fix(patcher): why the hell did i do it that way

This commit is contained in:
AAGaming
2022-06-19 23:14:47 -04:00
parent 32d1303191
commit 2afb7f16bb

View File

@@ -42,7 +42,7 @@ export function fakeRenderComponent(fun: Function): any {
return res;
}
export function beforePatch(obj: any, name: string, fnc: Function): void {
export function beforePatch(obj: any, name: string, fnc: (args: any[]) => any): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
fnc.call(this, args);
@@ -53,7 +53,7 @@ export function beforePatch(obj: any, name: string, fnc: Function): void {
obj[name].__deckyOrig = orig;
}
export function afterPatch(obj: any, name: string, fnc: Function): void {
export function afterPatch(obj: any, name: string, fnc: (args: any[], ret: any) => any): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
let ret = orig.call(this, ...args);
@@ -65,7 +65,7 @@ export function afterPatch(obj: any, name: string, fnc: Function): void {
obj[name].__deckyOrig = orig;
}
export function replacePatch(obj: any, name: string, fnc: Function): void {
export function replacePatch(obj: any, name: string, fnc: (args: any[]) => any): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
const ret = fnc.call(this, args);