mirror of
https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
synced 2026-05-21 18:38:47 +02:00
Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9b368c5f11 | ||
|
|
e167ef5a13 |
@@ -1,3 +1,10 @@
|
||||
# [3.9.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.8.0...v3.9.0) (2022-11-16)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **Dialog:** add "focusable" button prop ([#51](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/51)) ([e167ef5](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/e167ef5a138a3edc004db2365334f8455c177132))
|
||||
|
||||
# [3.8.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.7.14...v3.8.0) (2022-11-11)
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "decky-frontend-lib",
|
||||
"version": "3.8.0",
|
||||
"version": "3.9.0",
|
||||
"description": "A library for building decky plugins",
|
||||
"main": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
|
||||
@@ -9,8 +9,35 @@ export interface DialogCommonProps extends RefAttributes<HTMLDivElement> {
|
||||
}
|
||||
|
||||
export interface DialogButtonProps extends DialogCommonProps, FooterLegendProps {
|
||||
/**
|
||||
* Enables/disables the focus around the button.
|
||||
*
|
||||
* @note
|
||||
* Default value depends on context, so setting it to `false` will enable it.
|
||||
*/
|
||||
noFocusRing?: boolean;
|
||||
|
||||
/**
|
||||
* Disables the button - assigned `on*` methods will not be invoked if clicked.
|
||||
*
|
||||
* @note
|
||||
* Depending on where it is, it might still get focus. In such case it can be
|
||||
* partially disabled separately.
|
||||
*
|
||||
* @see focusable.
|
||||
*/
|
||||
disabled?: boolean;
|
||||
|
||||
/**
|
||||
* Enables/disables the navigation based focus on button - you won't be able to navigate to
|
||||
* it via the gamepad or keyboard.
|
||||
*
|
||||
* @note
|
||||
* If set to `false`, it still can be clicked and **WILL** become focused until navigated away.
|
||||
* Depending on the context of where the button is, even a disabled button can focused.
|
||||
*/
|
||||
focusable?: boolean;
|
||||
|
||||
onClick?(e: MouseEvent): void;
|
||||
onPointerDown?(e: PointerEvent): void;
|
||||
onPointerUp?(e: PointerEvent): void;
|
||||
|
||||
Reference in New Issue
Block a user