Files
decky-frontend-lib/src/utils/patcher.ts
AAGaming 076d9eb5e8 feat(patcher): rewrite to support multiple patches
BREAKING CHANGE: All usage of *Patch functions must now store the result and call .unpatch()
unpatch() has been removed.
2022-09-04 13:29:36 -04:00

112 lines
4.1 KiB
TypeScript

// TODO: implement storing patches as an option so we can offer unpatchAll selectively
// Return this in a replacePatch to call the original method (can still modify args).
export let callOriginal = Symbol("DECKY_CALL_ORIGINAL");
export interface PatchOptions {
singleShot?: boolean
}
type GenericPatchHandler = (args: any[], ret?: any) => any;
export interface Patch {
original: Function;
property: string;
object: any;
patchedFunction: any;
hasUnpatched: boolean;
handler: GenericPatchHandler;
unpatch: () => void
};
// let patches = new Set<Patch>();
export function beforePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
const orig = object[property];
object[property] = function (...args: any[]) {
handler.call(this, args);
const ret = patch.original.call(this, ...args);
if (options.singleShot) {
patch.unpatch();
}
return ret;
}
const patch = processPatch(object, property, handler, object[property], orig);
return patch;
}
export function afterPatch(object: any, property: string, handler: (args: any[], ret: any) => any, options: PatchOptions = {}): Patch {
const orig = object[property];
object[property] = function (...args: any[]) {
let ret = patch.original.call(this, ...args);
ret = handler.call(this, args, ret);
if (options.singleShot) {
patch.unpatch();
}
return ret;
}
const patch = processPatch(object, property, handler, object[property], orig);
return patch;
}
export function replacePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
const orig = object[property];
object[property] = function (...args: any[]) {
const ret = handler.call(this, args);
if (ret == callOriginal) return patch.original.call(this, ...args);
if (options.singleShot) {
patch.unpatch();
}
return ret;
};
const patch = processPatch(object, property, handler, object[property], orig);
return patch;
}
function processPatch(object: any, property: any, handler: GenericPatchHandler, patchedFunction: any, original: any): Patch {
// Assign all props of original function to new one
Object.assign(object[property], original);
// Allow toString webpack filters to continue to work
object[property].toString = () => original.toString();
// HACK: for compatibility, remove when all plugins are using new patcher
Object.defineProperty(object[property], "__deckyOrig", {
get: () => patch.original,
set: (val: any) => patch.original = val
})
// Build a Patch object of this patch
const patch: Patch = {
object,
property,
handler,
patchedFunction,
original,
hasUnpatched: false,
unpatch: () => unpatch(patch)
};
object[property].__deckyPatch = patch;
return patch;
}
function unpatch(patch: Patch): void {
const { object, property, handler, patchedFunction, original } = patch;
if (patch.hasUnpatched) throw new Error("Function is already unpatched.")
let realProp = property;
let realObject = object;
console.debug("[Patcher] unpatching", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
// If another patch has been applied to this function after this one, move down until we find the correct patch
while (realObject[realProp] && realObject[realProp] !== patchedFunction) {
realObject = realObject[realProp].__deckyPatch;
realProp = "original";
console.debug("[Patcher] moved to next", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
}
realObject[realProp] = realObject[realProp].__deckyPatch.original
patch.hasUnpatched = true;
console.debug("[Patcher] unpatched", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
}