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https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
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35
CHANGELOG.md
35
CHANGELOG.md
@@ -1,3 +1,38 @@
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## [3.20.5](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.4...v3.20.5) (2023-04-04)
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### Bug Fixes
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* reorderable list no longer toggles on backout ([7e1182a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7e1182a83f7fafbec6fe115a72f8b64b71c119a4))
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## [3.20.4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.3...v3.20.4) (2023-04-04)
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### Bug Fixes
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* **SteamSpinner:** oh apparently the class was moved outside the component for some reason?????? ([b8ddf3d](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b8ddf3d927401d04c0fde8ebc8960639369b8ad3))
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## [3.20.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.2...v3.20.3) (2023-04-04)
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### Bug Fixes
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* **SteamSpinner:** fix the fix ([79d229b](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/79d229be50d26e2510af0ea16cdf6644371a5967))
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## [3.20.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.1...v3.20.2) (2023-04-04)
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### Bug Fixes
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* **SteamSpinner:** dont error on latest desktop beta ([19819b7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/19819b7a5bc9434fa802f4e8dca4f4cb6921df07))
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## [3.20.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.0...v3.20.1) (2023-04-03)
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### Bug Fixes
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* **useQuickAccessVisible:** make it work again ([7dacb23](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7dacb23e8be7b1f076cdd0869a4e3a3902b07ec5))
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# [3.20.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.19.2...v3.20.0) (2023-04-03)
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@@ -1,6 +1,6 @@
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{
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"name": "decky-frontend-lib",
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"version": "3.20.0",
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"version": "3.20.5",
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"description": "A library for building decky plugins",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@@ -54,8 +54,9 @@ export function ReorderableList<T>(props: ReorderableListProps<T>) {
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function saveOnBackout(e: Event) {
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const event = e as CustomEvent;
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if (event.detail.button == GamepadButton.CANCEL) {
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toggleReorderEnabled();
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if (event.detail.button == GamepadButton.CANCEL && reorderEnabled) {
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setReorderEnabled(!reorderEnabled);
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props.onSave(entryList);
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}
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}
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@@ -1,17 +1,9 @@
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import { useEffect, useState } from 'react';
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import { getFocusNavController } from '../utils';
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import { getGamepadNavigationTrees } from '../utils';
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function getQuickAccessWindow(): Window | null {
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try {
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const navTrees = getFocusNavController()?.m_rgGamepadNavigationTrees;
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return (
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navTrees?.find((tree: any) => tree?.id === 'QuickAccess-NA')?.m_Root?.m_element?.ownerDocument.defaultView ?? null
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);
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} catch (error) {
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console.error(error);
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return null;
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}
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const navTrees = getGamepadNavigationTrees();
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return navTrees.find((tree: any) => tree?.id === 'QuickAccess-NA')?.m_Root?.m_element?.ownerDocument.defaultView ?? null;
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}
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/**
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@@ -5,7 +5,9 @@ import { findModuleChild } from '../webpack';
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export const SteamSpinner = findModuleChild((m) => {
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if (typeof m !== 'object') return undefined;
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for (let prop in m) {
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if (m[prop]?.toString()?.includes('Steam Spinner') && m[prop].toString().includes('PreloadThrobber'))
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if (
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m[prop]?.toString?.()?.includes('Steam Spinner') && m[prop]?.toString?.()?.includes('src')
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)
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return m[prop];
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}
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}) as FC<SVGAttributes<SVGElement>>;
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@@ -21,10 +21,8 @@ export function findSP(): Window {
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// old (SP as host)
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if (document.title == 'SP') return window;
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// new (SP as popup)
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const focusNav = getFocusNavController();
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const context = focusNav.m_ActiveContext || focusNav.m_LastActiveContext;
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return context.m_rgGamepadNavigationTrees.find((x: any) => x.m_ID == 'root_1_').Root.Element.ownerDocument
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.defaultView;
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const navTrees = getGamepadNavigationTrees();
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return navTrees.find((x: any) => x.m_ID == 'root_1_').Root.Element.ownerDocument.defaultView;
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}
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/**
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@@ -33,3 +31,12 @@ export function findSP(): Window {
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export function getFocusNavController(): any {
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return window.GamepadNavTree?.m_context?.m_controller || window.FocusNavController;
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}
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/**
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* Gets the gamepad navigation trees as Valve seems to be moving them.
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*/
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export function getGamepadNavigationTrees(): any {
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const focusNav = getFocusNavController();
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const context = focusNav.m_ActiveContext || focusNav.m_LastActiveContext;
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return context.m_rgGamepadNavigationTrees;
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}
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