mirror of
https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
synced 2026-05-20 10:00:08 +02:00
Compare commits
110 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
31b81f5edd | ||
|
|
b05f84658a | ||
|
|
218e007234 | ||
|
|
aa35e8b64a | ||
|
|
cd61f57a6f | ||
|
|
8eb921e8b7 | ||
|
|
26017e7de4 | ||
|
|
71c7afa1a6 | ||
|
|
d6a08feca0 | ||
|
|
160fbb493f | ||
|
|
076d9eb5e8 | ||
|
|
f66f5dd794 | ||
|
|
d01c7b3904 | ||
|
|
34f6cf403b | ||
|
|
1dd48cd4c4 | ||
|
|
6842f31190 | ||
|
|
27e1a9c8b0 | ||
|
|
55bd06a5ee | ||
|
|
58550b1f6e | ||
|
|
c25fe58f08 | ||
|
|
ef147c6715 | ||
|
|
43e9417303 | ||
|
|
cf137c43b4 | ||
|
|
8167be7642 | ||
|
|
a09af357c7 | ||
|
|
e48180d7bb | ||
|
|
490a1f77fa | ||
|
|
d1b47d21ed | ||
|
|
af98a76b86 | ||
|
|
d18b1ba1ed | ||
|
|
6be06446f2 | ||
|
|
bb8a6df115 | ||
|
|
a672230b00 | ||
|
|
4644df8202 | ||
|
|
7d3b5e8123 | ||
|
|
0a4ef14239 | ||
|
|
a592883a2e | ||
|
|
3f126fe471 | ||
|
|
e644de35d7 | ||
|
|
9b79f70ac7 | ||
|
|
d237bd48e4 | ||
|
|
f7d73b4dc3 | ||
|
|
9edb1e6b97 | ||
|
|
605e4f5eae | ||
|
|
e2f675835e | ||
|
|
b7dc1d6275 | ||
|
|
a1fdae9cd2 | ||
|
|
7cf45cf371 | ||
|
|
df1c8dbb8b | ||
|
|
1de979f713 | ||
|
|
f23070a82a | ||
|
|
b87e7c2f40 | ||
|
|
6db29a9a6e | ||
|
|
e2126afd06 | ||
|
|
cea587958e | ||
|
|
b21dfcdb66 | ||
|
|
d46251bb91 | ||
|
|
5b29447cfa | ||
|
|
e993d06963 | ||
|
|
a3c136a07e | ||
|
|
994b9e2cc6 | ||
|
|
801d70f300 | ||
|
|
2fdfcdd478 | ||
|
|
9a728611f4 | ||
|
|
97997adfaf | ||
|
|
279069ee34 | ||
|
|
944a9024ff | ||
|
|
0a2220b4b4 | ||
|
|
aa567e9dd0 | ||
|
|
d9e4ff3ebd | ||
|
|
79d73dea2e | ||
|
|
602f93ae6a | ||
|
|
d86c86cd80 | ||
|
|
51c418d560 | ||
|
|
95de7346df | ||
|
|
58933f827c | ||
|
|
0ff3476987 | ||
|
|
2c7d266c81 | ||
|
|
9bd96227a0 | ||
|
|
ddafa5666d | ||
|
|
46977496fd | ||
|
|
71a6c79384 | ||
|
|
da4c79b5ae | ||
|
|
7b04bf5827 | ||
|
|
a87e1bb46f | ||
|
|
b6e2e7e4dc | ||
|
|
7d82a82e9c | ||
|
|
0cee60d122 | ||
|
|
7efc0347f7 | ||
|
|
d227858e62 | ||
|
|
db64f34725 | ||
|
|
b08aadb810 | ||
|
|
2afb7f16bb | ||
|
|
32d1303191 | ||
|
|
1ce15d261f | ||
|
|
bf52e0761c | ||
|
|
823a2745f9 | ||
|
|
21f7874cab | ||
|
|
077334e376 | ||
|
|
02f4c5c518 | ||
|
|
f1e20cd0b5 | ||
|
|
b5d9265705 | ||
|
|
734ce33e1b | ||
|
|
9beab5f7e9 | ||
|
|
33aaf56f96 | ||
|
|
dddb703a2e | ||
|
|
ea2e072085 | ||
|
|
6324282b48 | ||
|
|
ace3f95a33 | ||
|
|
4d30efc33b |
@@ -1,7 +1,15 @@
|
||||
{
|
||||
"branches": ["main", "dev"],
|
||||
"plugins": [
|
||||
"@semantic-release/commit-analyzer",
|
||||
[
|
||||
"@semantic-release/commit-analyzer",
|
||||
{
|
||||
"preset": "angular",
|
||||
"releaseRules": [
|
||||
{"type": "chore", "scope": "classes", "release": "patch"}
|
||||
]
|
||||
}
|
||||
],
|
||||
"@semantic-release/release-notes-generator",
|
||||
"@semantic-release/changelog",
|
||||
"@semantic-release/npm",
|
||||
@@ -9,7 +17,7 @@
|
||||
[
|
||||
"@semantic-release/git",
|
||||
{
|
||||
"assets": ["CHANGELOG.md", "package.json"],
|
||||
"assets": ["CHANGELOG.md", "package.json", "package-lock.json"],
|
||||
"message": "chore(release): ${nextRelease.version} [CI SKIP]"
|
||||
}
|
||||
]
|
||||
|
||||
15
.vscode/tasks.json
vendored
Normal file
15
.vscode/tasks.json
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"type": "npm",
|
||||
"script": "dev",
|
||||
"problemMatcher": [
|
||||
"$tsc-watch"
|
||||
],
|
||||
"label": "npm: dev",
|
||||
"detail": "tsc -b -w",
|
||||
"isBackground": true
|
||||
}
|
||||
]
|
||||
}
|
||||
349
CHANGELOG.md
349
CHANGELOG.md
@@ -1,3 +1,352 @@
|
||||
# [3.1.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.0.0...v3.1.0) (2022-09-18)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **components:** add FocusRing ([b05f846](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b05f84658a1b91bd260f0acd7d0984c2ed714e06))
|
||||
|
||||
# [3.0.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v2.0.0...v3.0.0) (2022-09-09)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **button:** add style prop ([d6a08fe](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d6a08feca0f7c42e88b4d227b2953a28ac6c424d))
|
||||
* **textfield:** extend HTMLAttributes ([71c7afa](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/71c7afa1a641b6651e6e73ff5575b665e5e3c48e))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **modal:** add more props, refactor ([26017e7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/26017e7de4600cc677a8a1e0881f2e58b3d5fe65))
|
||||
* **serverAPI:** add FilePicker ([8eb921e](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/8eb921e8b787a8e5045badff58cd9a1a54038692))
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* **modal:** ModalRoot ->ConfirmModal
|
||||
add the actual ModalRoot which does not contain buttons
|
||||
|
||||
# [2.0.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.3...v2.0.0) (2022-09-04)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **patcher:** rewrite to support multiple patches ([076d9eb](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/076d9eb5e8f22bfa49afc242608698da2ded50e4))
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* **patcher:** All usage of *Patch functions must now store the result and call .unpatch()
|
||||
unpatch() has been removed.
|
||||
|
||||
## [1.8.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.2...v1.8.3) (2022-09-03)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **plugin:** Export ServerResponse for use in plugin-loader.tsx ([#20](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/20)) ([d01c7b3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d01c7b3904c12142a58f78cbb93a4c1ecb438280))
|
||||
|
||||
## [1.8.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.1...v1.8.2) (2022-08-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **utils:** Mutable variable must be non-const ([#19](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/19)) ([1dd48cd](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/1dd48cd4c42989c75ee6859ebf8b857c027ff0f5))
|
||||
|
||||
## [1.8.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.0...v1.8.1) (2022-08-26)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **utils:** update wrapReactClass impl. and defaults for prop argument ([#17](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/17)) ([55bd06a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/55bd06a5ee9468f572aed8f78be4d0acaaffe45a))
|
||||
|
||||
# [1.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.8...v1.8.0) (2022-08-26)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **components:** add Carousel component ([cf137c4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/cf137c43b4962977650e6ce0fad554b6ae966e43))
|
||||
* **Focusable:** add FooterLegend props to Focusable and Field ([c25fe58](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/c25fe58f082d70a34443ac3c8b32b4528a4b01fb))
|
||||
|
||||
## [1.7.8](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.7...v1.7.8) (2022-08-20)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Dropdown:** correct Dropdown types ([#15](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/15)) ([a09af35](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/a09af357c7e750377feefad86ab417b19484cb60))
|
||||
|
||||
## [1.7.7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.6...v1.7.7) (2022-08-20)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **FieldProps:** Add "bottomSeparator" option ([#16](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/16)) ([490a1f7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/490a1f77fa98a988f0cae61d74370bf3fa96336c))
|
||||
|
||||
## [1.7.6](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.5...v1.7.6) (2022-08-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **TextFieldProps:** Add "disabled" option to TextFieldProps ([#14](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/14)) ([af98a76](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/af98a76b86fb05942b9554adb369adbeaf27e70f))
|
||||
|
||||
## [1.7.5](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.4...v1.7.5) (2022-08-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **ButtonItem:** update to account for both prop settings ([6be0644](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/6be06446f2a7e0357b830be116fd25810c427dd5))
|
||||
|
||||
## [1.7.4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.3...v1.7.4) (2022-08-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* updates for webpack v5 ([a672230](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/a672230b0051dd942988554ec663ea7bfcd61cfe))
|
||||
|
||||
## [1.7.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.2...v1.7.3) (2022-08-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Router:** Add more members to Router interface ([#12](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/12)) ([7d3b5e8](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7d3b5e8123f6eeead1e2e227985069e54fe52572))
|
||||
|
||||
## [1.7.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.1...v1.7.2) (2022-08-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **utils:** allow prop reassigns to fail ([a592883](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/a592883a2eba52ba18876989acf939d12fa61fd3))
|
||||
|
||||
## [1.7.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.7.0...v1.7.1) (2022-08-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **utils:** better method to wrap react classes ([e644de3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/e644de35d70680d17d70e89cc9b929a5aae08b48))
|
||||
|
||||
# [1.7.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.6.2...v1.7.0) (2022-08-17)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **utils:** add wrapReactClass ([d237bd4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d237bd48e4b9e6436d7daefdf70327875e9e940d))
|
||||
|
||||
## [1.6.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.6.1...v1.6.2) (2022-08-15)
|
||||
|
||||
## [1.6.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.6.0...v1.6.1) (2022-08-13)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **wrapReactType:** try another method ([b7dc1d6](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b7dc1d6275ed28b1e37b6cb512b2c5d1600a8f63))
|
||||
|
||||
# [1.6.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.5.1...v1.6.0) (2022-08-13)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **Utilities:** add wrapReactType utility ([7cf45cf](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7cf45cf3718d6e5295115f28a5f4dd24c6ff14e3))
|
||||
|
||||
## [1.5.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.5.0...v1.5.1) (2022-08-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **security:** update for minimist pollution exploit ([1de979f](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/1de979f7135c8d5eea1faca3d480d662c5e41d3d))
|
||||
|
||||
# [1.5.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.4.0...v1.5.0) (2022-08-10)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **ServerAPI:** add Toaster to serverAPI ([e2126af](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/e2126afd06f339a22dbbaea89b834157a5975b96))
|
||||
|
||||
# [1.4.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.3.0...v1.4.0) (2022-08-08)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **utils:** add findInTree and findInReactTree ([b21dfcd](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b21dfcdb661fd7ad43213756dadb6cfdf0ac1e94))
|
||||
|
||||
# [1.3.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.2.4...v1.3.0) (2022-08-02)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **plugin:** api for patching existing routes ([5b29447](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/5b29447cfa597773a81aa233da9362346683505d))
|
||||
|
||||
## [1.2.4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.2.3...v1.2.4) (2022-07-25)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Modal:** add closeModal ([994b9e2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/994b9e2cc6f41da3d813e6f339bd2fd30e4fa3ad))
|
||||
|
||||
## [1.2.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.2.2...v1.2.3) (2022-07-25)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Modal:** add another prop ([2fdfcdd](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/2fdfcdd4788ea0d6483e92729c3102212f3ec0fb))
|
||||
|
||||
## [1.2.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.2.1...v1.2.2) (2022-07-25)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Modal:** add more props to typings ([97997ad](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/97997adfaf1a68ef436279e6e48f34f5eaa9531c))
|
||||
|
||||
## [1.2.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.2.0...v1.2.1) (2022-07-13)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **ProgressBar:** extend correct prop type ([944a902](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/944a9024ff20f0b596869564d014d7dd73e74254))
|
||||
|
||||
# [1.2.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.1.0...v1.2.0) (2022-07-13)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **ProgressBar:** add new progress bars ([d9e4ff3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d9e4ff3ebd22a31306f564e7f8ad82879c8fb699))
|
||||
|
||||
# [1.1.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.0.2...v1.1.0) (2022-07-09)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **Router.tsx:** adds more methods to router ([#9](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/9)) ([602f93a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/602f93ae6a5ceca5383b888cd4803638799558c5))
|
||||
|
||||
## [1.0.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.0.1...v1.0.2) (2022-07-07)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Plugin:** support non-ui plugins ([51c418d](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/51c418d560247c917125cd5534a978256724e5f3))
|
||||
|
||||
## [1.0.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.0.0...v1.0.1) (2022-06-29)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **package:** enable tree shaking ([58933f8](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/58933f827ce2e2ae9b162da4e0061a7591c5759d))
|
||||
|
||||
# [1.0.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.12.3...v1.0.0) (2022-06-23)
|
||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* **components:** rename Field components ([9bd9622](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/9bd96227a0bb295dcc29abca71e37983307f0505))
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* **components:** Toggle -> ToggleField Slider -> SliderField & add Toggle component
|
||||
|
||||
## [0.12.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.12.2...v0.12.3) (2022-06-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Field:** description is a string you idiot ([4697749](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/46977496fd4cbe266c370fcffe59a9d9b7543a92))
|
||||
|
||||
## [0.12.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.12.1...v0.12.2) (2022-06-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Field:** title -> label ([da4c79b](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/da4c79b5aeb3c589527e17ad29610a8e3f929b79))
|
||||
|
||||
## [0.12.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.12.0...v0.12.1) (2022-06-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **components:** export FIeld ([a87e1bb](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/a87e1bb46f749e10ea2b94a011df48f162834c25))
|
||||
|
||||
# [0.12.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.11.1...v0.12.0) (2022-06-23)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **components:** add Field ([7d82a82](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7d82a82e9c4db59832593cb6f0f78775b252dc69))
|
||||
|
||||
## [0.11.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.11.0...v0.11.1) (2022-06-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Router:** make specifying quick access tab not required ([7efc034](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7efc0347f7aa22773feccb0763280c4fd1c4a231))
|
||||
|
||||
# [0.11.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.10.5...v0.11.0) (2022-06-20)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **utils:** add sleep util ([db64f34](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/db64f3472542b080b1d470c6b8d7aa441db0bfe6))
|
||||
|
||||
## [0.10.5](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.10.4...v0.10.5) (2022-06-20)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **patcher:** why the hell did i do it that way ([2afb7f1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/2afb7f16bb219013d338bc4e002605d32235385c))
|
||||
|
||||
## [0.10.4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.10.3...v0.10.4) (2022-06-19)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **plugin:** correct return type on injectCssIntoTab ([1ce15d2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/1ce15d261f4726a2f8bdaff7c8a98497f2622969))
|
||||
|
||||
## [0.10.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.10.2...v0.10.3) (2022-06-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **ServerAPI:** add injectCssIntoTab to serverAPI typings ([823a274](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/823a2745f9717ed2d2a5d95e2ef25739bffc18c9))
|
||||
|
||||
## [0.10.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.10.1...v0.10.2) (2022-06-16)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Router:** add NavigateBackOrOpenMenu() ([077334e](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/077334e376fb42283e094f0b57c818c580c6f7ba))
|
||||
|
||||
## [0.10.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.10.0...v0.10.1) (2022-06-16)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Focusable:** add ref prop, fix event types ([f1e20cd](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/f1e20cd0b54622d634202c85cca920323e4df336))
|
||||
|
||||
# [0.10.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.9.1...v0.10.0) (2022-06-10)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **components:** remove HorizontalFocus, add Focusable ([9beab5f](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/9beab5f7e913f2ef2a8a3047046a524d3007c3b8))
|
||||
|
||||
## [0.9.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.9.0...v0.9.1) (2022-06-09)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **SuspensefulImage:** fix export ([dddb703](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/dddb703a2e712bf2e9d7e172a414c63ffd6a1cc9))
|
||||
|
||||
# [0.9.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.8.0...v0.9.0) (2022-06-09)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **custom-components:** add SuspensefulImage ([6324282](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/6324282b480f358a3d5936ab6d08ab239d640997))
|
||||
|
||||
# [0.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.7.2...v0.8.0) (2022-06-09)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **components:** add HorizontalFocus ([4d30efc](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/4d30efc33b5398b91e756695fefa91cc37f83ff1))
|
||||
|
||||
## [0.7.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v0.7.1...v0.7.2) (2022-06-08)
|
||||
|
||||
|
||||
|
||||
686
LICENSE
686
LICENSE
@@ -1,223 +1,398 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
Preamble
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
@@ -227,114 +402,103 @@ impose that choice.
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
That's all there is to it!
|
||||
|
||||
26
README.md
26
README.md
@@ -1 +1,27 @@
|
||||
# Decky Frontend Library
|
||||
|
||||
Library used to develop plugins used for use with [decky-loader](https://github.com/SteamDeckHomebrew/decky-loader).
|
||||
|
||||
## Decky Loader Discord [](https://discord.gg/ZU74G2NJzk)
|
||||
|
||||
Please contact the developers here for questions and support that cannot be addressed via a Github issue.
|
||||
|
||||
## Developers and Contributors
|
||||
|
||||
This library is focused on usage by developers to provide custom React components based on those found in the Steam Deck's React UI.
|
||||
This method allows developers to add UI elements and code without clobbering the existing UI of the deck in order to do so.
|
||||
This library can also theoretically be used to extend existing UI elements of the Steam Deck UI but this has not been tested extensively.
|
||||
|
||||
### Getting Started (Contributors)
|
||||
|
||||
1. Clone the repository to your preferred location
|
||||
2. If you wish to add features such as new UI components, please create a feature branch to PR to the original repo.
|
||||
3. Bug/hotfixes are acceptable on the main branch,
|
||||
|
||||
### Getting Started (Developers)
|
||||
|
||||
If you would like a feature added to decky-frontend-lib, please request it via a Github issue.
|
||||
|
||||
If you want to start making a plugin with decky-frontend-lib, please direct your attention to the [decky-plugin-template](https://github.com/SteamDeckHomebrew/decky-plugin-template) repository.
|
||||
|
||||
This library can be found on [npm](https://www.npmjs.com/package/decky-frontend-lib) and as such you can pull it without a local copy for your project as needed.
|
||||
|
||||
946
package-lock.json
generated
946
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -1,10 +1,11 @@
|
||||
{
|
||||
"name": "decky-frontend-lib",
|
||||
"version": "0.7.2",
|
||||
"version": "3.1.0",
|
||||
"description": "A library for building decky plugins",
|
||||
"main": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"module": "dist/index.js",
|
||||
"sideEffects": false,
|
||||
"scripts": {
|
||||
"build": "shx rm -rf dist && tsc -b",
|
||||
"dev": "tsc -b -w",
|
||||
@@ -53,7 +54,7 @@
|
||||
"import-sort-style-module": "^6.0.0",
|
||||
"jest": "^27.5.1",
|
||||
"prettier-plugin-import-sort": "^0.0.7",
|
||||
"semantic-release": "^19.0.2",
|
||||
"semantic-release": "^19.0.3",
|
||||
"shx": "^0.3.4",
|
||||
"ts-jest": "^27.1.4",
|
||||
"typescript": "^4.6.3"
|
||||
@@ -71,5 +72,8 @@
|
||||
"style": "module",
|
||||
"parser": "typescript"
|
||||
}
|
||||
},
|
||||
"dependencies": {
|
||||
"minimist": "^1.2.6"
|
||||
}
|
||||
}
|
||||
|
||||
41
src/custom-components/SuspensefulImage.tsx
Normal file
41
src/custom-components/SuspensefulImage.tsx
Normal file
@@ -0,0 +1,41 @@
|
||||
import { Spinner } from '../deck-components';
|
||||
import { useEffect } from 'react';
|
||||
import { FC, ImgHTMLAttributes, useState } from 'react';
|
||||
|
||||
interface SuspensefulImageProps extends ImgHTMLAttributes<HTMLImageElement> {
|
||||
suspenseWidth?: string | number;
|
||||
suspenseHeight?: string | number;
|
||||
}
|
||||
|
||||
export const SuspensefulImage: FC<SuspensefulImageProps> = (props) => {
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [error, setError] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
const img = new Image();
|
||||
img.src = props.src || '';
|
||||
img.addEventListener('load', () => {
|
||||
setLoading(false);
|
||||
});
|
||||
img.addEventListener('error', () => {
|
||||
setError(true);
|
||||
});
|
||||
}, []);
|
||||
|
||||
return loading ? (
|
||||
<div
|
||||
style={{
|
||||
width: props.suspenseWidth || props.style?.width,
|
||||
height: props.suspenseHeight || props.style?.height,
|
||||
background: 'rgba(255, 255, 255, 0.2)',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
}}
|
||||
>
|
||||
{error ? 'Missing image' : <Spinner style={{ height: '48px' }} />}
|
||||
</div>
|
||||
) : (
|
||||
<img {...props} />
|
||||
);
|
||||
};
|
||||
1
src/custom-components/index.ts
Normal file
1
src/custom-components/index.ts
Normal file
@@ -0,0 +1 @@
|
||||
export * from './SuspensefulImage';
|
||||
@@ -1,8 +1,9 @@
|
||||
import { FC } from 'react';
|
||||
import { CSSProperties, FC } from 'react';
|
||||
|
||||
import { CommonUIModule } from '../webpack';
|
||||
|
||||
export interface ButtonProps {
|
||||
style: CSSProperties;
|
||||
className?: string;
|
||||
noFocusRing?: boolean;
|
||||
disabled?: boolean;
|
||||
|
||||
@@ -9,5 +9,5 @@ export interface ButtonItemProps extends ItemProps {
|
||||
}
|
||||
|
||||
export const ButtonItem = Object.values(CommonUIModule).find((mod: any) =>
|
||||
mod?.render?.toString()?.includes('childrenContainerWidth:"min"'),
|
||||
mod?.render?.toString()?.includes('"highlightOnFocus","childrenContainerWidth"') || mod?.render?.toString()?.includes('childrenContainerWidth:"min"'),
|
||||
) as FC<ButtonItemProps>;
|
||||
|
||||
28
src/deck-components/Carousel.ts
Normal file
28
src/deck-components/Carousel.ts
Normal file
@@ -0,0 +1,28 @@
|
||||
import { HTMLAttributes, ReactNode, RefAttributes, VFC } from "react";
|
||||
import { findModuleChild } from "../webpack";
|
||||
|
||||
export interface CarouselProps extends HTMLAttributes<HTMLDivElement> {
|
||||
autoFocus?: boolean;
|
||||
enableBumperPaging?: boolean;
|
||||
fnDoesItemTakeFocus?: (...unknown: any[]) => boolean;
|
||||
fnGetColumnWidth?: (...unknown: any[]) => number;
|
||||
fnGetId?: (id: number) => number;
|
||||
fnItemRenderer?: (id: number, ...unknown: any[]) => ReactNode;
|
||||
fnUpdateArrows?: (...unknown: any[]) => any;
|
||||
initialColumn?: number;
|
||||
nHeight?: number;
|
||||
nIndexLeftmost?: number;
|
||||
nItemHeight?: number;
|
||||
nItemMarginX?: number;
|
||||
nNumItems?: number;
|
||||
name?: string;
|
||||
scrollToAlignment?: 'center';
|
||||
}
|
||||
|
||||
export const Carousel = findModuleChild((m) => {
|
||||
if (typeof m !== 'object') return undefined;
|
||||
for (let prop in m) {
|
||||
if (m[prop]?.render?.toString().includes("setFocusedColumn:"))
|
||||
return m[prop];
|
||||
}
|
||||
}) as VFC<CarouselProps & RefAttributes<HTMLDivElement>>;
|
||||
@@ -4,14 +4,14 @@ import { CommonUIModule } from '../webpack';
|
||||
import { ItemProps } from './Item';
|
||||
|
||||
export interface SingleDropdownOption {
|
||||
data: number;
|
||||
label: string;
|
||||
data: any;
|
||||
label: ReactNode;
|
||||
|
||||
options?: never;
|
||||
}
|
||||
|
||||
export interface MultiDropdownOption {
|
||||
label: string;
|
||||
label: ReactNode;
|
||||
options: DropdownOption[];
|
||||
|
||||
data?: never;
|
||||
@@ -21,7 +21,7 @@ export type DropdownOption = SingleDropdownOption | MultiDropdownOption;
|
||||
|
||||
export interface DropdownProps {
|
||||
rgOptions: DropdownOption[];
|
||||
selectedOption: number | null;
|
||||
selectedOption: any;
|
||||
disabled?: boolean;
|
||||
onMenuWillOpen?(showMenu: () => void): void;
|
||||
onMenuOpened?(): void;
|
||||
|
||||
27
src/deck-components/Field.tsx
Normal file
27
src/deck-components/Field.tsx
Normal file
@@ -0,0 +1,27 @@
|
||||
import { FC, HTMLAttributes, ReactNode, RefAttributes } from 'react';
|
||||
import { findModuleChild } from '../webpack';
|
||||
import { FooterLegendProps } from './FooterLegend';
|
||||
|
||||
export interface FieldProps extends HTMLAttributes<HTMLDivElement>, FooterLegendProps {
|
||||
label?: ReactNode;
|
||||
bottomSeparator?: 'standard' | 'thick' | 'none';
|
||||
description?: ReactNode;
|
||||
disabled?: boolean;
|
||||
icon?: ReactNode;
|
||||
inlineWrap?: 'keep-inline' | 'shift-children-below'; // If label is too long it will move shildren below before starting to wrap label
|
||||
childrenLayout?: 'below' | 'inline';
|
||||
childrenContainerWidth?: 'min' | 'max' | 'fixed'; // Does not work with childrenLayout==='below'
|
||||
spacingBetweenLabelAndChild?: 'none'; // This applies only when childrenLayout==='below'
|
||||
padding?: 'none' | 'standard' | 'compact';
|
||||
className?: string;
|
||||
highlightOnFocus?: boolean;
|
||||
indentLevel?: number;
|
||||
verticalAlignment?: 'center' | 'none'; // Alligns inline label with children
|
||||
}
|
||||
|
||||
export const Field = findModuleChild((m) => {
|
||||
if (typeof m !== "object") return undefined;
|
||||
for (let prop in m) {
|
||||
if (m[prop]?.render?.toString().includes('"shift-children-below"')) return m[prop]
|
||||
}
|
||||
}) as FC<FieldProps & RefAttributes<HTMLDivElement>>;
|
||||
18
src/deck-components/FocusRing.ts
Normal file
18
src/deck-components/FocusRing.ts
Normal file
@@ -0,0 +1,18 @@
|
||||
import { ElementType, FC, ReactNode } from "react";
|
||||
import { findModuleChild } from "../webpack";
|
||||
|
||||
export interface FocusRingProps {
|
||||
className?: string,
|
||||
rootClassName?: string,
|
||||
render?: ElementType,
|
||||
children?: ReactNode,
|
||||
NavigationManager?: any
|
||||
}
|
||||
|
||||
export const FocusRing = findModuleChild((m: any) => {
|
||||
if (typeof m !== 'object') return false;
|
||||
for (let prop in m) {
|
||||
if (m[prop]?.toString()?.includes('.GetShowDebugFocusRing())')) return m[prop];
|
||||
}
|
||||
return false;
|
||||
}) as FC<FocusRingProps>;
|
||||
20
src/deck-components/Focusable.tsx
Normal file
20
src/deck-components/Focusable.tsx
Normal file
@@ -0,0 +1,20 @@
|
||||
import { HTMLAttributes, ReactNode, RefAttributes, VFC } from "react";
|
||||
import { findModuleChild } from "../webpack";
|
||||
import { FooterLegendProps } from "./FooterLegend";
|
||||
|
||||
export interface FocusableProps extends HTMLAttributes<HTMLDivElement>, FooterLegendProps {
|
||||
children: ReactNode;
|
||||
"flow-children"?: string;
|
||||
focusClassName?: string;
|
||||
focusWithinClassName?: string;
|
||||
onActivate?: (e: CustomEvent) => void;
|
||||
onCancel?: (e: CustomEvent) => void;
|
||||
}
|
||||
|
||||
export const Focusable = findModuleChild((m) => {
|
||||
if (typeof m !== 'object') return undefined;
|
||||
for (let prop in m) {
|
||||
if (m[prop]?.render?.toString()?.includes('["flow-children","onActivate","onCancel","focusClassName",'))
|
||||
return m[prop];
|
||||
}
|
||||
}) as VFC<FocusableProps & RefAttributes<HTMLDivElement>>;
|
||||
18
src/deck-components/FooterLegend.ts
Normal file
18
src/deck-components/FooterLegend.ts
Normal file
@@ -0,0 +1,18 @@
|
||||
export interface FooterLegendProps {
|
||||
actionDescriptionMap?: unknown;
|
||||
onOKActionDescription?: string;
|
||||
onCancelActionDescription?: string;
|
||||
onSecondaryActionDescription?: string;
|
||||
onOptionsActionDescription?: string;
|
||||
onMenuActionDescription?: string;
|
||||
onButtonDown?: () => void;
|
||||
onButtonUp?: () => void;
|
||||
onOKButton?: () => void;
|
||||
onCancelButton?: () => void;
|
||||
onSecondaryButton?: () => void;
|
||||
onOptionsButton?: () => void;
|
||||
onGamepadDirection?: () => void;
|
||||
onGamepadFocus?: () => void;
|
||||
onGamepadBlur?: () => void;
|
||||
onMenuButton?: () => void;
|
||||
}
|
||||
@@ -5,7 +5,7 @@ export interface ItemProps {
|
||||
description?: string;
|
||||
layout?: 'below' | 'inline';
|
||||
icon?: ReactNode;
|
||||
bottomSeparator?: boolean;
|
||||
bottomSeparator?: 'standard' | 'thick' | 'none';
|
||||
indentLevel?: number;
|
||||
tooltip?: string;
|
||||
}
|
||||
|
||||
@@ -13,17 +13,37 @@ export const showModal: (children: ReactNode, parent?: EventTarget) => void = fi
|
||||
});
|
||||
|
||||
export interface ModalRootProps {
|
||||
onMiddleButton?(): void;
|
||||
onCancel?(): void;
|
||||
closeModal?(): void;
|
||||
onOK?(): void;
|
||||
onEscKeypress?(): void;
|
||||
className?: string;
|
||||
modalClassName?: string;
|
||||
bAllowFullSize?: boolean;
|
||||
bDestructiveWarning?: boolean;
|
||||
bDisableBackgroundDismiss?: boolean;
|
||||
bHideCloseIcon?: boolean;
|
||||
bOKDisabled?: boolean;
|
||||
}
|
||||
|
||||
export const ModalRoot = findModuleChild((m) => {
|
||||
export interface ConfirmModalProps extends ModalRootProps {
|
||||
onMiddleButton?(): void;
|
||||
}
|
||||
|
||||
export const ConfirmModal = findModuleChild((m) => {
|
||||
if (typeof m !== 'object') return undefined;
|
||||
for (let prop in m) {
|
||||
if (!m[prop]?.prototype?.OK && m[prop]?.prototype?.Cancel && m[prop]?.prototype?.render) {
|
||||
return m[prop];
|
||||
}
|
||||
}
|
||||
}) as FC<ModalRootProps>;
|
||||
}) as FC<ConfirmModalProps>;
|
||||
|
||||
export const ModalRoot = findModuleChild((m) => {
|
||||
if (typeof m !== 'object') return undefined;
|
||||
for (let prop in m) {
|
||||
if (m[prop]?.prototype?.OK && m[prop]?.prototype?.Cancel && m[prop]?.prototype?.render) {
|
||||
return m[prop];
|
||||
}
|
||||
}
|
||||
}) as FC<ModalRootProps>;
|
||||
@@ -1,18 +1,44 @@
|
||||
import { VFC } from 'react';
|
||||
import { VFC, ReactNode } from 'react';
|
||||
|
||||
import { findModuleChild } from '../webpack';
|
||||
import { ItemProps } from './Item';
|
||||
|
||||
export interface ProgressBarItem extends ItemProps {
|
||||
export interface ProgressBarItemProps extends ItemProps {
|
||||
indeterminate?: boolean;
|
||||
nTransitionSec?: number;
|
||||
nProgress?: number;
|
||||
focusable?: boolean;
|
||||
}
|
||||
|
||||
export interface ProgressBarProps {
|
||||
indeterminate?: boolean;
|
||||
nTransitionSec?: number;
|
||||
nProgress?: number;
|
||||
focusable?: boolean;
|
||||
}
|
||||
|
||||
export interface ProgressBarWithInfoProps extends ProgressBarItemProps {
|
||||
sTimeRemaining?: ReactNode;
|
||||
sOperationText?: ReactNode;
|
||||
}
|
||||
|
||||
export const ProgressBar = findModuleChild((m) => {
|
||||
if (typeof m !== 'object') return undefined;
|
||||
for (let prop in m) {
|
||||
if (m[prop]?.toString()?.includes('.ProgressBar,"standard"==')) return m[prop];
|
||||
}
|
||||
}) as VFC<ProgressBarProps>;
|
||||
|
||||
export const ProgressBarWithInfo = findModuleChild((m) => {
|
||||
if (typeof m !== 'object') return undefined;
|
||||
for (let prop in m) {
|
||||
if (m[prop]?.toString()?.includes('.ProgressBarFieldStatus},')) return m[prop];
|
||||
}
|
||||
}) as VFC<ProgressBarWithInfoProps>;
|
||||
|
||||
export const ProgressBarItem = findModuleChild((m) => {
|
||||
if (typeof m !== 'object') return undefined;
|
||||
for (let prop in m) {
|
||||
if (m[prop]?.toString()?.includes('"indeterminate","nTransitionSec"')) return m[prop];
|
||||
}
|
||||
}) as VFC<ProgressBarItem>;
|
||||
}) as VFC<ProgressBarItemProps>;
|
||||
|
||||
@@ -17,18 +17,77 @@ export enum QuickAccessTab {
|
||||
Decky,
|
||||
}
|
||||
|
||||
export enum DisplayStatus {
|
||||
Invalid = 0,
|
||||
Launching = 1,
|
||||
Uninstalling = 2,
|
||||
Installing = 3,
|
||||
Running = 4,
|
||||
Validating = 5,
|
||||
Updating = 6,
|
||||
Downloading = 7,
|
||||
Synchronizing = 8,
|
||||
ReadyToInstall = 9,
|
||||
ReadyToPreload = 10,
|
||||
ReadyToLaunch = 11,
|
||||
RegionRestricted = 12,
|
||||
PresaleOnly = 13,
|
||||
InvalidPlatform = 14,
|
||||
PreloadComplete = 16,
|
||||
BorrowerLocked = 17,
|
||||
UpdatePaused = 18,
|
||||
UpdateQueued = 19,
|
||||
UpdateRequired = 20,
|
||||
UpdateDisabled = 21,
|
||||
DownloadPaused = 22,
|
||||
DownloadQueued = 23,
|
||||
DownloadRequired = 24,
|
||||
DownloadDisabled = 25,
|
||||
LicensePending = 26,
|
||||
LicenseExpired = 27,
|
||||
AvailForFree = 28,
|
||||
AvailToBorrow = 29,
|
||||
AvailGuestPass = 30,
|
||||
Purchase = 31,
|
||||
Unavailable = 32,
|
||||
NotLaunchable = 33,
|
||||
CloudError = 34,
|
||||
CloudOutOfDate = 35,
|
||||
Terminating = 36,
|
||||
}
|
||||
|
||||
export type AppOverview = {
|
||||
appid: string
|
||||
display_name: string
|
||||
display_status: DisplayStatus
|
||||
sort_as: string
|
||||
}
|
||||
|
||||
export interface Router {
|
||||
CloseSideMenus(): void;
|
||||
OpenQuickAccessMenu(quickAccessTab: QuickAccessTab): void;
|
||||
OpenQuickAccessMenu(quickAccessTab?: QuickAccessTab): void;
|
||||
GetQuickAccessTab(): QuickAccessTab;
|
||||
Navigate(path: string): void;
|
||||
NavigateBackOrOpenMenu(): void;
|
||||
NavigateToAppProperties(): void
|
||||
NavigateToBugForum(): void
|
||||
NavigateToExternalWeb(url: string): void;
|
||||
NavigateToStore(): void;
|
||||
NavigateToHelp(): void
|
||||
NavigateToInvites(): void
|
||||
NavigateToRunningApp(replace?: boolean): void;
|
||||
NavigateToStorage(): void
|
||||
NavigateToStore(): void
|
||||
NavigateToStoreApp(appId: number | string): void
|
||||
NavigateToStoreFreeToPlay(): void
|
||||
NavigateToStoreManual(): void
|
||||
NavigateToStoreNewReleases(): void
|
||||
NavigateToStoreOnSale(): void
|
||||
ToggleSideMenu(sideMenu: SideMenu): void;
|
||||
CloseSideMenus(): void;
|
||||
OpenSideMenu(sideMenu: SideMenu): void;
|
||||
OpenPowerMenu(unknown?: any): void;
|
||||
get RunningApps(): any;
|
||||
get RunningApps(): AppOverview[];
|
||||
get MainRunningApp(): AppOverview | undefined;
|
||||
}
|
||||
|
||||
export const Router = findModuleChild((m: Module) => {
|
||||
|
||||
@@ -9,7 +9,7 @@ export interface NotchLabel {
|
||||
value?: number;
|
||||
}
|
||||
|
||||
export interface SliderProps extends ItemProps {
|
||||
export interface SliderFieldProps extends ItemProps {
|
||||
value: number;
|
||||
min?: number;
|
||||
max?: number;
|
||||
@@ -27,6 +27,6 @@ export interface SliderProps extends ItemProps {
|
||||
onChange?(value: number): void;
|
||||
}
|
||||
|
||||
export const Slider = Object.values(CommonUIModule).find((mod: any) =>
|
||||
export const SliderField = Object.values(CommonUIModule).find((mod: any) =>
|
||||
mod?.toString()?.includes('SliderField,fallback'),
|
||||
) as FC<SliderProps>;
|
||||
) as FC<SliderFieldProps>;
|
||||
@@ -1,11 +1,12 @@
|
||||
import { ChangeEventHandler, ReactNode, VFC } from 'react';
|
||||
import { ChangeEventHandler, HTMLAttributes, ReactNode, VFC } from 'react';
|
||||
|
||||
import { CommonUIModule, Module } from '../webpack';
|
||||
|
||||
export interface TextFieldProps {
|
||||
export interface TextFieldProps extends HTMLAttributes<HTMLInputElement> {
|
||||
label?: ReactNode;
|
||||
requiredLabel?: ReactNode;
|
||||
description?: ReactNode;
|
||||
disabled?: boolean;
|
||||
bShowCopyAction?: boolean;
|
||||
bShowClearAction?: boolean;
|
||||
bAlwaysShowClearAction?: boolean;
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
import { FC } from 'react';
|
||||
|
||||
import { CommonUIModule } from '../webpack';
|
||||
import { ItemProps } from './Item';
|
||||
|
||||
export interface ToggleProps extends ItemProps {
|
||||
checked: boolean;
|
||||
export interface ToggleProps {
|
||||
value: boolean;
|
||||
disabled?: boolean;
|
||||
onChange?(checked: boolean): void;
|
||||
navRef?: any; // TODO figure out what this is
|
||||
}
|
||||
|
||||
export const Toggle = Object.values(CommonUIModule).find((mod: any) =>
|
||||
mod?.render?.toString()?.includes('ToggleField,fallback'),
|
||||
mod?.render?.toString()?.includes('.ToggleOff)'),
|
||||
) as FC<ToggleProps>;
|
||||
|
||||
14
src/deck-components/ToggleField.tsx
Normal file
14
src/deck-components/ToggleField.tsx
Normal file
@@ -0,0 +1,14 @@
|
||||
import { FC } from 'react';
|
||||
|
||||
import { CommonUIModule } from '../webpack';
|
||||
import { ItemProps } from './Item';
|
||||
|
||||
export interface ToggleFieldProps extends ItemProps {
|
||||
checked: boolean;
|
||||
disabled?: boolean;
|
||||
onChange?(checked: boolean): void;
|
||||
}
|
||||
|
||||
export const ToggleField = Object.values(CommonUIModule).find((mod: any) =>
|
||||
mod?.render?.toString()?.includes('ToggleField,fallback'),
|
||||
) as FC<ToggleFieldProps>;
|
||||
@@ -1,15 +1,21 @@
|
||||
export * from './Button';
|
||||
export * from './ButtonItem';
|
||||
export * from './Carousel';
|
||||
export * from './Dropdown';
|
||||
export * from './Field';
|
||||
export * from './Focusable';
|
||||
export * from './FocusRing';
|
||||
export * from './FooterLegend';
|
||||
export * from './Menu';
|
||||
export * from './Modal';
|
||||
export * from './Panel';
|
||||
export * from './ProgressBar';
|
||||
export * from './Router';
|
||||
export * from './SidebarNavigation';
|
||||
export * from './Slider';
|
||||
export * from './SliderField';
|
||||
export * from './Spinner';
|
||||
export * from './static-classes';
|
||||
export * from './SteamSpinner';
|
||||
export * from './TextField';
|
||||
export * from './Toggle';
|
||||
export * from './ToggleField';
|
||||
|
||||
@@ -63,6 +63,14 @@ type StaticClasses = Record<
|
||||
string
|
||||
>;
|
||||
|
||||
type ScrollClasses = Record<
|
||||
| 'ScrollBoth'
|
||||
| 'ScrollPanel'
|
||||
| 'ScrollX'
|
||||
| 'ScrollY',
|
||||
string
|
||||
>;
|
||||
|
||||
type GamepadDialogClasses = Record<
|
||||
| 'duration-app-launch'
|
||||
| 'GamepadDialogContent'
|
||||
@@ -157,32 +165,151 @@ type QuickAccessControlsClasses = Record<
|
||||
string
|
||||
>;
|
||||
|
||||
export const staticClasses: StaticClasses = findModule((mod) => {
|
||||
if (typeof mod !== 'object') return false;
|
||||
type UpdaterFieldClasses = Record<
|
||||
| "duration-app-launch"
|
||||
| "OOBEUpdateStatusContainer"
|
||||
| "UpdateScreen"
|
||||
| "UpdatePanel"
|
||||
| "CurrentStatus"
|
||||
| "TotalUpdateSize"
|
||||
| "ProgressInfoContainer"
|
||||
| "TimeRemaining"
|
||||
| "BatteryLowWarning"
|
||||
| "fadeInAnimation"
|
||||
| "ProgressStatus"
|
||||
| "UpdateStatusContainer"
|
||||
| "UpdaterFieldStatusSuccess"
|
||||
| "UpdaterFieldStatusApplying"
|
||||
| "TextContainer"
|
||||
| "ApplyingText"
|
||||
| "UpdateBytesRemaining"
|
||||
| "Label"
|
||||
| "Numerator"
|
||||
| "Separator"
|
||||
| "Denominator"
|
||||
| "PatchNotes"
|
||||
| "PostedTime"
|
||||
| "EventDetailTitle"
|
||||
| "EventDetailsSubTitle"
|
||||
| "EventDetailsBody"
|
||||
| "InsufficientBatteryText"
|
||||
| "UnsupportedHardwareWarning"
|
||||
| "Title"
|
||||
| "Text"
|
||||
| "Body"
|
||||
| "ItemFocusAnim-darkerGrey-nocolor"
|
||||
| "ItemFocusAnim-darkerGrey"
|
||||
| "ItemFocusAnim-darkGrey"
|
||||
| "ItemFocusAnim-grey"
|
||||
| "ItemFocusAnimBorder-darkGrey"
|
||||
| "ItemFocusAnim-green"
|
||||
| "focusAnimation"
|
||||
| "hoverAnimation",
|
||||
string
|
||||
>;
|
||||
|
||||
if (mod.TransitionMenuDelay) {
|
||||
return true;
|
||||
}
|
||||
type PlaySectionClasses = Record<
|
||||
| "AchievementCountLabel"
|
||||
| "AchievementProgressRow"
|
||||
| "ActionSection"
|
||||
| "AppButtonsContainer"
|
||||
| "Arrow"
|
||||
| "AvatarAndPersona"
|
||||
| "BreakNarrow"
|
||||
| "BreakShort"
|
||||
| "BreakTall"
|
||||
| "BreakUltraWide"
|
||||
| "BreakWide"
|
||||
| "ClickablePlayBarItem"
|
||||
| "CloudStatusIcon"
|
||||
| "CloudStatusLabel"
|
||||
| "CloudStatusRow"
|
||||
| "CloudSyncProblem"
|
||||
| "CloudSynching"
|
||||
| "ComingSoon"
|
||||
| "Container"
|
||||
| "DetailsProgressBar"
|
||||
| "DetailsProgressContainer"
|
||||
| "DetailsSection"
|
||||
| "DetailsSectionExtra"
|
||||
| "DetailsSectionStatus"
|
||||
| "DotDotDot"
|
||||
| "DownloadPaused"
|
||||
| "DownloadProgressBar"
|
||||
| "Downloading"
|
||||
| "FavoriteButton"
|
||||
| "Favorited"
|
||||
| "GameInfoButton"
|
||||
| "GameStat"
|
||||
| "GameStatIcon"
|
||||
| "GameStatIconForced"
|
||||
| "GameStatRight"
|
||||
| "GameStatsSection"
|
||||
| "GamepadUIBreakNarrow"
|
||||
| "GamepadUIBreakShort"
|
||||
| "GamepadUIBreakWide"
|
||||
| "Glassy"
|
||||
| "HideWhenNarrow"
|
||||
| "Icon"
|
||||
| "Icons"
|
||||
| "InPage"
|
||||
| "InnerContainer"
|
||||
| "InvalidPlatform"
|
||||
| "ItemFocusAnim-darkGrey"
|
||||
| "ItemFocusAnim-darkerGrey"
|
||||
| "ItemFocusAnim-darkerGrey-nocolor"
|
||||
| "ItemFocusAnim-green"
|
||||
| "ItemFocusAnim-grey"
|
||||
| "ItemFocusAnimBorder-darkGrey"
|
||||
| "Label"
|
||||
| "LastPlayed"
|
||||
| "LastPlayedInfo"
|
||||
| "MenuActive"
|
||||
| "MenuButton"
|
||||
| "MiniAchievements"
|
||||
| "OfflineMode"
|
||||
| "OnlyDownloadBar"
|
||||
| "PermanentlyUnavailable"
|
||||
| "PlayBar"
|
||||
| "PlayBarCloudStatusContainer"
|
||||
| "PlayBarDetailLabel"
|
||||
| "PlayBarGameIcon"
|
||||
| "PlayBarGameName"
|
||||
| "PlayBarIconAndGame"
|
||||
| "PlayBarLabel"
|
||||
| "Playtime"
|
||||
| "PlaytimeIcon"
|
||||
| "PlaytimeIconForced"
|
||||
| "PortraitBar"
|
||||
| "Presale"
|
||||
| "RecentlyUpdated"
|
||||
| "RecentlyUpdatedIcon"
|
||||
| "RecentlyUpdatedLink"
|
||||
| "RecentlyUpdatedText"
|
||||
| "RightBreakNarrow"
|
||||
| "RightBreakUltraNarrow"
|
||||
| "RightBreakUltraWide"
|
||||
| "RightBreakWide"
|
||||
| "RightControls"
|
||||
| "Row"
|
||||
| "SharedLibrary"
|
||||
| "StatusAndStats"
|
||||
| "StatusNameContainer"
|
||||
| "StickyHeader"
|
||||
| "StickyHeaderShadow"
|
||||
| "SuperimposedGridItems"
|
||||
| "SyncAnim"
|
||||
| "Visible"
|
||||
| "duration-app-launch"
|
||||
| "favorited"
|
||||
| "focusAnimation"
|
||||
| "hoverAnimation",
|
||||
string
|
||||
>;
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
export const gamepadDialogClasses: GamepadDialogClasses = findModule((mod) => {
|
||||
if (typeof mod !== 'object') return false;
|
||||
|
||||
if (mod.WithFirstRow) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
export const quickAccessControlsClasses: QuickAccessControlsClasses = findModule((mod) => {
|
||||
if (typeof mod !== 'object') return false;
|
||||
|
||||
if (mod.PanelSectionRow) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
export const staticClasses: StaticClasses = findModule((mod) => typeof mod === 'object' && mod.TransitionMenuDelay);
|
||||
export const scrollClasses: ScrollClasses = findModule((mod) => typeof mod === 'object' && mod.ScrollPanel && mod.ScrollY);
|
||||
export const gamepadDialogClasses: GamepadDialogClasses = findModule((mod) => typeof mod === 'object' && mod.WithFirstRow);
|
||||
export const quickAccessControlsClasses: QuickAccessControlsClasses = findModule((mod) => typeof mod === 'object' && mod.PanelSectionRow);
|
||||
export const updaterFieldClasses: UpdaterFieldClasses = findModule((mod) => typeof mod === 'object' && mod.PatchNotes && mod.PostedTime);
|
||||
export const playSectionClasses: PlaySectionClasses = findModule((mod) => typeof mod === 'object' && mod.MenuButton && mod.MenuActive);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// export * from './deck-libs';
|
||||
export * from './custom-components';
|
||||
export * from './deck-components';
|
||||
export * from './plugin';
|
||||
export * from './webpack';
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import type { ComponentType } from 'react';
|
||||
import type { ComponentType, ReactNode } from 'react';
|
||||
import { RouteProps } from 'react-router';
|
||||
|
||||
export interface Plugin {
|
||||
title: JSX.Element;
|
||||
icon: JSX.Element;
|
||||
content: JSX.Element;
|
||||
content?: JSX.Element;
|
||||
onDismount?(): void;
|
||||
}
|
||||
|
||||
@@ -18,19 +18,47 @@ interface ServerResponseError {
|
||||
result: string;
|
||||
}
|
||||
|
||||
type ServerResponse<TRes> = ServerResponseSuccess<TRes> | ServerResponseError;
|
||||
export type ServerResponse<TRes> = ServerResponseSuccess<TRes> | ServerResponseError;
|
||||
|
||||
interface RouterHook {
|
||||
type RoutePatch = (route: RouteProps) => RouteProps;
|
||||
|
||||
export interface RouterHook {
|
||||
addRoute(path: string, component: ComponentType, props?: Omit<RouteProps, 'path' | 'children'>): void;
|
||||
addPatch(path: string, patch: RoutePatch): RoutePatch;
|
||||
removePatch(path: string, patch: RoutePatch): void;
|
||||
removeRoute(path: string): void;
|
||||
}
|
||||
|
||||
export interface ToastData {
|
||||
title: ReactNode;
|
||||
body: ReactNode;
|
||||
onClick?: () => void;
|
||||
logo?: ReactNode;
|
||||
icon?: ReactNode;
|
||||
className?: string;
|
||||
contentClassName?: string;
|
||||
duration?: number
|
||||
critical?: boolean
|
||||
}
|
||||
|
||||
export interface Toaster {
|
||||
toast(toast: ToastData): void;
|
||||
}
|
||||
|
||||
export interface FilePickerRes {
|
||||
path: string;
|
||||
realpath: string;
|
||||
}
|
||||
|
||||
export interface ServerAPI {
|
||||
routerHook: RouterHook;
|
||||
toaster: Toaster;
|
||||
openFilePicker(startPath: string, includeFiles?: boolean, regex?: RegExp): Promise<FilePickerRes>
|
||||
callPluginMethod<TArgs = {}, TRes = {}>(methodName: string, args: TArgs): Promise<ServerResponse<TRes>>;
|
||||
callServerMethod<TArgs = {}, TRes = {}>(methodName: string, args: TArgs): Promise<ServerResponse<TRes>>;
|
||||
fetchNoCors<TRes = {}>(url: string, request: RequestInfo): Promise<ServerResponse<TRes>>;
|
||||
fetchNoCors<TRes = {}>(url: RequestInfo, request?: RequestInit): Promise<ServerResponse<TRes>>;
|
||||
executeInTab(tab: string, runAsync: boolean, code: string): Promise<unknown>;
|
||||
injectCssIntoTab<TRes = string>(tab: string, style: string): Promise<ServerResponse<TRes>>;
|
||||
removeCssFromTab(tab: string, cssId: string): Promise<unknown>;
|
||||
}
|
||||
|
||||
|
||||
91
src/utils.ts
91
src/utils.ts
@@ -1,91 +0,0 @@
|
||||
import * as React from "react";
|
||||
|
||||
// this shouldn't need to be redeclared but it does for some reason
|
||||
|
||||
declare global {
|
||||
interface Window {
|
||||
SP_REACT: typeof React;
|
||||
}
|
||||
}
|
||||
|
||||
export function fakeRenderComponent(fun: Function): any {
|
||||
const hooks = (window.SP_REACT as any).__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentDispatcher.current;
|
||||
|
||||
// TODO: add more hooks
|
||||
|
||||
let oldHooks = {
|
||||
useContext: hooks.useContext,
|
||||
useCallback: hooks.useCallback,
|
||||
useLayoutEffect: hooks.useLayoutEffect,
|
||||
useEffect: hooks.useEffect,
|
||||
useMemo: hooks.useMemo,
|
||||
useRef: hooks.useRef,
|
||||
useState: hooks.useState,
|
||||
}
|
||||
|
||||
hooks.useCallback = (cb: Function) => cb;
|
||||
hooks.useContext = (cb: any) => cb._currentValue;
|
||||
hooks.useLayoutEffect = (_: Function) => {}//cb();
|
||||
hooks.useMemo = (cb: Function, _: any[]) => cb;
|
||||
hooks.useEffect = (_: Function) => {}//cb();
|
||||
hooks.useRef = (val: any) => ({current: val || {}});
|
||||
hooks.useState = (v: any) => {
|
||||
let val = v;
|
||||
|
||||
return [val, (n: any) => val = n];
|
||||
};
|
||||
|
||||
const res = fun(hooks);
|
||||
|
||||
Object.assign(hooks, oldHooks);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
export function beforePatch(obj: any, name: string, fnc: Function): void {
|
||||
const orig = obj[name];
|
||||
obj[name] = function (...args: any[]) {
|
||||
fnc.call(this, args);
|
||||
return orig.call(this, ...args);
|
||||
}
|
||||
Object.assign(obj[name], orig);
|
||||
obj[name].toString = () => orig.toString();
|
||||
obj[name].__deckyOrig = orig;
|
||||
}
|
||||
|
||||
export function afterPatch(obj: any, name: string, fnc: Function): void {
|
||||
const orig = obj[name];
|
||||
obj[name] = function (...args: any[]) {
|
||||
let ret = orig.call(this, ...args);
|
||||
ret = fnc.call(this, args, ret);
|
||||
return ret;
|
||||
}
|
||||
Object.assign(obj[name], orig);
|
||||
obj[name].toString = () => orig.toString();
|
||||
obj[name].__deckyOrig = orig;
|
||||
}
|
||||
|
||||
export function replacePatch(obj: any, name: string, fnc: Function): void {
|
||||
const orig = obj[name];
|
||||
obj[name] = function (...args: any[]) {
|
||||
const ret = fnc.call(this, args);
|
||||
if (ret == 'CALL_ORIGINAL') return orig.call(this, ...args);
|
||||
return ret;
|
||||
};
|
||||
Object.assign(obj[name], orig);
|
||||
obj[name].toString = () => orig.toString();
|
||||
obj[name].__deckyOrig = orig;
|
||||
}
|
||||
|
||||
// TODO allow one method to be patched and unpatched multiple times independently using IDs in a Map or something
|
||||
export function unpatch(obj: any, name: any): void {
|
||||
obj[name] = obj[name].__deckyOrig;
|
||||
}
|
||||
|
||||
export function getReactInstance(o: HTMLElement | Element | Node) {
|
||||
return o[Object.keys(o).find(k => k.startsWith('__reactInternalInstance')) as string]
|
||||
}
|
||||
|
||||
export function joinClassNames(...classes: string[]): string {
|
||||
return classes.join(" ");
|
||||
}
|
||||
10
src/utils/index.ts
Normal file
10
src/utils/index.ts
Normal file
@@ -0,0 +1,10 @@
|
||||
export * from "./patcher";
|
||||
export * from "./react";
|
||||
|
||||
export function joinClassNames(...classes: string[]): string {
|
||||
return classes.join(" ");
|
||||
}
|
||||
|
||||
export function sleep(ms: number) {
|
||||
return new Promise(res => setTimeout(res, ms));
|
||||
}
|
||||
112
src/utils/patcher.ts
Normal file
112
src/utils/patcher.ts
Normal file
@@ -0,0 +1,112 @@
|
||||
// TODO: implement storing patches as an option so we can offer unpatchAll selectively
|
||||
// Return this in a replacePatch to call the original method (can still modify args).
|
||||
export let callOriginal = Symbol("DECKY_CALL_ORIGINAL");
|
||||
|
||||
export interface PatchOptions {
|
||||
singleShot?: boolean
|
||||
}
|
||||
|
||||
type GenericPatchHandler = (args: any[], ret?: any) => any;
|
||||
|
||||
export interface Patch {
|
||||
original: Function;
|
||||
property: string;
|
||||
object: any;
|
||||
patchedFunction: any;
|
||||
hasUnpatched: boolean;
|
||||
handler: GenericPatchHandler;
|
||||
|
||||
unpatch: () => void
|
||||
};
|
||||
|
||||
// let patches = new Set<Patch>();
|
||||
|
||||
export function beforePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
|
||||
const orig = object[property];
|
||||
object[property] = function (...args: any[]) {
|
||||
handler.call(this, args);
|
||||
const ret = patch.original.call(this, ...args);
|
||||
if (options.singleShot) {
|
||||
patch.unpatch();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
const patch = processPatch(object, property, handler, object[property], orig);
|
||||
return patch;
|
||||
}
|
||||
|
||||
export function afterPatch(object: any, property: string, handler: (args: any[], ret: any) => any, options: PatchOptions = {}): Patch {
|
||||
const orig = object[property];
|
||||
object[property] = function (...args: any[]) {
|
||||
let ret = patch.original.call(this, ...args);
|
||||
ret = handler.call(this, args, ret);
|
||||
if (options.singleShot) {
|
||||
patch.unpatch();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
const patch = processPatch(object, property, handler, object[property], orig);
|
||||
return patch;
|
||||
}
|
||||
|
||||
export function replacePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
|
||||
const orig = object[property];
|
||||
object[property] = function (...args: any[]) {
|
||||
const ret = handler.call(this, args);
|
||||
if (ret == callOriginal) return patch.original.call(this, ...args);
|
||||
if (options.singleShot) {
|
||||
patch.unpatch();
|
||||
}
|
||||
return ret;
|
||||
};
|
||||
const patch = processPatch(object, property, handler, object[property], orig);
|
||||
return patch;
|
||||
}
|
||||
|
||||
function processPatch(object: any, property: any, handler: GenericPatchHandler, patchedFunction: any, original: any): Patch {
|
||||
// Assign all props of original function to new one
|
||||
Object.assign(object[property], original);
|
||||
// Allow toString webpack filters to continue to work
|
||||
object[property].toString = () => original.toString();
|
||||
|
||||
// HACK: for compatibility, remove when all plugins are using new patcher
|
||||
Object.defineProperty(object[property], "__deckyOrig", {
|
||||
get: () => patch.original,
|
||||
set: (val: any) => patch.original = val
|
||||
})
|
||||
|
||||
// Build a Patch object of this patch
|
||||
const patch: Patch = {
|
||||
object,
|
||||
property,
|
||||
handler,
|
||||
patchedFunction,
|
||||
original,
|
||||
hasUnpatched: false,
|
||||
unpatch: () => unpatch(patch)
|
||||
};
|
||||
|
||||
object[property].__deckyPatch = patch;
|
||||
|
||||
return patch;
|
||||
}
|
||||
|
||||
function unpatch(patch: Patch): void {
|
||||
const { object, property, handler, patchedFunction, original } = patch;
|
||||
if (patch.hasUnpatched) throw new Error("Function is already unpatched.")
|
||||
let realProp = property;
|
||||
let realObject = object;
|
||||
console.debug("[Patcher] unpatching", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
|
||||
|
||||
// If another patch has been applied to this function after this one, move down until we find the correct patch
|
||||
while (realObject[realProp] && realObject[realProp] !== patchedFunction) {
|
||||
realObject = realObject[realProp].__deckyPatch;
|
||||
realProp = "original";
|
||||
console.debug("[Patcher] moved to next", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
|
||||
}
|
||||
|
||||
realObject[realProp] = realObject[realProp].__deckyPatch.original
|
||||
|
||||
patch.hasUnpatched = true;
|
||||
console.debug("[Patcher] unpatched", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
|
||||
}
|
||||
86
src/utils/react.ts
Normal file
86
src/utils/react.ts
Normal file
@@ -0,0 +1,86 @@
|
||||
import * as React from "react";
|
||||
|
||||
// this shouldn't need to be redeclared but it does for some reason
|
||||
|
||||
declare global {
|
||||
interface Window {
|
||||
SP_REACT: typeof React;
|
||||
}
|
||||
}
|
||||
|
||||
export function fakeRenderComponent(fun: Function): any {
|
||||
const hooks = (window.SP_REACT as any).__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentDispatcher.current;
|
||||
|
||||
// TODO: add more hooks
|
||||
|
||||
let oldHooks = {
|
||||
useContext: hooks.useContext,
|
||||
useCallback: hooks.useCallback,
|
||||
useLayoutEffect: hooks.useLayoutEffect,
|
||||
useEffect: hooks.useEffect,
|
||||
useMemo: hooks.useMemo,
|
||||
useRef: hooks.useRef,
|
||||
useState: hooks.useState,
|
||||
}
|
||||
|
||||
hooks.useCallback = (cb: Function) => cb;
|
||||
hooks.useContext = (cb: any) => cb._currentValue;
|
||||
hooks.useLayoutEffect = (_: Function) => {}//cb();
|
||||
hooks.useMemo = (cb: Function, _: any[]) => cb;
|
||||
hooks.useEffect = (_: Function) => {}//cb();
|
||||
hooks.useRef = (val: any) => ({current: val || {}});
|
||||
hooks.useState = (v: any) => {
|
||||
let val = v;
|
||||
|
||||
return [val, (n: any) => val = n];
|
||||
};
|
||||
|
||||
const res = fun(hooks);
|
||||
|
||||
Object.assign(hooks, oldHooks);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
export function wrapReactType(node: any, prop: any = 'type') {
|
||||
return node[prop] = {...node[prop]};
|
||||
}
|
||||
|
||||
export function wrapReactClass(node: any, prop: any = 'type') {
|
||||
const cls = node[prop];
|
||||
const wrappedCls = class extends cls {};
|
||||
return node[prop] = wrappedCls;
|
||||
}
|
||||
|
||||
export function getReactInstance(o: HTMLElement | Element | Node) {
|
||||
return o[Object.keys(o).find(k => k.startsWith('__reactInternalInstance')) as string]
|
||||
}
|
||||
|
||||
// Based on https://github.com/GooseMod/GooseMod/blob/9ef146515a9e59ed4e25665ed365fd72fc0dcf23/src/util/react.js#L20
|
||||
export interface findInTreeOpts {
|
||||
walkable?: string[],
|
||||
ignore?: string[]
|
||||
}
|
||||
|
||||
export declare type findInTreeFilter = (element: any) => boolean
|
||||
|
||||
export const findInTree = (parent: any, filter: findInTreeFilter, opts: findInTreeOpts): any => {
|
||||
const { walkable = null, ignore = [] } = opts ?? {};
|
||||
|
||||
if (!parent || typeof parent !== 'object') { // Parent is invalid to search through
|
||||
return null;
|
||||
}
|
||||
|
||||
if (filter(parent)) return parent; // Parent matches, just return
|
||||
|
||||
if (Array.isArray(parent)) { // Parent is an array, go through values
|
||||
return parent.map((x) => findInTree(x, filter, opts)).find((x) => x);
|
||||
}
|
||||
|
||||
// Parent is an object, go through values (or option to only use certain keys)
|
||||
return (walkable || Object.keys(parent)).map((x) => !ignore.includes(x) && findInTree(parent[x], filter, opts)).find((x: any) => x);
|
||||
};
|
||||
|
||||
export const findInReactTree = (node: any, filter: findInTreeFilter) => findInTree(node, filter, { // Specialised findInTree for React nodes
|
||||
walkable: [ 'props', 'children', 'child', 'sibling' ]
|
||||
});
|
||||
@@ -1,6 +1,7 @@
|
||||
declare global {
|
||||
interface Window {
|
||||
webpackJsonp: any;
|
||||
webpackChunksteamui: any;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,14 +10,33 @@ export type Module = any;
|
||||
type FilterFn = (module: any) => boolean;
|
||||
type FindFn = (module: any) => any;
|
||||
|
||||
const wpRequire = window.webpackJsonp.push([
|
||||
[],
|
||||
{ get_require: (mod: any, _exports: any, wpRequire: any) => (mod.exports = wpRequire) },
|
||||
[['get_require']],
|
||||
]);
|
||||
export let webpackCache: any = {};
|
||||
let hasWebpack5 = false;
|
||||
|
||||
export const allModules: Module[] = Object.keys(wpRequire.c)
|
||||
.map((x) => wpRequire.c[x].exports)
|
||||
if (window.webpackJsonp && !window.webpackJsonp.deckyShimmed) {
|
||||
// Webpack 4, currently on stable
|
||||
const wpRequire = window.webpackJsonp.push([
|
||||
[],
|
||||
{ get_require: (mod: any, _exports: any, wpRequire: any) => (mod.exports = wpRequire) },
|
||||
[['get_require']],
|
||||
]);
|
||||
|
||||
delete wpRequire.m.get_require;
|
||||
delete wpRequire.c.get_require;
|
||||
webpackCache = wpRequire.c;
|
||||
} else {
|
||||
// Webpack 5, currently on beta
|
||||
hasWebpack5 = true;
|
||||
const id = Math.random();
|
||||
let initReq: any;
|
||||
window.webpackChunksteamui.push([[ id ], {}, (r: any) => { initReq = r }]);
|
||||
for (let i of Object.keys(initReq.m)) {
|
||||
webpackCache[i] = initReq(i)
|
||||
}
|
||||
}
|
||||
|
||||
export const allModules: Module[] = hasWebpack5 ? Object.values(webpackCache).filter((x) => x) : Object.keys(webpackCache)
|
||||
.map((x) => webpackCache[x].exports)
|
||||
.filter((x) => x);
|
||||
|
||||
export const findModule = (filter: FilterFn) => {
|
||||
|
||||
Reference in New Issue
Block a user