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14
CHANGELOG.md
14
CHANGELOG.md
@@ -1,3 +1,17 @@
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# [3.23.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.22.1...v3.23.0) (2023-10-11)
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### Features
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* **static-classes:** add more css classes ([#94](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/94)) ([30e3194](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/30e319425bd4b0ee481dd7bd3245dacd90806afb))
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## [3.22.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.22.0...v3.22.1) (2023-10-10)
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### Bug Fixes
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* **useQuickAccessVisible:** use the "Page Visibility API" instead of focus/blur ([4c4fda4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/4c4fda47e3d9fd936b493c5965634a0ff443014f))
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# [3.22.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.21.8...v3.22.0) (2023-08-09)
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@@ -1,6 +1,6 @@
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{
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"name": "decky-frontend-lib",
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"version": "3.22.0",
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"version": "3.23.0",
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"description": "A library for building decky plugins",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@@ -9,14 +9,7 @@ function getQuickAccessWindow(): Window | null {
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/**
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* Returns state indicating the visibility of quick access menu.
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*
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* @remarks
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* During development it is possible to open the quick access menu without giving it
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* focus in some cases. In such cases, the quick access menu state is invisible.
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*
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* This seems to be impossible to replicate when running the deck normally. Even in
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* the edge cases it always seems to have a focus.
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*
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* @returns `true` if quick access menu is visible (focused) and `false` otherwise.
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* @returns `true` if quick access menu is visible and `false` otherwise.
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*
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* @example
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* import { VFC, useEffect } from "react";
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@@ -44,7 +37,10 @@ function getQuickAccessWindow(): Window | null {
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* };
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*/
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export function useQuickAccessVisible(): boolean {
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const [isVisible, setIsVisible] = useState(getQuickAccessWindow()?.document.hasFocus() ?? true);
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// By default we say that document is not hidden, unless we know otherwise.
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// This would cover the cases when Valve breaks something and the quick access window
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// cannot be accessed anymore - the plugins that use this would continue working somewhat.
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const [isHidden, setIsHidden] = useState(getQuickAccessWindow()?.document.hidden ?? false);
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useEffect(() => {
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const quickAccessWindow = getQuickAccessWindow();
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@@ -53,16 +49,12 @@ export function useQuickAccessVisible(): boolean {
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return;
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}
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const onBlur = () => setIsVisible(false);
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const onFocus = () => setIsVisible(true);
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quickAccessWindow.addEventListener('blur', onBlur);
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quickAccessWindow.addEventListener('focus', onFocus);
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const onVisibilityChange = () => setIsHidden(quickAccessWindow.document.hidden);
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quickAccessWindow.addEventListener('visibilitychange', onVisibilityChange);
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return () => {
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quickAccessWindow.removeEventListener('blur', onBlur);
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quickAccessWindow.removeEventListener('focus', onFocus);
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quickAccessWindow.removeEventListener('visibilitychange', onVisibilityChange);
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};
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}, []);
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return isVisible;
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return !isHidden;
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}
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@@ -504,6 +504,169 @@ type GamepadUIClasses = Record<
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string
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>;
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type GamepadTabbedPageClasses = Record<
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| 'duration-app-launch'
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| 'headerHeight'
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| 'contentPadding'
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| 'GamepadTabbedPage'
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| 'TabHeaderRowWrapper'
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| 'Floating'
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| 'TabRow'
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| 'TabRowTabs'
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| 'BleedGlyphs'
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| 'TabsRowScroll'
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| 'FixCenterAlignScroll'
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| 'Tab'
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| 'Selected'
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| 'HasAddon'
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| 'RightAddon'
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| 'TabTitle'
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| 'LeftAddon'
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| 'TabCount'
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| 'Active'
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| 'TabBadge'
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| 'TabCountBadge'
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| 'TabRowSpacer'
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| 'Glyphs'
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| 'Show'
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| 'TabContents'
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| 'ContentTransition'
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| 'TabContentsScroll'
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| 'Right'
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| 'Enter'
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| 'EnterActive'
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| 'Exit'
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| 'ExitActive'
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| 'Left'
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| 'TabIcon',
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string
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>;
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type GamepadContextMenuClasses = Record<
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| "duration-app-launch"
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| "BasicContextMenuModal"
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| "BasicContextMenuHeader"
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| "BasicContextMenuHeaderShrinkableSpacing"
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| "BasicContextMenuContainer"
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| "slideInAnimation"
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| "contextMenu"
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| "contextMenuContents"
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| "hasSubMenu"
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| "contextMenuFade"
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| "contextMenuItem"
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| "active"
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| "Selected"
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| "Focused"
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| "Positive"
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| "Emphasis"
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| "Destructive"
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| "Capitalized"
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| "MenuSectionHeader"
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| "UpperCase"
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| "SubMenu"
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| "ContextMenuSeparator"
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| "Label"
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| "Arrow"
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| "ItemFocusAnim-darkerGrey-nocolor"
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| "ItemFocusAnim-darkerGrey"
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| "ItemFocusAnim-darkGrey"
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| "ItemFocusAnim-grey"
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| "ItemFocusAnimBorder-darkGrey"
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| "ItemFocusAnim-green"
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| "focusAnimation"
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| "hoverAnimation",
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string
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>;
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type AchievementClasses = Record<
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| "nAchievementHeight"
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| "nGlobalAchievementHeight"
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| "nAchievementsListTitleHeight"
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| "nAchievementGap"
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| "AchievementList"
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| "ListTitle"
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| "AchievementListItemBase"
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| "Container"
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| "Content"
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| "Right"
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| "Footer"
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| "AchievementTitle"
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| "AchievementDescription"
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| "AchievementGlobalPercentage"
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| "InBody"
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| "VerticalContent"
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| "UnlockDate"
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| "AlignEnd"
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| "ProgressBar"
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| "ProgressCount"
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| "AchievementContent"
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| "HiddenAchievementContent"
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| "FriendAchievementFooter"
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| "GlobalPercentage"
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| "UserUnlockDateTime"
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| "GlobalAchievementsListHeader"
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| "SearchField"
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| "Avatar"
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| "HeaderText"
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| "GlobalAchievementListItem"
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| "UnlockContainer"
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| "Info"
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| "Title"
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| "Description"
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| "Percent"
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| "ImageContainer"
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| "ProgressFill"
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| "SpoilerWarning"
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| "Hidden"
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| "ComparisonAchieverColumn"
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| "ComparisonAchieverInfo"
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| "ProgressContainer"
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| "ProgressLabel"
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| "Secondary"
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| "AvatarContainer"
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| "Unachieved",
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string
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>;
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type MainMenuAppRunningClasses = Record<
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| "duration-app-launch"
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| "ScrollMask"
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| "HideMask"
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| "MainMenuAppRunning"
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| "MenuOpen"
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| "NavigationColumn"
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| "ControllerColumnFocused"
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| "NavColumnFocused"
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| "NavigationBox"
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| "NavigationMenuItem"
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| "ItemFocusAnim-darkerGrey"
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| "Active"
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| "Disabled"
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| "SwitchAppsTitle"
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| "SelectableAppWindow"
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| "ActiveDot"
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| "NavigationMenuItemSeparator"
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| "AppColumn"
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| "FocusedColumn"
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| "AppColumnContent"
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| "ActiveContent"
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| "CurrentGameBackground"
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| "CurrentGameLogo"
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| "OverlayAchievements"
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| "Container"
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| "OverlayGuides"
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| "OverlayNotes"
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| "OverlayInplaceBrowser"
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| "ItemFocusAnim-darkerGrey-nocolor"
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| "ItemFocusAnim-darkGrey"
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| "ItemFocusAnim-grey"
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| "ItemFocusAnimBorder-darkGrey"
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| "ItemFocusAnim-green"
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| "focusAnimation"
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| "hoverAnimation",
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string
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>;
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export const quickAccessMenuClasses: QuickAccessMenuClasses = findModule(
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(mod) => typeof mod === 'object' && mod?.Title?.includes('quickaccessmenu'),
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);
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@@ -541,4 +704,16 @@ export const appDetailsClasses: AppDetailsClasses = findModule(
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);
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export const gamepadUIClasses: GamepadUIClasses = findModule(
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(mod) => typeof mod === 'object' && mod?.BasicUiRoot?.includes('gamepadui_'),
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);
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export const gamepadTabbedPageClasses: GamepadTabbedPageClasses = findModule(
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(mod) => typeof mod === 'object' && mod?.GamepadTabbedPage?.includes('gamepadtabbedpage_')
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);
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export const gamepadContextMenuClasses: GamepadContextMenuClasses = findModule(
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(mod) => typeof mod === 'object' && mod?.BasicContextMenuModal?.includes('gamepadcontextmenu')
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);
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export const achievementClasses: AchievementClasses = findModule(
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(mod) => typeof mod === 'object' && mod?.AchievementListItemBase?.includes('achievementslist')
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);
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export const mainMenuAppRunningClasses: MainMenuAppRunningClasses = findModule(
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(mod) => typeof mod === 'object' && mod?.MainMenuAppRunning?.includes('mainmenuapprunning')
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);
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