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7 Commits

Author SHA1 Message Date
semantic-release-bot
1b5fd78bc2 chore(release): 4.3.1 [CI SKIP] 2024-07-17 23:30:02 +00:00
AAGaming
d64c42ac31 fix(Menu/MenuGroup): rewrite filter to work on beta and prevent future errors 2024-07-17 19:29:25 -04:00
semantic-release-bot
0ec60edf4d chore(release): 4.3.0 [CI SKIP] 2024-07-09 06:38:22 +00:00
AAGaming
2c3a9f81de feat(utils): react tree patching api 2024-07-09 02:37:46 -04:00
semantic-release-bot
00079a71cc chore(release): 4.2.2 [CI SKIP] 2024-07-04 05:18:57 +00:00
AAGaming
c04f024b34 fix(SteamSpinner): add background option 2024-07-04 01:18:27 -04:00
AAGaming
5dae77b003 chore(ci): update actions to remove deprecation warnings 2024-06-29 17:53:00 -04:00
10 changed files with 4357 additions and 3500 deletions

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@@ -12,19 +12,19 @@ jobs:
runs-on: ubuntu-22.04
steps:
- name: Setup | Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 0
path: lib
- name: Setup | Checkout wiki
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
repository: SteamDeckHomebrew/wiki
path: wiki
ssh-key: ${{ secrets.SSH_DEPLOY_KEY }}
persist-credentials: true
- name: Setup | Node.js
uses: actions/setup-node@v3
uses: actions/setup-node@v4
with:
node-version: 18
- name: Setup | Dependencies

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@@ -12,11 +12,11 @@ jobs:
runs-on: ubuntu-22.04
steps:
- name: Setup | Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup | Node.js
uses: actions/setup-node@v3
uses: actions/setup-node@v4
with:
node-version: 20
- name: Setup | Dependencies

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@@ -1,3 +1,24 @@
## [4.3.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.3.0...v4.3.1) (2024-07-17)
### Bug Fixes
* **Menu/MenuGroup:** rewrite filter to work on beta and prevent future errors ([d64c42a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/d64c42ac310d3c3266c4ff610d9ec5ab6c7707b6))
# [4.3.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.2.2...v4.3.0) (2024-07-09)
### Features
* **utils:** react tree patching api ([2c3a9f8](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/2c3a9f81de0b63364bb31f4a4dd8e559784ece16))
## [4.2.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.2.1...v4.2.2) (2024-07-04)
### Bug Fixes
* **SteamSpinner:** add background option ([c04f024](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/c04f024b34b1148c965850965127f9fd44204157))
## [4.2.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v4.2.0...v4.2.1) (2024-06-27)

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@@ -1,6 +1,6 @@
{
"name": "@decky/ui",
"version": "4.2.1",
"version": "4.3.1",
"description": "A library for interacting with the Steam frontend in Decky plugins and elsewhere.",
"main": "dist/index.js",
"types": "dist/index.d.ts",

7701
pnpm-lock.yaml generated

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,6 @@
import { FC, ReactNode } from 'react';
import { fakeRenderComponent } from '../utils';
import { Export, findModuleExport } from '../webpack';
import { Export, findModuleByExport, findModuleExport } from '../webpack';
import { FooterLegendProps } from './FooterLegend';
export const showContextMenu: (children: ReactNode, parent?: EventTarget) => void = findModuleExport(
@@ -26,12 +25,8 @@ export interface MenuGroupProps {
children?: ReactNode;
}
export const MenuGroup: FC<MenuGroupProps> = findModuleExport(
(e: Export) =>
(e?.toString()?.includes?.('bInGamepadUI:') &&
fakeRenderComponent(() => e({ overview: { appid: 7 } }), {useContext: () => ({IN_GAMEPADUI: true})})?.type?.prototype?.RenderSubMenu) ||
(e?.prototype?.RenderSubMenu && e?.prototype?.ShowSubMenu)
);
const MenuGoupModule = findModuleByExport(e => e?.prototype?.Focus && e?.prototype?.OnOKButton && e?.prototype?.render?.toString().includes?.(`"emphasis"==this.props.tone`));
export const MenuGroup: FC<MenuGroupProps> = MenuGoupModule && Object.values(MenuGoupModule).find((e: Export) => typeof e == "function" && e?.toString()?.includes("bInGamepadUI:"));
export interface MenuItemProps extends FooterLegendProps {
bInteractableItem?: boolean;
onClick?(evt: Event): void;

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@@ -1,7 +1,12 @@
import { FC, SVGAttributes } from 'react';
import { FC, ReactNode, SVGAttributes } from 'react';
import { Export, findModuleExport } from '../webpack';
interface SteamSpinnerProps {
children?: ReactNode;
background?: "transparent"; // defaults to black seemingly, but only "transparent" is checked against
}
export const SteamSpinner = findModuleExport(
(e: Export) => e?.toString?.()?.includes('Steam Spinner') && e?.toString?.()?.includes('src'),
) as FC<SVGAttributes<SVGElement>>;
) as FC<SVGAttributes<SVGElement> & SteamSpinnerProps>;

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@@ -1,5 +1,6 @@
export * from './patcher';
export * from './react';
export * from './react-patching';
export * from './static-classes';
declare global {

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@@ -6,7 +6,7 @@ export interface PatchOptions {
singleShot?: boolean;
}
type GenericPatchHandler = (args: any[], ret?: any) => any;
export type GenericPatchHandler = (args: any[], ret?: any) => any;
export interface Patch {
original: Function;

100
src/utils/react-patching.ts Normal file
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@@ -0,0 +1,100 @@
import Logger from '../logger';
import { GenericPatchHandler, afterPatch } from './patcher';
import { wrapReactClass, wrapReactType } from './react';
// TODO max size limit? could implement as a class extending map perhaps
type PatchedComponentCache = Map<any, any>;
export type GenericNodeStep = (node: any) => any;
// to patch a specific method of a class component other than render. TODO implement
// export type ClassNodeStep = [finder: GenericNodeStep, method: string];
// export type NodeStep = GenericNodeStep | ClassNodeStep;
export type NodeStep = GenericNodeStep;
export type ReactPatchHandler = GenericPatchHandler;
// These will get *very* spammy.
let loggingEnabled = false;
let perfLoggingEnabled = false;
export function setReactPatcherLoggingEnabled(value: boolean = true) { loggingEnabled = value };
export function setReactPatcherPerformanceLoggingEnabled(value: boolean = true) { perfLoggingEnabled = value };
function patchComponent(node: any, handler: GenericPatchHandler, steps: NodeStep[], step: number, caches: PatchedComponentCache[], logger: Logger, prop: string = 'type') {
loggingEnabled && logger.group('Patching node:', node);
// We need to take extra care to not mutate the original node.type
switch (typeof node?.[prop]) {
case 'function':
// Function component
const patch = afterPatch(node, prop, steps[step + 1] ? createStepHandler(handler, steps, step + 1, caches, logger) : handler);
loggingEnabled && logger.debug('Patched a function component', patch);
break;
case 'object':
if (node[prop]?.prototype?.render) {
// Class component
// TODO handle patching custom methods
wrapReactClass(node);
const patch = afterPatch(node[prop].prototype, 'render', steps[step + 1] ? createStepHandler(handler, steps, step + 1, caches, logger) : handler);
loggingEnabled && logger.debug('Patched class component', patch);
} else {
loggingEnabled && logger.debug('Patching forwardref/memo');
wrapReactType(node, prop);
// Step down the object
patchComponent(node[prop], handler, steps, step, caches, logger, node[prop]?.render ? 'render' : 'type');
}
break;
default:
logger.error('Unhandled component type', node);
break;
}
loggingEnabled && logger.groupEnd();
}
function handleStep(tree: any, handler: GenericPatchHandler, steps: NodeStep[], step: number, caches: PatchedComponentCache[], logger: Logger): any {
const startTime = (loggingEnabled || perfLoggingEnabled) ? performance.now() : 0;
const stepHandler = steps[step];
const cache = caches[step] || (caches[step] = new Map());
loggingEnabled && logger.debug(`Patch step ${step} running`, { tree, stepHandler, step, caches });
const node = stepHandler(tree);
if (node && node.type) {
loggingEnabled && logger.debug('Found node', node);
} else if (node) {
loggingEnabled && logger.error('Found node without type. Something is probably wrong.', node);
return tree;
} else {
loggingEnabled && logger.warn('Found no node. Depending on your usecase, this might be fine.', node);
return tree;
}
let cachedType;
if (cachedType = cache.get(node.type)) {
loggingEnabled && logger.debug('Found cached patched component', node);
node.type = cachedType;
(loggingEnabled || perfLoggingEnabled) && logger.debug(`Patch step ${step} took ${performance.now() - startTime}ms with cache`);
return tree;
}
const originalType = node.type;
patchComponent(node, handler, steps, step, caches, logger);
cache.set(originalType, node.type);
(loggingEnabled || perfLoggingEnabled) && logger.debug(`Patch step ${step} took ${performance.now() - startTime}ms`);
return tree;
};
function createStepHandler(handler: GenericPatchHandler, steps: NodeStep[], step: number, caches: PatchedComponentCache[], logger: Logger) {
loggingEnabled && logger.debug(`Creating handler for step ${step}`);
return (_: any, tree: any) => handleStep(tree, handler, steps, step, caches, logger);
}
// TODO handle createReactTreePatcher inside handler and cache it (or warn)
export function createReactTreePatcher(steps: NodeStep[], handler: GenericPatchHandler, debugName: string = 'ReactPatch'): GenericPatchHandler {
const caches: PatchedComponentCache[] = [];
const logger = new Logger(`ReactTreePatcher -> ${debugName}`);
loggingEnabled && logger.debug('Init with options:', steps, debugName);
return createStepHandler(handler, steps, 0, caches, logger);
}