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2 Commits
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9b368c5f11 | ||
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e167ef5a13 |
@@ -1,3 +1,10 @@
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# [3.9.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.8.0...v3.9.0) (2022-11-16)
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### Features
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* **Dialog:** add "focusable" button prop ([#51](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/51)) ([e167ef5](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/e167ef5a138a3edc004db2365334f8455c177132))
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# [3.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.7.14...v3.8.0) (2022-11-11)
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# [3.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.7.14...v3.8.0) (2022-11-11)
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@@ -1,6 +1,6 @@
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{
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{
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"name": "decky-frontend-lib",
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"name": "decky-frontend-lib",
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"version": "3.8.0",
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"version": "3.9.0",
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"description": "A library for building decky plugins",
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"description": "A library for building decky plugins",
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"main": "dist/index.js",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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"types": "dist/index.d.ts",
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@@ -9,8 +9,35 @@ export interface DialogCommonProps extends RefAttributes<HTMLDivElement> {
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}
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}
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export interface DialogButtonProps extends DialogCommonProps, FooterLegendProps {
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export interface DialogButtonProps extends DialogCommonProps, FooterLegendProps {
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/**
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* Enables/disables the focus around the button.
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*
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* @note
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* Default value depends on context, so setting it to `false` will enable it.
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*/
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noFocusRing?: boolean;
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noFocusRing?: boolean;
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/**
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* Disables the button - assigned `on*` methods will not be invoked if clicked.
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*
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* @note
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* Depending on where it is, it might still get focus. In such case it can be
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* partially disabled separately.
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*
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* @see focusable.
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*/
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disabled?: boolean;
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disabled?: boolean;
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/**
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* Enables/disables the navigation based focus on button - you won't be able to navigate to
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* it via the gamepad or keyboard.
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*
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* @note
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* If set to `false`, it still can be clicked and **WILL** become focused until navigated away.
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* Depending on the context of where the button is, even a disabled button can focused.
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*/
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focusable?: boolean;
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onClick?(e: MouseEvent): void;
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onClick?(e: MouseEvent): void;
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onPointerDown?(e: PointerEvent): void;
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onPointerDown?(e: PointerEvent): void;
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onPointerUp?(e: PointerEvent): void;
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onPointerUp?(e: PointerEvent): void;
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