST,
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/**
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* Always give focus to the last child element.
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*/
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LAST,
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/**
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* Give focus to the child element that would maintain the flow in the X axis.
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*
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* Imagine you have a calculator window with 9 standard buttons.
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* You have 3 rows of buttons, with 3 buttons per row.
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* If you select button with number 8 and navigate down, the buttons
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* will be navigated in the following order 8->5->3.
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* The flow is maintained for the X axis while you're navigating the Y axis.
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*/
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MAINTAIN_X,
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/**
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* Give focus to the child element that would maintain the flow in the Y axis.
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*
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* Imagine you have a calculator window with 9 standard buttons.
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* You have 3 columns of buttons, with 3 buttons per column.
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* If you select button with number 4 and navigate right, the buttons
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* will be navigated in the following order 4->5->6.
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* The flow is maintained for the Y axis while you're navigating the X axis.
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*/
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MAINTAIN_Y,
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/**
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* Give focus to the first child element with `preferredFocus == true` prop.
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*/
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PREFERRED_CHILD,
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}
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export interface GamepadEventDetail {
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@@ -48,6 +79,25 @@ export declare type ActionDescriptionMap = {
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};
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export declare type GamepadEvent = CustomEvent<GamepadEventDetail>;
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export interface FooterLegendProps {
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/**
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* Navigation entry strategy to be used when gaining focus during navigation.
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*
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* This is meant to be used on a parent container that has children. Once the
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* container (e.g. Focusable) is navigated to and has children in it, the children
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* is then navigated to (focused) using the provided strategy.
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*
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* If no strategy is provided, it seems that the `NavEntryPositionPreferences.FIRST`
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* is used initialy, but for the next time the parent remembers previously focused
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* child and focused back on it instead.
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*/
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navEntryPreferPosition?: NavEntryPositionPreferences;
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/**
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* Mark the element as the preferred child (to be focused) whenever the parent uses the
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* `NavEntryPositionPreferences.PREFERRED_CHILD` navigation strategy.
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*/
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preferredFocus?: boolean;
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actionDescriptionMap?: ActionDescriptionMap;
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onOKActionDescription?: ReactNode;
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onCancelActionDescription?: ReactNode;
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@@ -45,6 +45,10 @@ export const MenuItem: FC<MenuItemProps> = findModuleExport(
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e?.render?.toString?.()?.includes('bPlayAudio:') || (e?.prototype?.OnOKButton && e?.prototype?.OnMouseEnter),
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);
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export const MenuSeparator: FC = findModuleExport(
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(e: Export) => typeof e === 'function' && /className:.+?\.ContextMenuSeparator/.test(e.toString()),
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);
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/*
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all().map(m => {
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if (typeof m !== "object") return undefined;
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@@ -25,7 +25,7 @@ export function findSP(): Window {
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if (document.title == 'SP') return window;
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// new (SP as popup)
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const navTrees = getGamepadNavigationTrees();
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return navTrees?.find((x: any) => x.m_ID == 'root_1_')?.Root?.Element?.ownerDocument?.defaultView;
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return navTrees?.find((x: any) => x.m_ID == 'GamepadUI_Full_Root' || x.m_ID == 'root_1_')?.Root?.Element?.ownerDocument?.defaultView;
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}
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/**
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