mirror of
https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
synced 2026-05-20 10:00:08 +02:00
Compare commits
7 Commits
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5dae77b003 |
6
.github/workflows/docs.yaml
vendored
6
.github/workflows/docs.yaml
vendored
@@ -12,19 +12,19 @@ jobs:
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runs-on: ubuntu-22.04
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steps:
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- name: Setup | Checkout
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uses: actions/checkout@v3
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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path: lib
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- name: Setup | Checkout wiki
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uses: actions/checkout@v3
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uses: actions/checkout@v4
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with:
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repository: SteamDeckHomebrew/wiki
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path: wiki
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ssh-key: ${{ secrets.SSH_DEPLOY_KEY }}
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persist-credentials: true
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- name: Setup | Node.js
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uses: actions/setup-node@v3
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uses: actions/setup-node@v4
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with:
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node-version: 18
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- name: Setup | Dependencies
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4
.github/workflows/release.yaml
vendored
4
.github/workflows/release.yaml
vendored
@@ -12,11 +12,11 @@ jobs:
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runs-on: ubuntu-22.04
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steps:
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- name: Setup | Checkout
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uses: actions/checkout@v3
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Setup | Node.js
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uses: actions/setup-node@v3
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uses: actions/setup-node@v4
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with:
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node-version: 20
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- name: Setup | Dependencies
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21
CHANGELOG.md
21
CHANGELOG.md
@@ -1,3 +1,24 @@
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## [4.3.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.3.0...v4.3.1) (2024-07-17)
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### Bug Fixes
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* **Menu/MenuGroup:** rewrite filter to work on beta and prevent future errors ([d64c42a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d64c42ac310d3c3266c4ff610d9ec5ab6c7707b6))
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# [4.3.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.2.2...v4.3.0) (2024-07-09)
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### Features
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* **utils:** react tree patching api ([2c3a9f8](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/2c3a9f81de0b63364bb31f4a4dd8e559784ece16))
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## [4.2.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.2.1...v4.2.2) (2024-07-04)
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### Bug Fixes
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* **SteamSpinner:** add background option ([c04f024](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/c04f024b34b1148c965850965127f9fd44204157))
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## [4.2.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.2.0...v4.2.1) (2024-06-27)
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@@ -1,6 +1,6 @@
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{
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"name": "@decky/ui",
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"version": "4.2.1",
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"version": "4.3.1",
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"description": "A library for interacting with the Steam frontend in Decky plugins and elsewhere.",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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7701
pnpm-lock.yaml
generated
7701
pnpm-lock.yaml
generated
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,6 @@
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import { FC, ReactNode } from 'react';
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import { fakeRenderComponent } from '../utils';
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import { Export, findModuleExport } from '../webpack';
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import { Export, findModuleByExport, findModuleExport } from '../webpack';
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import { FooterLegendProps } from './FooterLegend';
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export const showContextMenu: (children: ReactNode, parent?: EventTarget) => void = findModuleExport(
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@@ -26,12 +25,8 @@ export interface MenuGroupProps {
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children?: ReactNode;
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}
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export const MenuGroup: FC<MenuGroupProps> = findModuleExport(
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(e: Export) =>
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(e?.toString()?.includes?.('bInGamepadUI:') &&
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fakeRenderComponent(() => e({ overview: { appid: 7 } }), {useContext: () => ({IN_GAMEPADUI: true})})?.type?.prototype?.RenderSubMenu) ||
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(e?.prototype?.RenderSubMenu && e?.prototype?.ShowSubMenu)
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);
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const MenuGoupModule = findModuleByExport(e => e?.prototype?.Focus && e?.prototype?.OnOKButton && e?.prototype?.render?.toString().includes?.(`"emphasis"==this.props.tone`));
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export const MenuGroup: FC<MenuGroupProps> = MenuGoupModule && Object.values(MenuGoupModule).find((e: Export) => typeof e == "function" && e?.toString()?.includes("bInGamepadUI:"));
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export interface MenuItemProps extends FooterLegendProps {
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bInteractableItem?: boolean;
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onClick?(evt: Event): void;
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@@ -1,7 +1,12 @@
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import { FC, SVGAttributes } from 'react';
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import { FC, ReactNode, SVGAttributes } from 'react';
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import { Export, findModuleExport } from '../webpack';
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interface SteamSpinnerProps {
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children?: ReactNode;
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background?: "transparent"; // defaults to black seemingly, but only "transparent" is checked against
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}
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export const SteamSpinner = findModuleExport(
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(e: Export) => e?.toString?.()?.includes('Steam Spinner') && e?.toString?.()?.includes('src'),
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) as FC<SVGAttributes<SVGElement>>;
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) as FC<SVGAttributes<SVGElement> & SteamSpinnerProps>;
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@@ -1,5 +1,6 @@
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export * from './patcher';
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export * from './react';
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export * from './react-patching';
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export * from './static-classes';
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declare global {
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@@ -6,7 +6,7 @@ export interface PatchOptions {
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singleShot?: boolean;
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}
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type GenericPatchHandler = (args: any[], ret?: any) => any;
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export type GenericPatchHandler = (args: any[], ret?: any) => any;
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export interface Patch {
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original: Function;
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100
src/utils/react-patching.ts
Normal file
100
src/utils/react-patching.ts
Normal file
@@ -0,0 +1,100 @@
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import Logger from '../logger';
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import { GenericPatchHandler, afterPatch } from './patcher';
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import { wrapReactClass, wrapReactType } from './react';
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// TODO max size limit? could implement as a class extending map perhaps
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type PatchedComponentCache = Map<any, any>;
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export type GenericNodeStep = (node: any) => any;
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// to patch a specific method of a class component other than render. TODO implement
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// export type ClassNodeStep = [finder: GenericNodeStep, method: string];
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// export type NodeStep = GenericNodeStep | ClassNodeStep;
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export type NodeStep = GenericNodeStep;
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export type ReactPatchHandler = GenericPatchHandler;
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// These will get *very* spammy.
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let loggingEnabled = false;
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let perfLoggingEnabled = false;
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export function setReactPatcherLoggingEnabled(value: boolean = true) { loggingEnabled = value };
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export function setReactPatcherPerformanceLoggingEnabled(value: boolean = true) { perfLoggingEnabled = value };
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function patchComponent(node: any, handler: GenericPatchHandler, steps: NodeStep[], step: number, caches: PatchedComponentCache[], logger: Logger, prop: string = 'type') {
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loggingEnabled && logger.group('Patching node:', node);
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// We need to take extra care to not mutate the original node.type
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switch (typeof node?.[prop]) {
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case 'function':
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// Function component
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const patch = afterPatch(node, prop, steps[step + 1] ? createStepHandler(handler, steps, step + 1, caches, logger) : handler);
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loggingEnabled && logger.debug('Patched a function component', patch);
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break;
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case 'object':
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if (node[prop]?.prototype?.render) {
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// Class component
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// TODO handle patching custom methods
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wrapReactClass(node);
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const patch = afterPatch(node[prop].prototype, 'render', steps[step + 1] ? createStepHandler(handler, steps, step + 1, caches, logger) : handler);
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loggingEnabled && logger.debug('Patched class component', patch);
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} else {
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loggingEnabled && logger.debug('Patching forwardref/memo');
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wrapReactType(node, prop);
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// Step down the object
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patchComponent(node[prop], handler, steps, step, caches, logger, node[prop]?.render ? 'render' : 'type');
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}
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break;
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default:
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logger.error('Unhandled component type', node);
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break;
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}
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loggingEnabled && logger.groupEnd();
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}
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function handleStep(tree: any, handler: GenericPatchHandler, steps: NodeStep[], step: number, caches: PatchedComponentCache[], logger: Logger): any {
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const startTime = (loggingEnabled || perfLoggingEnabled) ? performance.now() : 0;
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const stepHandler = steps[step];
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const cache = caches[step] || (caches[step] = new Map());
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loggingEnabled && logger.debug(`Patch step ${step} running`, { tree, stepHandler, step, caches });
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const node = stepHandler(tree);
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if (node && node.type) {
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loggingEnabled && logger.debug('Found node', node);
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} else if (node) {
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loggingEnabled && logger.error('Found node without type. Something is probably wrong.', node);
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return tree;
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} else {
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loggingEnabled && logger.warn('Found no node. Depending on your usecase, this might be fine.', node);
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return tree;
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}
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let cachedType;
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if (cachedType = cache.get(node.type)) {
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loggingEnabled && logger.debug('Found cached patched component', node);
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node.type = cachedType;
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(loggingEnabled || perfLoggingEnabled) && logger.debug(`Patch step ${step} took ${performance.now() - startTime}ms with cache`);
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return tree;
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}
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const originalType = node.type;
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patchComponent(node, handler, steps, step, caches, logger);
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cache.set(originalType, node.type);
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(loggingEnabled || perfLoggingEnabled) && logger.debug(`Patch step ${step} took ${performance.now() - startTime}ms`);
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return tree;
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};
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function createStepHandler(handler: GenericPatchHandler, steps: NodeStep[], step: number, caches: PatchedComponentCache[], logger: Logger) {
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loggingEnabled && logger.debug(`Creating handler for step ${step}`);
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return (_: any, tree: any) => handleStep(tree, handler, steps, step, caches, logger);
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}
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// TODO handle createReactTreePatcher inside handler and cache it (or warn)
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export function createReactTreePatcher(steps: NodeStep[], handler: GenericPatchHandler, debugName: string = 'ReactPatch'): GenericPatchHandler {
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const caches: PatchedComponentCache[] = [];
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const logger = new Logger(`ReactTreePatcher -> ${debugName}`);
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loggingEnabled && logger.debug('Init with options:', steps, debugName);
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return createStepHandler(handler, steps, 0, caches, logger);
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}
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Reference in New Issue
Block a user