mirror of
https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
synced 2026-05-21 10:29:00 +02:00
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34
CHANGELOG.md
34
CHANGELOG.md
@@ -1,3 +1,37 @@
|
||||
# [2.0.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.3...v2.0.0) (2022-09-04)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **patcher:** rewrite to support multiple patches ([076d9eb](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/076d9eb5e8f22bfa49afc242608698da2ded50e4))
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* **patcher:** All usage of *Patch functions must now store the result and call .unpatch()
|
||||
unpatch() has been removed.
|
||||
|
||||
## [1.8.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.2...v1.8.3) (2022-09-03)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **plugin:** Export ServerResponse for use in plugin-loader.tsx ([#20](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/20)) ([d01c7b3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d01c7b3904c12142a58f78cbb93a4c1ecb438280))
|
||||
|
||||
## [1.8.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.1...v1.8.2) (2022-08-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **utils:** Mutable variable must be non-const ([#19](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/19)) ([1dd48cd](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/1dd48cd4c42989c75ee6859ebf8b857c027ff0f5))
|
||||
|
||||
## [1.8.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.0...v1.8.1) (2022-08-26)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **utils:** update wrapReactClass impl. and defaults for prop argument ([#17](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/17)) ([55bd06a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/55bd06a5ee9468f572aed8f78be4d0acaaffe45a))
|
||||
|
||||
# [1.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.8...v1.8.0) (2022-08-26)
|
||||
|
||||
|
||||
|
||||
4
package-lock.json
generated
4
package-lock.json
generated
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "decky-frontend-lib",
|
||||
"version": "1.8.0",
|
||||
"version": "2.0.0",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "decky-frontend-lib",
|
||||
"version": "1.8.0",
|
||||
"version": "2.0.0",
|
||||
"license": "GPL-2.0-or-later",
|
||||
"dependencies": {
|
||||
"minimist": "^1.2.6"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "decky-frontend-lib",
|
||||
"version": "1.8.0",
|
||||
"version": "2.0.0",
|
||||
"description": "A library for building decky plugins",
|
||||
"main": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
|
||||
@@ -208,53 +208,108 @@ type UpdaterFieldClasses = Record<
|
||||
string
|
||||
>;
|
||||
|
||||
type PlaySectionClasses = Record<
|
||||
| "AchievementCountLabel"
|
||||
| "AchievementProgressRow"
|
||||
| "ActionSection"
|
||||
| "AppButtonsContainer"
|
||||
| "Arrow"
|
||||
| "AvatarAndPersona"
|
||||
| "BreakNarrow"
|
||||
| "BreakShort"
|
||||
| "BreakTall"
|
||||
| "BreakUltraWide"
|
||||
| "BreakWide"
|
||||
| "ClickablePlayBarItem"
|
||||
| "CloudStatusIcon"
|
||||
| "CloudStatusLabel"
|
||||
| "CloudStatusRow"
|
||||
| "CloudSyncProblem"
|
||||
| "CloudSynching"
|
||||
| "ComingSoon"
|
||||
| "Container"
|
||||
| "DetailsProgressBar"
|
||||
| "DetailsProgressContainer"
|
||||
| "DetailsSection"
|
||||
| "DetailsSectionExtra"
|
||||
| "DetailsSectionStatus"
|
||||
| "DotDotDot"
|
||||
| "DownloadPaused"
|
||||
| "DownloadProgressBar"
|
||||
| "Downloading"
|
||||
| "FavoriteButton"
|
||||
| "Favorited"
|
||||
| "GameInfoButton"
|
||||
| "GameStat"
|
||||
| "GameStatIcon"
|
||||
| "GameStatIconForced"
|
||||
| "GameStatRight"
|
||||
| "GameStatsSection"
|
||||
| "GamepadUIBreakNarrow"
|
||||
| "GamepadUIBreakShort"
|
||||
| "GamepadUIBreakWide"
|
||||
| "Glassy"
|
||||
| "HideWhenNarrow"
|
||||
| "Icon"
|
||||
| "Icons"
|
||||
| "InPage"
|
||||
| "InnerContainer"
|
||||
| "InvalidPlatform"
|
||||
| "ItemFocusAnim-darkGrey"
|
||||
| "ItemFocusAnim-darkerGrey"
|
||||
| "ItemFocusAnim-darkerGrey-nocolor"
|
||||
| "ItemFocusAnim-green"
|
||||
| "ItemFocusAnim-grey"
|
||||
| "ItemFocusAnimBorder-darkGrey"
|
||||
| "Label"
|
||||
| "LastPlayed"
|
||||
| "LastPlayedInfo"
|
||||
| "MenuActive"
|
||||
| "MenuButton"
|
||||
| "MiniAchievements"
|
||||
| "OfflineMode"
|
||||
| "OnlyDownloadBar"
|
||||
| "PermanentlyUnavailable"
|
||||
| "PlayBar"
|
||||
| "PlayBarCloudStatusContainer"
|
||||
| "PlayBarDetailLabel"
|
||||
| "PlayBarGameIcon"
|
||||
| "PlayBarGameName"
|
||||
| "PlayBarIconAndGame"
|
||||
| "PlayBarLabel"
|
||||
| "Playtime"
|
||||
| "PlaytimeIcon"
|
||||
| "PlaytimeIconForced"
|
||||
| "PortraitBar"
|
||||
| "Presale"
|
||||
| "RecentlyUpdated"
|
||||
| "RecentlyUpdatedIcon"
|
||||
| "RecentlyUpdatedLink"
|
||||
| "RecentlyUpdatedText"
|
||||
| "RightBreakNarrow"
|
||||
| "RightBreakUltraNarrow"
|
||||
| "RightBreakUltraWide"
|
||||
| "RightBreakWide"
|
||||
| "RightControls"
|
||||
| "Row"
|
||||
| "SharedLibrary"
|
||||
| "StatusAndStats"
|
||||
| "StatusNameContainer"
|
||||
| "StickyHeader"
|
||||
| "StickyHeaderShadow"
|
||||
| "SuperimposedGridItems"
|
||||
| "SyncAnim"
|
||||
| "Visible"
|
||||
| "duration-app-launch"
|
||||
| "favorited"
|
||||
| "focusAnimation"
|
||||
| "hoverAnimation",
|
||||
string
|
||||
>;
|
||||
|
||||
export const staticClasses: StaticClasses = findModule((mod) => {
|
||||
if (typeof mod !== 'object') return false;
|
||||
|
||||
if (mod.TransitionMenuDelay) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
export const scrollClasses: ScrollClasses = findModule((mod) => {
|
||||
if (typeof mod !== 'object') return false;
|
||||
|
||||
if (mod.ScrollPanel && mod.ScrollY) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
export const gamepadDialogClasses: GamepadDialogClasses = findModule((mod) => {
|
||||
if (typeof mod !== 'object') return false;
|
||||
|
||||
if (mod.WithFirstRow) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
export const quickAccessControlsClasses: QuickAccessControlsClasses = findModule((mod) => {
|
||||
if (typeof mod !== 'object') return false;
|
||||
|
||||
if (mod.PanelSectionRow) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
export const updaterFieldClasses: UpdaterFieldClasses = findModule((mod) => {
|
||||
if (typeof mod !== 'object') return false;
|
||||
|
||||
if (mod.PatchNotes && mod.PostedTime) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
export const staticClasses: StaticClasses = findModule((mod) => typeof mod === 'object' && mod.TransitionMenuDelay);
|
||||
export const scrollClasses: ScrollClasses = findModule((mod) => typeof mod === 'object' && mod.ScrollPanel && mod.ScrollY);
|
||||
export const gamepadDialogClasses: GamepadDialogClasses = findModule((mod) => typeof mod === 'object' && mod.WithFirstRow);
|
||||
export const quickAccessControlsClasses: QuickAccessControlsClasses = findModule((mod) => typeof mod === 'object' && mod.PanelSectionRow);
|
||||
export const updaterFieldClasses: UpdaterFieldClasses = findModule((mod) => typeof mod === 'object' && mod.PatchNotes && mod.PostedTime);
|
||||
export const playSectionClasses: PlaySectionClasses = findModule((mod) => typeof mod === 'object' && mod.MenuButton && mod.MenuActive);
|
||||
|
||||
@@ -18,7 +18,7 @@ interface ServerResponseError {
|
||||
result: string;
|
||||
}
|
||||
|
||||
type ServerResponse<TRes> = ServerResponseSuccess<TRes> | ServerResponseError;
|
||||
export type ServerResponse<TRes> = ServerResponseSuccess<TRes> | ServerResponseError;
|
||||
|
||||
type RoutePatch = (route: RouteProps) => RouteProps;
|
||||
|
||||
|
||||
10
src/utils/index.ts
Normal file
10
src/utils/index.ts
Normal file
@@ -0,0 +1,10 @@
|
||||
export * from "./patcher";
|
||||
export * from "./react";
|
||||
|
||||
export function joinClassNames(...classes: string[]): string {
|
||||
return classes.join(" ");
|
||||
}
|
||||
|
||||
export function sleep(ms: number) {
|
||||
return new Promise(res => setTimeout(res, ms));
|
||||
}
|
||||
112
src/utils/patcher.ts
Normal file
112
src/utils/patcher.ts
Normal file
@@ -0,0 +1,112 @@
|
||||
// TODO: implement storing patches as an option so we can offer unpatchAll selectively
|
||||
// Return this in a replacePatch to call the original method (can still modify args).
|
||||
export let callOriginal = Symbol("DECKY_CALL_ORIGINAL");
|
||||
|
||||
export interface PatchOptions {
|
||||
singleShot?: boolean
|
||||
}
|
||||
|
||||
type GenericPatchHandler = (args: any[], ret?: any) => any;
|
||||
|
||||
export interface Patch {
|
||||
original: Function;
|
||||
property: string;
|
||||
object: any;
|
||||
patchedFunction: any;
|
||||
hasUnpatched: boolean;
|
||||
handler: GenericPatchHandler;
|
||||
|
||||
unpatch: () => void
|
||||
};
|
||||
|
||||
// let patches = new Set<Patch>();
|
||||
|
||||
export function beforePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
|
||||
const orig = object[property];
|
||||
object[property] = function (...args: any[]) {
|
||||
handler.call(this, args);
|
||||
const ret = patch.original.call(this, ...args);
|
||||
if (options.singleShot) {
|
||||
patch.unpatch();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
const patch = processPatch(object, property, handler, object[property], orig);
|
||||
return patch;
|
||||
}
|
||||
|
||||
export function afterPatch(object: any, property: string, handler: (args: any[], ret: any) => any, options: PatchOptions = {}): Patch {
|
||||
const orig = object[property];
|
||||
object[property] = function (...args: any[]) {
|
||||
let ret = patch.original.call(this, ...args);
|
||||
ret = handler.call(this, args, ret);
|
||||
if (options.singleShot) {
|
||||
patch.unpatch();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
const patch = processPatch(object, property, handler, object[property], orig);
|
||||
return patch;
|
||||
}
|
||||
|
||||
export function replacePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
|
||||
const orig = object[property];
|
||||
object[property] = function (...args: any[]) {
|
||||
const ret = handler.call(this, args);
|
||||
if (ret == callOriginal) return patch.original.call(this, ...args);
|
||||
if (options.singleShot) {
|
||||
patch.unpatch();
|
||||
}
|
||||
return ret;
|
||||
};
|
||||
const patch = processPatch(object, property, handler, object[property], orig);
|
||||
return patch;
|
||||
}
|
||||
|
||||
function processPatch(object: any, property: any, handler: GenericPatchHandler, patchedFunction: any, original: any): Patch {
|
||||
// Assign all props of original function to new one
|
||||
Object.assign(object[property], original);
|
||||
// Allow toString webpack filters to continue to work
|
||||
object[property].toString = () => original.toString();
|
||||
|
||||
// HACK: for compatibility, remove when all plugins are using new patcher
|
||||
Object.defineProperty(object[property], "__deckyOrig", {
|
||||
get: () => patch.original,
|
||||
set: (val: any) => patch.original = val
|
||||
})
|
||||
|
||||
// Build a Patch object of this patch
|
||||
const patch: Patch = {
|
||||
object,
|
||||
property,
|
||||
handler,
|
||||
patchedFunction,
|
||||
original,
|
||||
hasUnpatched: false,
|
||||
unpatch: () => unpatch(patch)
|
||||
};
|
||||
|
||||
object[property].__deckyPatch = patch;
|
||||
|
||||
return patch;
|
||||
}
|
||||
|
||||
function unpatch(patch: Patch): void {
|
||||
const { object, property, handler, patchedFunction, original } = patch;
|
||||
if (patch.hasUnpatched) throw new Error("Function is already unpatched.")
|
||||
let realProp = property;
|
||||
let realObject = object;
|
||||
console.debug("[Patcher] unpatching", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
|
||||
|
||||
// If another patch has been applied to this function after this one, move down until we find the correct patch
|
||||
while (realObject[realProp] && realObject[realProp] !== patchedFunction) {
|
||||
realObject = realObject[realProp].__deckyPatch;
|
||||
realProp = "original";
|
||||
console.debug("[Patcher] moved to next", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
|
||||
}
|
||||
|
||||
realObject[realProp] = realObject[realProp].__deckyPatch.original
|
||||
|
||||
patch.hasUnpatched = true;
|
||||
console.debug("[Patcher] unpatched", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
|
||||
}
|
||||
@@ -42,79 +42,20 @@ export function fakeRenderComponent(fun: Function): any {
|
||||
return res;
|
||||
}
|
||||
|
||||
export function beforePatch(obj: any, name: string, fnc: (args: any[]) => any): void {
|
||||
const orig = obj[name];
|
||||
obj[name] = function (...args: any[]) {
|
||||
fnc.call(this, args);
|
||||
return orig.call(this, ...args);
|
||||
}
|
||||
Object.assign(obj[name], orig);
|
||||
obj[name].toString = () => orig.toString();
|
||||
obj[name].__deckyOrig = orig;
|
||||
export function wrapReactType(node: any, prop: any = 'type') {
|
||||
return node[prop] = {...node[prop]};
|
||||
}
|
||||
|
||||
export function afterPatch(obj: any, name: string, fnc: (args: any[], ret: any) => any): void {
|
||||
const orig = obj[name];
|
||||
obj[name] = function (...args: any[]) {
|
||||
let ret = orig.call(this, ...args);
|
||||
ret = fnc.call(this, args, ret);
|
||||
return ret;
|
||||
}
|
||||
Object.assign(obj[name], orig);
|
||||
obj[name].toString = () => orig.toString();
|
||||
obj[name].__deckyOrig = orig;
|
||||
}
|
||||
|
||||
export function replacePatch(obj: any, name: string, fnc: (args: any[]) => any): void {
|
||||
const orig = obj[name];
|
||||
obj[name] = function (...args: any[]) {
|
||||
const ret = fnc.call(this, args);
|
||||
if (ret == 'CALL_ORIGINAL') return orig.call(this, ...args);
|
||||
return ret;
|
||||
};
|
||||
Object.assign(obj[name], orig);
|
||||
obj[name].toString = () => orig.toString();
|
||||
obj[name].__deckyOrig = orig;
|
||||
}
|
||||
|
||||
// TODO allow one method to be patched and unpatched multiple times independently using IDs in a Map or something
|
||||
export function unpatch(obj: any, name: any): void {
|
||||
obj[name] = obj[name].__deckyOrig;
|
||||
}
|
||||
|
||||
export function wrapReactType(node: any, prop?: any) {
|
||||
return node[prop || "type"] = {...node[prop || "type"]};
|
||||
}
|
||||
|
||||
export function wrapReactClass(node: any, prop?: any) {
|
||||
const cls = node[prop || "type"];
|
||||
export function wrapReactClass(node: any, prop: any = 'type') {
|
||||
const cls = node[prop];
|
||||
const wrappedCls = class extends cls {};
|
||||
Object.getOwnPropertyNames(cls.prototype).forEach((prop: any) => {
|
||||
try {
|
||||
wrappedCls.prototype[prop] = cls.prototype[prop]
|
||||
} catch (e) {}
|
||||
});
|
||||
Object.getOwnPropertyNames(cls).forEach((prop: any) => {
|
||||
try {
|
||||
if (prop != "prototype") wrappedCls[prop] = cls[prop]
|
||||
} catch (e) {}
|
||||
});
|
||||
wrappedCls.prototype.__proto__ = cls.prototype.__proto__;
|
||||
return node[prop || "type"] = wrappedCls;
|
||||
return node[prop] = wrappedCls;
|
||||
}
|
||||
|
||||
export function getReactInstance(o: HTMLElement | Element | Node) {
|
||||
return o[Object.keys(o).find(k => k.startsWith('__reactInternalInstance')) as string]
|
||||
}
|
||||
|
||||
export function joinClassNames(...classes: string[]): string {
|
||||
return classes.join(" ");
|
||||
}
|
||||
|
||||
export function sleep(ms: number) {
|
||||
return new Promise(res => setTimeout(res, ms));
|
||||
}
|
||||
|
||||
// Based on https://github.com/GooseMod/GooseMod/blob/9ef146515a9e59ed4e25665ed365fd72fc0dcf23/src/util/react.js#L20
|
||||
export interface findInTreeOpts {
|
||||
walkable?: string[],
|
||||
Reference in New Issue
Block a user