feat(patcher): rewrite to support multiple patches

BREAKING CHANGE: All usage of *Patch functions must now store the result and call .unpatch()
unpatch() has been removed.
This commit is contained in:
AAGaming
2022-09-04 13:29:36 -04:00
parent f66f5dd794
commit 076d9eb5e8
3 changed files with 123 additions and 65 deletions

10
src/utils/index.ts Normal file
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@@ -0,0 +1,10 @@
export * from "./patcher";
export * from "./react";
export function joinClassNames(...classes: string[]): string {
return classes.join(" ");
}
export function sleep(ms: number) {
return new Promise(res => setTimeout(res, ms));
}

112
src/utils/patcher.ts Normal file
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@@ -0,0 +1,112 @@
// TODO: implement storing patches as an option so we can offer unpatchAll selectively
// Return this in a replacePatch to call the original method (can still modify args).
export let callOriginal = Symbol("DECKY_CALL_ORIGINAL");
export interface PatchOptions {
singleShot?: boolean
}
type GenericPatchHandler = (args: any[], ret?: any) => any;
export interface Patch {
original: Function;
property: string;
object: any;
patchedFunction: any;
hasUnpatched: boolean;
handler: GenericPatchHandler;
unpatch: () => void
};
// let patches = new Set<Patch>();
export function beforePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
const orig = object[property];
object[property] = function (...args: any[]) {
handler.call(this, args);
const ret = patch.original.call(this, ...args);
if (options.singleShot) {
patch.unpatch();
}
return ret;
}
const patch = processPatch(object, property, handler, object[property], orig);
return patch;
}
export function afterPatch(object: any, property: string, handler: (args: any[], ret: any) => any, options: PatchOptions = {}): Patch {
const orig = object[property];
object[property] = function (...args: any[]) {
let ret = patch.original.call(this, ...args);
ret = handler.call(this, args, ret);
if (options.singleShot) {
patch.unpatch();
}
return ret;
}
const patch = processPatch(object, property, handler, object[property], orig);
return patch;
}
export function replacePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
const orig = object[property];
object[property] = function (...args: any[]) {
const ret = handler.call(this, args);
if (ret == callOriginal) return patch.original.call(this, ...args);
if (options.singleShot) {
patch.unpatch();
}
return ret;
};
const patch = processPatch(object, property, handler, object[property], orig);
return patch;
}
function processPatch(object: any, property: any, handler: GenericPatchHandler, patchedFunction: any, original: any): Patch {
// Assign all props of original function to new one
Object.assign(object[property], original);
// Allow toString webpack filters to continue to work
object[property].toString = () => original.toString();
// HACK: for compatibility, remove when all plugins are using new patcher
Object.defineProperty(object[property], "__deckyOrig", {
get: () => patch.original,
set: (val: any) => patch.original = val
})
// Build a Patch object of this patch
const patch: Patch = {
object,
property,
handler,
patchedFunction,
original,
hasUnpatched: false,
unpatch: () => unpatch(patch)
};
object[property].__deckyPatch = patch;
return patch;
}
function unpatch(patch: Patch): void {
const { object, property, handler, patchedFunction, original } = patch;
if (patch.hasUnpatched) throw new Error("Function is already unpatched.")
let realProp = property;
let realObject = object;
console.debug("[Patcher] unpatching", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
// If another patch has been applied to this function after this one, move down until we find the correct patch
while (realObject[realProp] && realObject[realProp] !== patchedFunction) {
realObject = realObject[realProp].__deckyPatch;
realProp = "original";
console.debug("[Patcher] moved to next", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
}
realObject[realProp] = realObject[realProp].__deckyPatch.original
patch.hasUnpatched = true;
console.debug("[Patcher] unpatched", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
}

View File

@@ -42,62 +42,6 @@ export function fakeRenderComponent(fun: Function): any {
return res;
}
export interface PatchOptions {
singleShot?: boolean
}
export function beforePatch(obj: any, name: string, fnc: (args: any[]) => any, options: PatchOptions = {}): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
fnc.call(this, args);
const ret = orig.call(this, ...args);
if (options.singleShot) {
unpatch(obj, name);
}
return ret;
}
Object.assign(obj[name], orig);
obj[name].toString = () => orig.toString();
obj[name].__deckyOrig = orig;
}
export function afterPatch(obj: any, name: string, fnc: (args: any[], ret: any) => any, options: PatchOptions = {}): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
let ret = orig.call(this, ...args);
ret = fnc.call(this, args, ret);
if (options.singleShot) {
unpatch(obj, name);
}
return ret;
}
Object.assign(obj[name], orig);
obj[name].toString = () => orig.toString();
obj[name].__deckyOrig = orig;
}
export function replacePatch(obj: any, name: string, fnc: (args: any[]) => any, options: PatchOptions = {}): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
let ret = fnc.call(this, args);
if (ret == 'CALL_ORIGINAL') ret = orig.call(this, ...args);
if (options.singleShot) {
unpatch(obj, name);
}
return ret;
};
Object.assign(obj[name], orig);
obj[name].toString = () => orig.toString();
obj[name].__deckyOrig = orig;
}
// TODO allow one method to be patched and unpatched multiple times independently using IDs in a Map or something
export function unpatch(obj: any, name: any): void {
if (obj[name].__deckyOrig !== undefined) {
obj[name] = obj[name].__deckyOrig;
}
}
export function wrapReactType(node: any, prop: any = 'type') {
return node[prop] = {...node[prop]};
}
@@ -112,14 +56,6 @@ export function getReactInstance(o: HTMLElement | Element | Node) {
return o[Object.keys(o).find(k => k.startsWith('__reactInternalInstance')) as string]
}
export function joinClassNames(...classes: string[]): string {
return classes.join(" ");
}
export function sleep(ms: number) {
return new Promise(res => setTimeout(res, ms));
}
// Based on https://github.com/GooseMod/GooseMod/blob/9ef146515a9e59ed4e25665ed365fd72fc0dcf23/src/util/react.js#L20
export interface findInTreeOpts {
walkable?: string[],
@@ -147,4 +83,4 @@ export const findInTree = (parent: any, filter: findInTreeFilter, opts: findInTr
export const findInReactTree = (node: any, filter: findInTreeFilter) => findInTree(node, filter, { // Specialised findInTree for React nodes
walkable: [ 'props', 'children', 'child', 'sibling' ]
});
});