mirror of
https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
synced 2026-05-20 01:50:08 +02:00
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4 Commits
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0f9fb5a3b8 | ||
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3aa07dc9ce |
2
.github/workflows/release.yaml
vendored
2
.github/workflows/release.yaml
vendored
@@ -4,7 +4,7 @@ on:
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pull_request:
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push:
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branches:
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- v4-dev
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- main
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jobs:
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release:
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14
CHANGELOG.md
14
CHANGELOG.md
@@ -1,3 +1,17 @@
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## [4.7.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.2...v4.7.3) (2024-10-03)
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### Bug Fixes
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* **components:** fix missing components on oct 2 2024 beta ([0f9fb5a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/0f9fb5a3b8ef4f9978025a28323ab080fb0e7a4c))
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## [4.7.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.1...v4.7.2) (2024-09-16)
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### Bug Fixes
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* **utils:** fix potential race condition in findSP ([3aa07dc](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/3aa07dc9ce798ff8d1148424ee9e8a8bf2ba78c6))
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## [4.7.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.7.0...v4.7.1) (2024-08-08)
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@@ -1,6 +1,6 @@
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{
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"name": "@decky/ui",
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"version": "4.7.1",
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"version": "4.7.3",
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"description": "A library for interacting with the Steam frontend in Decky plugins and elsewhere.",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@@ -28,9 +28,12 @@ export const DialogCheckbox = Object.values(
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}),
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).find(
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(m: any) =>
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m.contextType &&
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m.prototype?.render.toString().includes('fallback:') &&
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m?.prototype?.SetChecked &&
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m?.prototype?.Toggle &&
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m?.prototype?.GetPanelElementProps,
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m?.prototype?.GetPanelElementProps &&
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// beta || stable as of oct 2 2024
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(m?.prototype?.render?.toString().includes('="DialogCheckbox"') || (
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m.contextType &&
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m.prototype?.render.toString().includes('fallback:')
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))
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) as FC<DialogCheckboxProps>;
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@@ -1,7 +1,7 @@
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import { FC, ReactNode } from 'react';
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import { findSP } from '../utils';
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import { Export, findModule, findModuleByExport, findModuleExport } from '../webpack';
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import { Export, findModule, findModuleDetailsByExport, findModuleExport } from '../webpack';
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// All of the popout options + strTitle are related. Proper usage is not yet known...
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export interface ShowModalProps {
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@@ -105,7 +105,7 @@ interface SimpleModalProps {
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children: ReactNode;
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}
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const ModalModule = findModuleByExport((e: Export) => e?.toString().includes('.ModalPosition,fallback:'), 5);
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const [ModalModule, _ModalPosition] = findModuleDetailsByExport((e: Export) => e?.toString().includes('.ModalPosition'), 5)
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const ModalModuleProps = ModalModule ? Object.values(ModalModule) : [];
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@@ -114,6 +114,4 @@ export const SimpleModal = ModalModuleProps.find((prop) => {
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return string?.includes('.ShowPortalModal()') && string?.includes('.OnElementReadyCallbacks.Register(');
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}) as FC<SimpleModalProps>;
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export const ModalPosition = ModalModuleProps.find((prop) =>
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prop?.toString().includes('.ModalPosition,fallback:'),
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) as FC<SimpleModalProps>;
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export const ModalPosition = _ModalPosition as FC<SimpleModalProps>;
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@@ -29,5 +29,6 @@ export interface SliderFieldProps extends ItemProps {
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}
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export const SliderField = Object.values(CommonUIModule).find((mod: any) =>
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mod?.toString()?.includes('SliderField,fallback'),
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// stable || beta as of oct 2 2024
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mod?.toString()?.includes('SliderField,fallback') || mod?.toString()?.includes("SliderField\",")
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) as FC<SliderFieldProps>;
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@@ -11,5 +11,6 @@ export interface ToggleFieldProps extends ItemProps {
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}
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export const ToggleField = Object.values(CommonUIModule).find((mod: any) =>
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mod?.render?.toString()?.includes('ToggleField,fallback'),
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// stable || beta as of oct 2 2024
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mod?.render?.toString()?.includes('ToggleField,fallback') || mod?.render?.toString()?.includes("ToggleField\",")
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) as FC<ToggleFieldProps>;
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@@ -25,7 +25,7 @@ export function findSP(): Window {
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if (document.title == 'SP') return window;
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// new (SP as popup)
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const navTrees = getGamepadNavigationTrees();
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return navTrees?.find((x: any) => x.m_ID == 'root_1_').Root.Element.ownerDocument.defaultView;
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return navTrees?.find((x: any) => x.m_ID == 'root_1_')?.Root?.Element?.ownerDocument?.defaultView;
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}
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/**
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@@ -40,6 +40,6 @@ export function getFocusNavController(): any {
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*/
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export function getGamepadNavigationTrees(): any {
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const focusNav = getFocusNavController();
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const context = focusNav.m_ActiveContext || focusNav.m_LastActiveContext;
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const context = focusNav?.m_ActiveContext || focusNav?.m_LastActiveContext;
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return context?.m_rgGamepadNavigationTrees;
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}
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