mirror of
https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
synced 2026-05-19 17:40:08 +02:00
feat(patcher): rewrite to support multiple patches
BREAKING CHANGE: All usage of *Patch functions must now store the result and call .unpatch() unpatch() has been removed.
This commit is contained in:
10
src/utils/index.ts
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10
src/utils/index.ts
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@@ -0,0 +1,10 @@
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export * from "./patcher";
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export * from "./react";
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export function joinClassNames(...classes: string[]): string {
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return classes.join(" ");
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}
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export function sleep(ms: number) {
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return new Promise(res => setTimeout(res, ms));
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}
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112
src/utils/patcher.ts
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112
src/utils/patcher.ts
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@@ -0,0 +1,112 @@
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// TODO: implement storing patches as an option so we can offer unpatchAll selectively
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// Return this in a replacePatch to call the original method (can still modify args).
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export let callOriginal = Symbol("DECKY_CALL_ORIGINAL");
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export interface PatchOptions {
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singleShot?: boolean
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}
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type GenericPatchHandler = (args: any[], ret?: any) => any;
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export interface Patch {
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original: Function;
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property: string;
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object: any;
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patchedFunction: any;
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hasUnpatched: boolean;
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handler: GenericPatchHandler;
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unpatch: () => void
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};
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// let patches = new Set<Patch>();
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export function beforePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
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const orig = object[property];
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object[property] = function (...args: any[]) {
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handler.call(this, args);
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const ret = patch.original.call(this, ...args);
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if (options.singleShot) {
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patch.unpatch();
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}
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return ret;
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}
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const patch = processPatch(object, property, handler, object[property], orig);
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return patch;
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}
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export function afterPatch(object: any, property: string, handler: (args: any[], ret: any) => any, options: PatchOptions = {}): Patch {
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const orig = object[property];
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object[property] = function (...args: any[]) {
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let ret = patch.original.call(this, ...args);
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ret = handler.call(this, args, ret);
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if (options.singleShot) {
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patch.unpatch();
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}
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return ret;
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}
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const patch = processPatch(object, property, handler, object[property], orig);
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return patch;
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}
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export function replacePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
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const orig = object[property];
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object[property] = function (...args: any[]) {
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const ret = handler.call(this, args);
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if (ret == callOriginal) return patch.original.call(this, ...args);
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if (options.singleShot) {
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patch.unpatch();
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}
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return ret;
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};
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const patch = processPatch(object, property, handler, object[property], orig);
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return patch;
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}
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function processPatch(object: any, property: any, handler: GenericPatchHandler, patchedFunction: any, original: any): Patch {
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// Assign all props of original function to new one
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Object.assign(object[property], original);
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// Allow toString webpack filters to continue to work
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object[property].toString = () => original.toString();
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// HACK: for compatibility, remove when all plugins are using new patcher
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Object.defineProperty(object[property], "__deckyOrig", {
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get: () => patch.original,
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set: (val: any) => patch.original = val
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})
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// Build a Patch object of this patch
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const patch: Patch = {
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object,
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property,
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handler,
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patchedFunction,
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original,
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hasUnpatched: false,
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unpatch: () => unpatch(patch)
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};
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object[property].__deckyPatch = patch;
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return patch;
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}
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function unpatch(patch: Patch): void {
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const { object, property, handler, patchedFunction, original } = patch;
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if (patch.hasUnpatched) throw new Error("Function is already unpatched.")
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let realProp = property;
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let realObject = object;
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console.debug("[Patcher] unpatching", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
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// If another patch has been applied to this function after this one, move down until we find the correct patch
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while (realObject[realProp] && realObject[realProp] !== patchedFunction) {
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realObject = realObject[realProp].__deckyPatch;
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realProp = "original";
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console.debug("[Patcher] moved to next", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
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}
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realObject[realProp] = realObject[realProp].__deckyPatch.original
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patch.hasUnpatched = true;
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console.debug("[Patcher] unpatched", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
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}
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@@ -42,62 +42,6 @@ export function fakeRenderComponent(fun: Function): any {
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return res;
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}
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export interface PatchOptions {
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singleShot?: boolean
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}
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export function beforePatch(obj: any, name: string, fnc: (args: any[]) => any, options: PatchOptions = {}): void {
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const orig = obj[name];
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obj[name] = function (...args: any[]) {
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fnc.call(this, args);
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const ret = orig.call(this, ...args);
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if (options.singleShot) {
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unpatch(obj, name);
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}
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return ret;
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}
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Object.assign(obj[name], orig);
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obj[name].toString = () => orig.toString();
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obj[name].__deckyOrig = orig;
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}
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export function afterPatch(obj: any, name: string, fnc: (args: any[], ret: any) => any, options: PatchOptions = {}): void {
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const orig = obj[name];
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obj[name] = function (...args: any[]) {
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let ret = orig.call(this, ...args);
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ret = fnc.call(this, args, ret);
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if (options.singleShot) {
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unpatch(obj, name);
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}
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return ret;
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}
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Object.assign(obj[name], orig);
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obj[name].toString = () => orig.toString();
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obj[name].__deckyOrig = orig;
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}
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export function replacePatch(obj: any, name: string, fnc: (args: any[]) => any, options: PatchOptions = {}): void {
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const orig = obj[name];
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obj[name] = function (...args: any[]) {
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let ret = fnc.call(this, args);
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if (ret == 'CALL_ORIGINAL') ret = orig.call(this, ...args);
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if (options.singleShot) {
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unpatch(obj, name);
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}
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return ret;
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};
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Object.assign(obj[name], orig);
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obj[name].toString = () => orig.toString();
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obj[name].__deckyOrig = orig;
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}
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// TODO allow one method to be patched and unpatched multiple times independently using IDs in a Map or something
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export function unpatch(obj: any, name: any): void {
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if (obj[name].__deckyOrig !== undefined) {
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obj[name] = obj[name].__deckyOrig;
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}
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}
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export function wrapReactType(node: any, prop: any = 'type') {
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return node[prop] = {...node[prop]};
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}
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@@ -112,14 +56,6 @@ export function getReactInstance(o: HTMLElement | Element | Node) {
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return o[Object.keys(o).find(k => k.startsWith('__reactInternalInstance')) as string]
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}
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export function joinClassNames(...classes: string[]): string {
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return classes.join(" ");
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}
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export function sleep(ms: number) {
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return new Promise(res => setTimeout(res, ms));
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}
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// Based on https://github.com/GooseMod/GooseMod/blob/9ef146515a9e59ed4e25665ed365fd72fc0dcf23/src/util/react.js#L20
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export interface findInTreeOpts {
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walkable?: string[],
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@@ -147,4 +83,4 @@ export const findInTree = (parent: any, filter: findInTreeFilter, opts: findInTr
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export const findInReactTree = (node: any, filter: findInTreeFilter) => findInTree(node, filter, { // Specialised findInTree for React nodes
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walkable: [ 'props', 'children', 'child', 'sibling' ]
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});
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});
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