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16 Commits

Author SHA1 Message Date
semantic-release-bot
160fbb493f chore(release): 2.0.0 [CI SKIP] 2022-09-04 17:30:36 +00:00
AAGaming
076d9eb5e8 feat(patcher): rewrite to support multiple patches
BREAKING CHANGE: All usage of *Patch functions must now store the result and call .unpatch()
unpatch() has been removed.
2022-09-04 13:29:36 -04:00
semantic-release-bot
f66f5dd794 chore(release): 1.8.3 [CI SKIP] 2022-09-03 04:36:42 +00:00
botato
d01c7b3904 fix(plugin): Export ServerResponse for use in plugin-loader.tsx (#20) 2022-09-02 21:35:59 -07:00
semantic-release-bot
34f6cf403b chore(release): 1.8.2 [CI SKIP] 2022-08-28 11:19:45 +00:00
Lukas Senionis
1dd48cd4c4 fix(utils): Mutable variable must be non-const (#19) 2022-08-28 07:19:06 -04:00
Lukas Senionis
6842f31190 Add necessary stuff to properly patch into play section (#18)
* feat(utils): Add singleShot option for patch functions

* chore(static-classes): add playSectionClasses

* feat(static-classes): Convert callbacks to one-liners
2022-08-28 07:14:19 -04:00
semantic-release-bot
27e1a9c8b0 chore(release): 1.8.1 [CI SKIP] 2022-08-26 17:35:29 +00:00
Lukas Senionis
55bd06a5ee fix(utils): update wrapReactClass impl. and defaults for prop argument (#17) 2022-08-26 13:34:56 -04:00
semantic-release-bot
58550b1f6e chore(release): 1.8.0 [CI SKIP] 2022-08-26 05:13:17 +00:00
AAGaming
c25fe58f08 feat(Focusable): add FooterLegend props to Focusable and Field 2022-08-26 01:12:21 -04:00
AAGaming
ef147c6715 chore(vscode): add tasks.json 2022-08-26 01:11:50 -04:00
AAGaming
43e9417303 chore(static-classes): add updaterFieldClasses 2022-08-26 01:11:32 -04:00
AAGaming
cf137c43b4 feat(components): add Carousel component 2022-08-26 01:11:04 -04:00
semantic-release-bot
8167be7642 chore(release): 1.7.8 [CI SKIP] 2022-08-20 15:09:34 +00:00
Lukas Senionis
a09af357c7 fix(Dropdown): correct Dropdown types (#15) 2022-08-20 11:08:50 -04:00
15 changed files with 397 additions and 111 deletions

15
.vscode/tasks.json vendored Normal file
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@@ -0,0 +1,15 @@
{
"version": "2.0.0",
"tasks": [
{
"type": "npm",
"script": "dev",
"problemMatcher": [
"$tsc-watch"
],
"label": "npm: dev",
"detail": "tsc -b -w",
"isBackground": true
}
]
}

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@@ -1,3 +1,52 @@
# [2.0.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.3...v2.0.0) (2022-09-04)
### Features
* **patcher:** rewrite to support multiple patches ([076d9eb](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/076d9eb5e8f22bfa49afc242608698da2ded50e4))
### BREAKING CHANGES
* **patcher:** All usage of *Patch functions must now store the result and call .unpatch()
unpatch() has been removed.
## [1.8.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.2...v1.8.3) (2022-09-03)
### Bug Fixes
* **plugin:** Export ServerResponse for use in plugin-loader.tsx ([#20](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/20)) ([d01c7b3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d01c7b3904c12142a58f78cbb93a4c1ecb438280))
## [1.8.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.1...v1.8.2) (2022-08-28)
### Bug Fixes
* **utils:** Mutable variable must be non-const ([#19](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/19)) ([1dd48cd](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/1dd48cd4c42989c75ee6859ebf8b857c027ff0f5))
## [1.8.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.0...v1.8.1) (2022-08-26)
### Bug Fixes
* **utils:** update wrapReactClass impl. and defaults for prop argument ([#17](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/17)) ([55bd06a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/55bd06a5ee9468f572aed8f78be4d0acaaffe45a))
# [1.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.8...v1.8.0) (2022-08-26)
### Features
* **components:** add Carousel component ([cf137c4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/cf137c43b4962977650e6ce0fad554b6ae966e43))
* **Focusable:** add FooterLegend props to Focusable and Field ([c25fe58](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/c25fe58f082d70a34443ac3c8b32b4528a4b01fb))
## [1.7.8](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.7...v1.7.8) (2022-08-20)
### Bug Fixes
* **Dropdown:** correct Dropdown types ([#15](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/15)) ([a09af35](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/a09af357c7e750377feefad86ab417b19484cb60))
## [1.7.7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.6...v1.7.7) (2022-08-20)

4
package-lock.json generated
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@@ -1,12 +1,12 @@
{
"name": "decky-frontend-lib",
"version": "1.7.7",
"version": "2.0.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "decky-frontend-lib",
"version": "1.7.7",
"version": "2.0.0",
"license": "GPL-2.0-or-later",
"dependencies": {
"minimist": "^1.2.6"

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@@ -1,6 +1,6 @@
{
"name": "decky-frontend-lib",
"version": "1.7.7",
"version": "2.0.0",
"description": "A library for building decky plugins",
"main": "dist/index.js",
"types": "dist/index.d.ts",

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@@ -0,0 +1,28 @@
import { HTMLAttributes, ReactNode, RefAttributes, VFC } from "react";
import { findModuleChild } from "../webpack";
export interface CarouselProps extends HTMLAttributes<HTMLDivElement> {
autoFocus?: boolean;
enableBumperPaging?: boolean;
fnDoesItemTakeFocus?: (...unknown: any[]) => boolean;
fnGetColumnWidth?: (...unknown: any[]) => number;
fnGetId?: (id: number) => number;
fnItemRenderer?: (id: number, ...unknown: any[]) => ReactNode;
fnUpdateArrows?: (...unknown: any[]) => any;
initialColumn?: number;
nHeight?: number;
nIndexLeftmost?: number;
nItemHeight?: number;
nItemMarginX?: number;
nNumItems?: number;
name?: string;
scrollToAlignment?: 'center';
}
export const Carousel = findModuleChild((m) => {
if (typeof m !== 'object') return undefined;
for (let prop in m) {
if (m[prop]?.render?.toString().includes("setFocusedColumn:"))
return m[prop];
}
}) as VFC<CarouselProps & RefAttributes<HTMLDivElement>>;

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@@ -4,14 +4,14 @@ import { CommonUIModule } from '../webpack';
import { ItemProps } from './Item';
export interface SingleDropdownOption {
data: number;
label: string;
data: any;
label: ReactNode;
options?: never;
}
export interface MultiDropdownOption {
label: string;
label: ReactNode;
options: DropdownOption[];
data?: never;
@@ -21,7 +21,7 @@ export type DropdownOption = SingleDropdownOption | MultiDropdownOption;
export interface DropdownProps {
rgOptions: DropdownOption[];
selectedOption: number | null;
selectedOption: any;
disabled?: boolean;
onMenuWillOpen?(showMenu: () => void): void;
onMenuOpened?(): void;

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@@ -1,7 +1,8 @@
import { FC, HTMLAttributes, ReactNode, RefAttributes } from 'react';
import { findModuleChild } from '../webpack';
import { FooterLegendProps } from './FooterLegend';
export interface FieldProps extends HTMLAttributes<HTMLDivElement> {
export interface FieldProps extends HTMLAttributes<HTMLDivElement>, FooterLegendProps {
label?: string | ReactNode;
bottomSeparator?: boolean;
description?: string | ReactNode;

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@@ -1,7 +1,8 @@
import { HTMLAttributes, ReactNode, RefAttributes, VFC } from "react";
import { findModuleChild } from "../webpack";
import { FooterLegendProps } from "./FooterLegend";
export interface FocusableProps extends HTMLAttributes<HTMLDivElement> {
export interface FocusableProps extends HTMLAttributes<HTMLDivElement>, FooterLegendProps {
children: ReactNode;
"flow-children"?: string;
focusClassName?: string;

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@@ -0,0 +1,18 @@
export interface FooterLegendProps {
actionDescriptionMap?: unknown;
onOKActionDescription?: string;
onCancelActionDescription?: string;
onSecondaryActionDescription?: string;
onOptionsActionDescription?: string;
onMenuActionDescription?: string;
onButtonDown?: () => void;
onButtonUp?: () => void;
onOKButton?: () => void;
onCancelButton?: () => void;
onSecondaryButton?: () => void;
onOptionsButton?: () => void;
onGamepadDirection?: () => void;
onGamepadFocus?: () => void;
onGamepadBlur?: () => void;
onMenuButton?: () => void;
}

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@@ -1,8 +1,10 @@
export * from './Button';
export * from './ButtonItem';
export * from './Carousel';
export * from './Dropdown';
export * from './Field';
export * from './Focusable';
export * from './FooterLegend';
export * from './Menu';
export * from './Modal';
export * from './Panel';

View File

@@ -165,42 +165,151 @@ type QuickAccessControlsClasses = Record<
string
>;
export const staticClasses: StaticClasses = findModule((mod) => {
if (typeof mod !== 'object') return false;
type UpdaterFieldClasses = Record<
| "duration-app-launch"
| "OOBEUpdateStatusContainer"
| "UpdateScreen"
| "UpdatePanel"
| "CurrentStatus"
| "TotalUpdateSize"
| "ProgressInfoContainer"
| "TimeRemaining"
| "BatteryLowWarning"
| "fadeInAnimation"
| "ProgressStatus"
| "UpdateStatusContainer"
| "UpdaterFieldStatusSuccess"
| "UpdaterFieldStatusApplying"
| "TextContainer"
| "ApplyingText"
| "UpdateBytesRemaining"
| "Label"
| "Numerator"
| "Separator"
| "Denominator"
| "PatchNotes"
| "PostedTime"
| "EventDetailTitle"
| "EventDetailsSubTitle"
| "EventDetailsBody"
| "InsufficientBatteryText"
| "UnsupportedHardwareWarning"
| "Title"
| "Text"
| "Body"
| "ItemFocusAnim-darkerGrey-nocolor"
| "ItemFocusAnim-darkerGrey"
| "ItemFocusAnim-darkGrey"
| "ItemFocusAnim-grey"
| "ItemFocusAnimBorder-darkGrey"
| "ItemFocusAnim-green"
| "focusAnimation"
| "hoverAnimation",
string
>;
if (mod.TransitionMenuDelay) {
return true;
}
type PlaySectionClasses = Record<
| "AchievementCountLabel"
| "AchievementProgressRow"
| "ActionSection"
| "AppButtonsContainer"
| "Arrow"
| "AvatarAndPersona"
| "BreakNarrow"
| "BreakShort"
| "BreakTall"
| "BreakUltraWide"
| "BreakWide"
| "ClickablePlayBarItem"
| "CloudStatusIcon"
| "CloudStatusLabel"
| "CloudStatusRow"
| "CloudSyncProblem"
| "CloudSynching"
| "ComingSoon"
| "Container"
| "DetailsProgressBar"
| "DetailsProgressContainer"
| "DetailsSection"
| "DetailsSectionExtra"
| "DetailsSectionStatus"
| "DotDotDot"
| "DownloadPaused"
| "DownloadProgressBar"
| "Downloading"
| "FavoriteButton"
| "Favorited"
| "GameInfoButton"
| "GameStat"
| "GameStatIcon"
| "GameStatIconForced"
| "GameStatRight"
| "GameStatsSection"
| "GamepadUIBreakNarrow"
| "GamepadUIBreakShort"
| "GamepadUIBreakWide"
| "Glassy"
| "HideWhenNarrow"
| "Icon"
| "Icons"
| "InPage"
| "InnerContainer"
| "InvalidPlatform"
| "ItemFocusAnim-darkGrey"
| "ItemFocusAnim-darkerGrey"
| "ItemFocusAnim-darkerGrey-nocolor"
| "ItemFocusAnim-green"
| "ItemFocusAnim-grey"
| "ItemFocusAnimBorder-darkGrey"
| "Label"
| "LastPlayed"
| "LastPlayedInfo"
| "MenuActive"
| "MenuButton"
| "MiniAchievements"
| "OfflineMode"
| "OnlyDownloadBar"
| "PermanentlyUnavailable"
| "PlayBar"
| "PlayBarCloudStatusContainer"
| "PlayBarDetailLabel"
| "PlayBarGameIcon"
| "PlayBarGameName"
| "PlayBarIconAndGame"
| "PlayBarLabel"
| "Playtime"
| "PlaytimeIcon"
| "PlaytimeIconForced"
| "PortraitBar"
| "Presale"
| "RecentlyUpdated"
| "RecentlyUpdatedIcon"
| "RecentlyUpdatedLink"
| "RecentlyUpdatedText"
| "RightBreakNarrow"
| "RightBreakUltraNarrow"
| "RightBreakUltraWide"
| "RightBreakWide"
| "RightControls"
| "Row"
| "SharedLibrary"
| "StatusAndStats"
| "StatusNameContainer"
| "StickyHeader"
| "StickyHeaderShadow"
| "SuperimposedGridItems"
| "SyncAnim"
| "Visible"
| "duration-app-launch"
| "favorited"
| "focusAnimation"
| "hoverAnimation",
string
>;
return false;
});
export const scrollClasses: ScrollClasses = findModule((mod) => {
if (typeof mod !== 'object') return false;
if (mod.ScrollPanel && mod.ScrollY) {
return true;
}
return false;
});
export const gamepadDialogClasses: GamepadDialogClasses = findModule((mod) => {
if (typeof mod !== 'object') return false;
if (mod.WithFirstRow) {
return true;
}
return false;
});
export const quickAccessControlsClasses: QuickAccessControlsClasses = findModule((mod) => {
if (typeof mod !== 'object') return false;
if (mod.PanelSectionRow) {
return true;
}
return false;
});
export const staticClasses: StaticClasses = findModule((mod) => typeof mod === 'object' && mod.TransitionMenuDelay);
export const scrollClasses: ScrollClasses = findModule((mod) => typeof mod === 'object' && mod.ScrollPanel && mod.ScrollY);
export const gamepadDialogClasses: GamepadDialogClasses = findModule((mod) => typeof mod === 'object' && mod.WithFirstRow);
export const quickAccessControlsClasses: QuickAccessControlsClasses = findModule((mod) => typeof mod === 'object' && mod.PanelSectionRow);
export const updaterFieldClasses: UpdaterFieldClasses = findModule((mod) => typeof mod === 'object' && mod.PatchNotes && mod.PostedTime);
export const playSectionClasses: PlaySectionClasses = findModule((mod) => typeof mod === 'object' && mod.MenuButton && mod.MenuActive);

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@@ -18,7 +18,7 @@ interface ServerResponseError {
result: string;
}
type ServerResponse<TRes> = ServerResponseSuccess<TRes> | ServerResponseError;
export type ServerResponse<TRes> = ServerResponseSuccess<TRes> | ServerResponseError;
type RoutePatch = (route: RouteProps) => RouteProps;

10
src/utils/index.ts Normal file
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@@ -0,0 +1,10 @@
export * from "./patcher";
export * from "./react";
export function joinClassNames(...classes: string[]): string {
return classes.join(" ");
}
export function sleep(ms: number) {
return new Promise(res => setTimeout(res, ms));
}

112
src/utils/patcher.ts Normal file
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@@ -0,0 +1,112 @@
// TODO: implement storing patches as an option so we can offer unpatchAll selectively
// Return this in a replacePatch to call the original method (can still modify args).
export let callOriginal = Symbol("DECKY_CALL_ORIGINAL");
export interface PatchOptions {
singleShot?: boolean
}
type GenericPatchHandler = (args: any[], ret?: any) => any;
export interface Patch {
original: Function;
property: string;
object: any;
patchedFunction: any;
hasUnpatched: boolean;
handler: GenericPatchHandler;
unpatch: () => void
};
// let patches = new Set<Patch>();
export function beforePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
const orig = object[property];
object[property] = function (...args: any[]) {
handler.call(this, args);
const ret = patch.original.call(this, ...args);
if (options.singleShot) {
patch.unpatch();
}
return ret;
}
const patch = processPatch(object, property, handler, object[property], orig);
return patch;
}
export function afterPatch(object: any, property: string, handler: (args: any[], ret: any) => any, options: PatchOptions = {}): Patch {
const orig = object[property];
object[property] = function (...args: any[]) {
let ret = patch.original.call(this, ...args);
ret = handler.call(this, args, ret);
if (options.singleShot) {
patch.unpatch();
}
return ret;
}
const patch = processPatch(object, property, handler, object[property], orig);
return patch;
}
export function replacePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
const orig = object[property];
object[property] = function (...args: any[]) {
const ret = handler.call(this, args);
if (ret == callOriginal) return patch.original.call(this, ...args);
if (options.singleShot) {
patch.unpatch();
}
return ret;
};
const patch = processPatch(object, property, handler, object[property], orig);
return patch;
}
function processPatch(object: any, property: any, handler: GenericPatchHandler, patchedFunction: any, original: any): Patch {
// Assign all props of original function to new one
Object.assign(object[property], original);
// Allow toString webpack filters to continue to work
object[property].toString = () => original.toString();
// HACK: for compatibility, remove when all plugins are using new patcher
Object.defineProperty(object[property], "__deckyOrig", {
get: () => patch.original,
set: (val: any) => patch.original = val
})
// Build a Patch object of this patch
const patch: Patch = {
object,
property,
handler,
patchedFunction,
original,
hasUnpatched: false,
unpatch: () => unpatch(patch)
};
object[property].__deckyPatch = patch;
return patch;
}
function unpatch(patch: Patch): void {
const { object, property, handler, patchedFunction, original } = patch;
if (patch.hasUnpatched) throw new Error("Function is already unpatched.")
let realProp = property;
let realObject = object;
console.debug("[Patcher] unpatching", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
// If another patch has been applied to this function after this one, move down until we find the correct patch
while (realObject[realProp] && realObject[realProp] !== patchedFunction) {
realObject = realObject[realProp].__deckyPatch;
realProp = "original";
console.debug("[Patcher] moved to next", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
}
realObject[realProp] = realObject[realProp].__deckyPatch.original
patch.hasUnpatched = true;
console.debug("[Patcher] unpatched", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
}

View File

@@ -42,79 +42,20 @@ export function fakeRenderComponent(fun: Function): any {
return res;
}
export function beforePatch(obj: any, name: string, fnc: (args: any[]) => any): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
fnc.call(this, args);
return orig.call(this, ...args);
}
Object.assign(obj[name], orig);
obj[name].toString = () => orig.toString();
obj[name].__deckyOrig = orig;
export function wrapReactType(node: any, prop: any = 'type') {
return node[prop] = {...node[prop]};
}
export function afterPatch(obj: any, name: string, fnc: (args: any[], ret: any) => any): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
let ret = orig.call(this, ...args);
ret = fnc.call(this, args, ret);
return ret;
}
Object.assign(obj[name], orig);
obj[name].toString = () => orig.toString();
obj[name].__deckyOrig = orig;
}
export function replacePatch(obj: any, name: string, fnc: (args: any[]) => any): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
const ret = fnc.call(this, args);
if (ret == 'CALL_ORIGINAL') return orig.call(this, ...args);
return ret;
};
Object.assign(obj[name], orig);
obj[name].toString = () => orig.toString();
obj[name].__deckyOrig = orig;
}
// TODO allow one method to be patched and unpatched multiple times independently using IDs in a Map or something
export function unpatch(obj: any, name: any): void {
obj[name] = obj[name].__deckyOrig;
}
export function wrapReactType(node: any, prop?: any) {
return node[prop || "type"] = {...node[prop || "type"]};
}
export function wrapReactClass(node: any, prop?: any) {
const cls = node[prop || "type"];
export function wrapReactClass(node: any, prop: any = 'type') {
const cls = node[prop];
const wrappedCls = class extends cls {};
Object.getOwnPropertyNames(cls.prototype).forEach((prop: any) => {
try {
wrappedCls.prototype[prop] = cls.prototype[prop]
} catch (e) {}
});
Object.getOwnPropertyNames(cls).forEach((prop: any) => {
try {
if (prop != "prototype") wrappedCls[prop] = cls[prop]
} catch (e) {}
});
wrappedCls.prototype.__proto__ = cls.prototype.__proto__;
return node[prop || "type"] = wrappedCls;
return node[prop] = wrappedCls;
}
export function getReactInstance(o: HTMLElement | Element | Node) {
return o[Object.keys(o).find(k => k.startsWith('__reactInternalInstance')) as string]
}
export function joinClassNames(...classes: string[]): string {
return classes.join(" ");
}
export function sleep(ms: number) {
return new Promise(res => setTimeout(res, ms));
}
// Based on https://github.com/GooseMod/GooseMod/blob/9ef146515a9e59ed4e25665ed365fd72fc0dcf23/src/util/react.js#L20
export interface findInTreeOpts {
walkable?: string[],