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85
CHANGELOG.md
85
CHANGELOG.md
@@ -1,3 +1,88 @@
|
||||
## [3.20.6](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.5...v3.20.6) (2023-04-29)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **QuickAccessTab:** set decky tab ID to 999 ([5d5cb31](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/5d5cb31638070deae9970a93c587b447d5e56559))
|
||||
|
||||
## [3.20.5](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.4...v3.20.5) (2023-04-04)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* reorderable list no longer toggles on backout ([7e1182a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7e1182a83f7fafbec6fe115a72f8b64b71c119a4))
|
||||
|
||||
## [3.20.4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.3...v3.20.4) (2023-04-04)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **SteamSpinner:** oh apparently the class was moved outside the component for some reason?????? ([b8ddf3d](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b8ddf3d927401d04c0fde8ebc8960639369b8ad3))
|
||||
|
||||
## [3.20.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.2...v3.20.3) (2023-04-04)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **SteamSpinner:** fix the fix ([79d229b](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/79d229be50d26e2510af0ea16cdf6644371a5967))
|
||||
|
||||
## [3.20.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.1...v3.20.2) (2023-04-04)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **SteamSpinner:** dont error on latest desktop beta ([19819b7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/19819b7a5bc9434fa802f4e8dca4f4cb6921df07))
|
||||
|
||||
## [3.20.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.0...v3.20.1) (2023-04-03)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **useQuickAccessVisible:** make it work again ([7dacb23](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7dacb23e8be7b1f076cdd0869a4e3a3902b07ec5))
|
||||
|
||||
# [3.20.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.19.2...v3.20.0) (2023-04-03)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Field:** remove style ([53faf55](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/53faf55df1484204e276cd21a32703c2d7809332))
|
||||
* fixed missing export ([b480d39](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b480d397c4251f42c1f24ff5e74322d22e313f05))
|
||||
* list didn't update on prop change ([b146eab](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b146eab8d7e1338afa54a168a2fd895e716c2bb2))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* added doc comments ([dfcb3be](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/dfcb3bec19900e099ae3766771e120dbd4f229f5))
|
||||
* added reorderable list and updated fieldProps ([3c171cf](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/3c171cfb8ff18ed02eeb569a183c9d43fd0b4f57))
|
||||
* changed ReorderableList to working version ([5b166d6](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/5b166d6db879200b049e872cba327957ba5fb705))
|
||||
* made requested changes and ran prettier ([b1b2f4f](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b1b2f4fa2da755efd65b82b15b52196f89fb09c0))
|
||||
* refactoring mostly complete ([cea315a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/cea315a52c285b31ad4e5d0a03104c674ae4f7f5))
|
||||
* reorderable list now saves on backout ([b1591f8](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b1591f86bbd36e160818626760e0717ee50878e0))
|
||||
* **ReorderableList:** add animations, clean up ([26fae13](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/26fae13c8ebd3f11f134c3bc0edfc971afd42fff))
|
||||
* support for non-interactable reordering ([dbd01b1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/dbd01b11cafe9b102cc371b9812f99aec718d106))
|
||||
* support for user specified icon ([47a6fdd](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/47a6fddc89b8f9110252c5e19a6e95152c367dbf))
|
||||
|
||||
## [3.19.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.19.1...v3.19.2) (2023-03-07)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Item:** add highlightOnFocus prop ([c53f87b](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/c53f87b4a9273b377853bfff1d27474ebd6e564a))
|
||||
|
||||
## [3.19.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.19.0...v3.19.1) (2023-02-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* refactoring to fix for feb 22 2023 beta ([0b6dc24](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/0b6dc24c0da2d7644e185425e975787657f8bba1))
|
||||
|
||||
# [3.19.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.18.11...v3.19.0) (2023-02-22)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* added reorderable list and updated fieldProps ([#57](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/57)) ([5a074b5](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/5a074b5bb68c675c484a7b693f67a67488be9bcf))
|
||||
|
||||
## [3.18.11](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.18.10...v3.18.11) (2023-02-18)
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "decky-frontend-lib",
|
||||
"version": "3.18.11",
|
||||
"version": "3.20.6",
|
||||
"description": "A library for building decky plugins",
|
||||
"main": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
|
||||
3113
pnpm-lock.yaml
generated
3113
pnpm-lock.yaml
generated
File diff suppressed because it is too large
Load Diff
183
src/custom-components/ReorderableList.tsx
Normal file
183
src/custom-components/ReorderableList.tsx
Normal file
@@ -0,0 +1,183 @@
|
||||
import { Fragment, JSXElementConstructor, ReactElement, useEffect, useState } from 'react';
|
||||
|
||||
import { Field, FieldProps, Focusable, GamepadButton } from '../deck-components';
|
||||
|
||||
/**
|
||||
* A ReorderableList entry of type <T>.
|
||||
* @param label The name of this entry in the list.
|
||||
* @param data Optional data to connect to this entry.
|
||||
* @param position The position of this entry in the list.
|
||||
*/
|
||||
export type ReorderableEntry<T> = {
|
||||
label: string;
|
||||
data?: T;
|
||||
position: number;
|
||||
};
|
||||
|
||||
/**
|
||||
* Properties for a ReorderableList component of type <T>.
|
||||
*
|
||||
* @param animate If the list should animate. @default true
|
||||
*/
|
||||
export type ReorderableListProps<T> = {
|
||||
entries: ReorderableEntry<T>[];
|
||||
onSave: (entries: ReorderableEntry<T>[]) => void;
|
||||
interactables?: JSXElementConstructor<{ entry: ReorderableEntry<T> }>;
|
||||
fieldProps?: FieldProps;
|
||||
animate?: boolean;
|
||||
};
|
||||
|
||||
/**
|
||||
* A component for creating reorderable lists.
|
||||
*
|
||||
* See an example implementation {@linkplain https://github.com/Tormak9970/Component-Testing-Plugin/blob/main/src/testing-window/ReorderableListTest.tsx here}.
|
||||
*/
|
||||
export function ReorderableList<T>(props: ReorderableListProps<T>) {
|
||||
if (props.animate === undefined) props.animate = true;
|
||||
const [entryList, setEntryList] = useState<ReorderableEntry<T>[]>(
|
||||
props.entries.sort((a: ReorderableEntry<T>, b: ReorderableEntry<T>) => a.position - b.position),
|
||||
);
|
||||
const [reorderEnabled, setReorderEnabled] = useState<boolean>(false);
|
||||
|
||||
useEffect(() => {
|
||||
setEntryList(props.entries.sort((a: ReorderableEntry<T>, b: ReorderableEntry<T>) => a.position - b.position));
|
||||
}, [props.entries]);
|
||||
|
||||
function toggleReorderEnabled(): void {
|
||||
let newReorderValue = !reorderEnabled;
|
||||
setReorderEnabled(newReorderValue);
|
||||
|
||||
if (!newReorderValue) {
|
||||
props.onSave(entryList);
|
||||
}
|
||||
}
|
||||
|
||||
function saveOnBackout(e: Event) {
|
||||
const event = e as CustomEvent;
|
||||
if (event.detail.button == GamepadButton.CANCEL && reorderEnabled) {
|
||||
setReorderEnabled(!reorderEnabled);
|
||||
props.onSave(entryList);
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<Fragment>
|
||||
<div
|
||||
style={{
|
||||
width: 'inherit',
|
||||
height: 'inherit',
|
||||
flex: '1 1 1px',
|
||||
scrollPadding: '48px 0px',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
justifyContent: 'flex-start',
|
||||
alignContent: 'stretch',
|
||||
}}
|
||||
>
|
||||
<Focusable
|
||||
onSecondaryButton={toggleReorderEnabled}
|
||||
onSecondaryActionDescription={reorderEnabled ? 'Save Order' : 'Reorder'}
|
||||
onClick={toggleReorderEnabled}
|
||||
onButtonDown={saveOnBackout}
|
||||
>
|
||||
{entryList.map((entry: ReorderableEntry<T>) => (
|
||||
<ReorderableItem
|
||||
animate={props.animate!}
|
||||
listData={entryList}
|
||||
entryData={entry}
|
||||
reorderEntryFunc={setEntryList}
|
||||
reorderEnabled={reorderEnabled}
|
||||
fieldProps={props.fieldProps}
|
||||
>
|
||||
{props.interactables ? <props.interactables entry={entry} /> : null}
|
||||
</ReorderableItem>
|
||||
))}
|
||||
</Focusable>
|
||||
</div>
|
||||
</Fragment>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Properties for a ReorderableItem component of type <T>
|
||||
*/
|
||||
export type ReorderableListEntryProps<T> = {
|
||||
fieldProps?: FieldProps;
|
||||
listData: ReorderableEntry<T>[];
|
||||
entryData: ReorderableEntry<T>;
|
||||
reorderEntryFunc: CallableFunction;
|
||||
reorderEnabled: boolean;
|
||||
animate: boolean;
|
||||
children: ReactElement | null;
|
||||
};
|
||||
|
||||
function ReorderableItem<T>(props: ReorderableListEntryProps<T>) {
|
||||
const [isSelected, _setIsSelected] = useState<boolean>(false);
|
||||
const [isSelectedLastFrame, setIsSelectedLastFrame] = useState<boolean>(false);
|
||||
const listEntries = props.listData;
|
||||
|
||||
function onReorder(e: Event): void {
|
||||
if (!props.reorderEnabled) return;
|
||||
|
||||
const event = e as CustomEvent;
|
||||
const currentIdx = listEntries.findIndex((entryData: ReorderableEntry<T>) => entryData === props.entryData);
|
||||
const currentIdxValue = listEntries[currentIdx];
|
||||
if (currentIdx < 0) return;
|
||||
|
||||
let targetPosition: number = -1;
|
||||
if (event.detail.button == GamepadButton.DIR_DOWN) {
|
||||
targetPosition = currentIdxValue.position + 1;
|
||||
} else if (event.detail.button == GamepadButton.DIR_UP) {
|
||||
targetPosition = currentIdxValue.position - 1;
|
||||
}
|
||||
|
||||
if (targetPosition >= listEntries.length || targetPosition < 0) return;
|
||||
|
||||
let otherToUpdate = listEntries.find((entryData: ReorderableEntry<T>) => entryData.position === targetPosition);
|
||||
if (!otherToUpdate) return;
|
||||
|
||||
let currentPosition = currentIdxValue.position;
|
||||
|
||||
currentIdxValue.position = otherToUpdate.position;
|
||||
otherToUpdate.position = currentPosition;
|
||||
|
||||
props.reorderEntryFunc(
|
||||
[...listEntries].sort((a: ReorderableEntry<T>, b: ReorderableEntry<T>) => a.position - b.position),
|
||||
);
|
||||
}
|
||||
|
||||
async function setIsSelected(val: boolean) {
|
||||
_setIsSelected(val);
|
||||
// Wait 3 frames, then set. I have no idea why, but if you dont wait long enough it doesn't work.
|
||||
for (let i = 0; i < 3; i++) await new Promise((res) => requestAnimationFrame(res));
|
||||
setIsSelectedLastFrame(val);
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
style={
|
||||
props.animate
|
||||
? {
|
||||
transition:
|
||||
isSelected || isSelectedLastFrame
|
||||
? ''
|
||||
: 'transform 0.3s cubic-bezier(0.25, 1, 0.5, 1), opacity 0.3s cubic-bezier(0.25, 1, 0.5, 1)', // easeOutQuart https://easings.net/#easeOutQuart
|
||||
transform: !props.reorderEnabled || isSelected ? 'scale(1)' : 'scale(0.9)',
|
||||
opacity: !props.reorderEnabled || isSelected ? 1 : 0.7,
|
||||
}
|
||||
: {}
|
||||
}
|
||||
>
|
||||
<Field
|
||||
label={props.entryData.label}
|
||||
{...props.fieldProps}
|
||||
focusable={!props.children}
|
||||
onButtonDown={onReorder}
|
||||
onGamepadBlur={() => setIsSelected(false)}
|
||||
onGamepadFocus={() => setIsSelected(true)}
|
||||
>
|
||||
<Focusable style={{ display: 'flex', width: '100%', position: 'relative' }}>{props.children}</Focusable>
|
||||
</Field>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,2 +1,3 @@
|
||||
export * from './SuspensefulImage';
|
||||
export * from './ColorPickerModal';
|
||||
export * from './ReorderableList';
|
||||
|
||||
@@ -1,18 +1,9 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
declare global {
|
||||
var FocusNavController: any;
|
||||
}
|
||||
import { getGamepadNavigationTrees } from '../utils';
|
||||
|
||||
function getQuickAccessWindow(): Window | null {
|
||||
try {
|
||||
const context = FocusNavController?.m_ActiveContext || FocusNavController?.m_LastActiveContext;
|
||||
const navTrees = context?.m_rgGamepadNavigationTrees || FocusNavController?.m_rgGamepadNavigationTrees;
|
||||
return navTrees?.find((tree: any) => tree?.id === "QuickAccess-NA")?.m_Root?.m_element?.ownerDocument.defaultView ?? null;
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
return null;
|
||||
}
|
||||
const navTrees = getGamepadNavigationTrees();
|
||||
return navTrees.find((tree: any) => tree?.id === 'QuickAccess-NA')?.m_Root?.m_element?.ownerDocument.defaultView ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -7,9 +7,10 @@ export interface ButtonItemProps extends ItemProps {
|
||||
onClick?(e: MouseEvent): void;
|
||||
disabled?: boolean;
|
||||
}
|
||||
|
||||
export const ButtonItem = Object.values(CommonUIModule).find(
|
||||
(mod: any) =>
|
||||
mod?.render?.toString()?.includes('"highlightOnFocus","childrenContainerWidth"') ||
|
||||
mod?.render?.toString()?.includes('childrenContainerWidth:"min"'),
|
||||
) as FC<ButtonItemProps>;
|
||||
export const ButtonItem =
|
||||
CommonUIModule.ButtonField ||
|
||||
(Object.values(CommonUIModule).find(
|
||||
(mod: any) =>
|
||||
mod?.render?.toString()?.includes('"highlightOnFocus","childrenContainerWidth"') ||
|
||||
mod?.render?.toString()?.includes('childrenContainerWidth:"min"'),
|
||||
) as FC<ButtonItemProps>);
|
||||
|
||||
@@ -8,4 +8,5 @@ export interface ItemProps {
|
||||
bottomSeparator?: 'standard' | 'thick' | 'none';
|
||||
indentLevel?: number;
|
||||
tooltip?: string;
|
||||
highlightOnFocus?: boolean;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ import { findModuleChild } from '../webpack';
|
||||
export interface PanelSectionProps {
|
||||
title?: string;
|
||||
spinner?: boolean;
|
||||
children?: ReactNode
|
||||
children?: ReactNode;
|
||||
}
|
||||
|
||||
const [panelSection, mod] = findModuleChild((mod: any) => {
|
||||
@@ -20,9 +20,9 @@ const [panelSection, mod] = findModuleChild((mod: any) => {
|
||||
export const PanelSection = panelSection as FC<PanelSectionProps>;
|
||||
|
||||
export interface PanelSectionRowProps {
|
||||
children?: ReactNode
|
||||
children?: ReactNode;
|
||||
}
|
||||
|
||||
export const PanelSectionRow = Object.values(mod).filter(
|
||||
(exp: any) => !exp?.toString()?.includes('.PanelSection'),
|
||||
)[0] as FC<PanelSectionRowProps>;
|
||||
// New as of Feb 22 2023 Beta || Old
|
||||
export const PanelSectionRow =
|
||||
mod.PanelSectionRow ||
|
||||
(Object.values(mod).filter((exp: any) => !exp?.toString()?.includes('.PanelSection'))[0] as FC<PanelSectionRowProps>);
|
||||
|
||||
@@ -15,7 +15,8 @@ export enum QuickAccessTab {
|
||||
Settings,
|
||||
Perf,
|
||||
Help,
|
||||
Decky,
|
||||
Music,
|
||||
Decky = 999,
|
||||
}
|
||||
|
||||
export enum DisplayStatus {
|
||||
@@ -77,7 +78,6 @@ export interface WindowRouter {
|
||||
NavigateToChat(): void;
|
||||
NavigateToSteamWeb(url: string): void;
|
||||
NavigateBack(): void;
|
||||
NavigateToWebRoute(unknown?: any, unknown2?: any): void;
|
||||
}
|
||||
|
||||
export interface WindowStore {
|
||||
@@ -118,7 +118,6 @@ export interface Navigation {
|
||||
NavigateToLibraryTab(): void;
|
||||
NavigateToLayoutPreview(e: unknown): void;
|
||||
NavigateToSteamWeb(url: string): void;
|
||||
NavigateToWebRoute(unknown?: any, unknown2?: any): void;
|
||||
OpenSideMenu(sideMenu: SideMenu): void;
|
||||
OpenQuickAccessMenu(quickAccessTab?: QuickAccessTab): void;
|
||||
OpenMainMenu(): void;
|
||||
@@ -154,33 +153,30 @@ try {
|
||||
}
|
||||
}
|
||||
const newNavigation = {
|
||||
Navigate: Router.Navigate.bind(Router),
|
||||
NavigateBack: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateBack.bind(
|
||||
Navigate: Router.Navigate?.bind(Router),
|
||||
NavigateBack: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateBack?.bind(
|
||||
Router.WindowStore.GamepadUIMainWindowInstance,
|
||||
),
|
||||
NavigateToAppProperties: InternalNavigators?.AppProperties || Router.NavigateToAppProperties.bind(Router),
|
||||
NavigateToExternalWeb: InternalNavigators?.ExternalWeb || Router.NavigateToExternalWeb.bind(Router),
|
||||
NavigateToInvites: InternalNavigators?.Invites || Router.NavigateToInvites.bind(Router),
|
||||
NavigateToChat: Router.NavigateToChat.bind(Router),
|
||||
NavigateToLibraryTab: InternalNavigators?.LibraryTab || Router.NavigateToLibraryTab.bind(Router),
|
||||
NavigateToLayoutPreview: Router.NavigateToLayoutPreview.bind(Router),
|
||||
NavigateToSteamWeb: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToSteamWeb.bind(
|
||||
NavigateToAppProperties: InternalNavigators?.AppProperties || Router.NavigateToAppProperties?.bind(Router),
|
||||
NavigateToExternalWeb: InternalNavigators?.ExternalWeb || Router.NavigateToExternalWeb?.bind(Router),
|
||||
NavigateToInvites: InternalNavigators?.Invites || Router.NavigateToInvites?.bind(Router),
|
||||
NavigateToChat: Router.NavigateToChat?.bind(Router),
|
||||
NavigateToLibraryTab: InternalNavigators?.LibraryTab || Router.NavigateToLibraryTab?.bind(Router),
|
||||
NavigateToLayoutPreview: Router.NavigateToLayoutPreview?.bind(Router),
|
||||
NavigateToSteamWeb: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToSteamWeb?.bind(
|
||||
Router.WindowStore.GamepadUIMainWindowInstance,
|
||||
),
|
||||
NavigateToWebRoute: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToWebRoute.bind(
|
||||
Router.WindowStore.GamepadUIMainWindowInstance,
|
||||
),
|
||||
OpenSideMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenSideMenu.bind(
|
||||
OpenSideMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenSideMenu?.bind(
|
||||
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
|
||||
),
|
||||
OpenQuickAccessMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenQuickAccessMenu.bind(
|
||||
OpenQuickAccessMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenQuickAccessMenu?.bind(
|
||||
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
|
||||
),
|
||||
OpenMainMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenMainMenu.bind(
|
||||
OpenMainMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenMainMenu?.bind(
|
||||
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
|
||||
),
|
||||
CloseSideMenus: Router.CloseSideMenus.bind(Router),
|
||||
OpenPowerMenu: Router.OpenPowerMenu.bind(Router),
|
||||
CloseSideMenus: Router.CloseSideMenus?.bind(Router),
|
||||
OpenPowerMenu: Router.OpenPowerMenu?.bind(Router),
|
||||
} as Navigation;
|
||||
|
||||
Object.assign(Navigation, newNavigation);
|
||||
|
||||
@@ -16,7 +16,7 @@ export interface SidebarNavigationPage {
|
||||
|
||||
export interface SidebarNavigationProps {
|
||||
title?: string;
|
||||
pages: SidebarNavigationPage[];
|
||||
pages: (SidebarNavigationPage | 'separator')[];
|
||||
showTitle?: boolean;
|
||||
disableRouteReporting?: boolean;
|
||||
page?: string;
|
||||
|
||||
@@ -5,7 +5,9 @@ import { findModuleChild } from '../webpack';
|
||||
export const SteamSpinner = findModuleChild((m) => {
|
||||
if (typeof m !== 'object') return undefined;
|
||||
for (let prop in m) {
|
||||
if (m[prop]?.toString()?.includes('Steam Spinner') && m[prop].toString().includes('PreloadThrobber'))
|
||||
if (
|
||||
m[prop]?.toString?.()?.includes('Steam Spinner') && m[prop]?.toString?.()?.includes('src')
|
||||
)
|
||||
return m[prop];
|
||||
}
|
||||
}) as FC<SVGAttributes<SVGElement>>;
|
||||
|
||||
@@ -26,55 +26,56 @@ export * from './Toggle';
|
||||
export * from './ToggleField';
|
||||
export * from './SteamClient';
|
||||
|
||||
import { SteamClient, SteamAppOverview, LogoPosition } from './SteamClient';
|
||||
import { AppDetails, LogoPosition, SteamAppOverview, SteamClient } from './SteamClient';
|
||||
|
||||
declare global {
|
||||
var SteamClient: SteamClient;
|
||||
var SteamClient: SteamClient;
|
||||
|
||||
interface Window {
|
||||
LocalizationManager: {
|
||||
m_mapTokens: Map<string, string>;
|
||||
m_mapFallbackTokens: Map<string, string>;
|
||||
m_rgLocalesToUse: string[];
|
||||
interface Window {
|
||||
LocalizationManager: {
|
||||
m_mapTokens: Map<string, string>;
|
||||
m_mapFallbackTokens: Map<string, string>;
|
||||
m_rgLocalesToUse: string[];
|
||||
};
|
||||
App: {
|
||||
m_CurrentUser: {
|
||||
bIsLimited: boolean;
|
||||
bIsOfflineMode: boolean;
|
||||
bSupportAlertActive: boolean;
|
||||
bCanInviteFriends: boolean;
|
||||
NotificationCounts: {
|
||||
comments: number;
|
||||
inventory_items: number;
|
||||
invites: number;
|
||||
gifts: number;
|
||||
offline_messages: number;
|
||||
trade_offers: number;
|
||||
async_game_updates: number;
|
||||
moderator_messages: number;
|
||||
help_request_replies: number;
|
||||
};
|
||||
App: {
|
||||
m_CurrentUser: {
|
||||
bIsLimited: boolean;
|
||||
bIsOfflineMode: boolean;
|
||||
bSupportAlertActive: boolean;
|
||||
bCanInviteFriends: boolean;
|
||||
NotificationCounts: {
|
||||
comments: number;
|
||||
inventory_items: number;
|
||||
invites: number;
|
||||
gifts: number;
|
||||
offline_messages: number;
|
||||
trade_offers: number;
|
||||
async_game_updates: number;
|
||||
moderator_messages: number;
|
||||
help_request_replies: number;
|
||||
};
|
||||
strAccountBalance: string;
|
||||
strAccountName: string;
|
||||
strSteamID: string;
|
||||
};
|
||||
};
|
||||
appStore: {
|
||||
GetAppOverviewByAppID: (appId: number) => SteamAppOverview | null;
|
||||
GetCustomVerticalCapsuleURLs: (app: SteamAppOverview) => string[];
|
||||
GetCustomLandcapeImageURLs: (app: SteamAppOverview) => string[];
|
||||
GetCustomHeroImageURLs: (app: SteamAppOverview) => string[];
|
||||
GetCustomLogoImageURLs: (app: SteamAppOverview) => string[];
|
||||
GetLandscapeImageURLForApp: (app: SteamAppOverview) => string;
|
||||
GetVerticalCapsuleURLForApp: (app: SteamAppOverview) => string;
|
||||
GetCachedLandscapeImageURLForApp: (app: SteamAppOverview) => string;
|
||||
GetCachedVerticalImageURLForApp: (app: SteamAppOverview) => string;
|
||||
GetPregeneratedVerticalCapsuleForApp: (app: SteamAppOverview) => string;
|
||||
GetIconURLForApp: (app: SteamAppOverview) => string;
|
||||
};
|
||||
appDetailsStore: {
|
||||
GetCustomLogoPosition: (app: SteamAppOverview) => LogoPosition | null;
|
||||
SaveCustomLogoPosition: (app: SteamAppOverview, logoPositions: LogoPosition) => any;
|
||||
}
|
||||
}
|
||||
strAccountBalance: string;
|
||||
strAccountName: string;
|
||||
strSteamID: string;
|
||||
};
|
||||
};
|
||||
appStore: {
|
||||
GetAppOverviewByAppID: (appId: number) => SteamAppOverview | null;
|
||||
GetCustomVerticalCapsuleURLs: (app: SteamAppOverview) => string[];
|
||||
GetCustomLandcapeImageURLs: (app: SteamAppOverview) => string[];
|
||||
GetCustomHeroImageURLs: (app: SteamAppOverview) => string[];
|
||||
GetCustomLogoImageURLs: (app: SteamAppOverview) => string[];
|
||||
GetLandscapeImageURLForApp: (app: SteamAppOverview) => string;
|
||||
GetVerticalCapsuleURLForApp: (app: SteamAppOverview) => string;
|
||||
GetCachedLandscapeImageURLForApp: (app: SteamAppOverview) => string;
|
||||
GetCachedVerticalImageURLForApp: (app: SteamAppOverview) => string;
|
||||
GetPregeneratedVerticalCapsuleForApp: (app: SteamAppOverview) => string;
|
||||
GetIconURLForApp: (app: SteamAppOverview) => string;
|
||||
};
|
||||
appDetailsStore: {
|
||||
GetAppDetails: (appId: number) => AppDetails | null;
|
||||
GetCustomLogoPosition: (app: SteamAppOverview) => LogoPosition | null;
|
||||
SaveCustomLogoPosition: (app: SteamAppOverview, logoPositions: LogoPosition) => any;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
export * from './patcher';
|
||||
export * from './react';
|
||||
|
||||
declare global {
|
||||
var FocusNavController: any;
|
||||
var GamepadNavTree: any;
|
||||
}
|
||||
|
||||
export function joinClassNames(...classes: string[]): string {
|
||||
return classes.join(' ');
|
||||
}
|
||||
@@ -16,7 +21,22 @@ export function findSP(): Window {
|
||||
// old (SP as host)
|
||||
if (document.title == 'SP') return window;
|
||||
// new (SP as popup)
|
||||
const context = FocusNavController.m_ActiveContext || FocusNavController.m_LastActiveContext;
|
||||
return context.m_rgGamepadNavigationTrees.find((x: any) => x.m_ID == 'root_1_').Root
|
||||
.Element.ownerDocument.defaultView;
|
||||
const navTrees = getGamepadNavigationTrees();
|
||||
return navTrees.find((x: any) => x.m_ID == 'root_1_').Root.Element.ownerDocument.defaultView;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the correct FocusNavController, as the Feb 22 2023 beta has two for some reason.
|
||||
*/
|
||||
export function getFocusNavController(): any {
|
||||
return window.GamepadNavTree?.m_context?.m_controller || window.FocusNavController;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the gamepad navigation trees as Valve seems to be moving them.
|
||||
*/
|
||||
export function getGamepadNavigationTrees(): any {
|
||||
const focusNav = getFocusNavController();
|
||||
const context = focusNav.m_ActiveContext || focusNav.m_LastActiveContext;
|
||||
return context.m_rgGamepadNavigationTrees;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user