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43
CHANGELOG.md
43
CHANGELOG.md
@@ -1,3 +1,46 @@
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## [3.20.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.2...v3.20.3) (2023-04-04)
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### Bug Fixes
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* **SteamSpinner:** fix the fix ([79d229b](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/79d229be50d26e2510af0ea16cdf6644371a5967))
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## [3.20.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.1...v3.20.2) (2023-04-04)
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### Bug Fixes
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* **SteamSpinner:** dont error on latest desktop beta ([19819b7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/19819b7a5bc9434fa802f4e8dca4f4cb6921df07))
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## [3.20.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.20.0...v3.20.1) (2023-04-03)
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### Bug Fixes
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* **useQuickAccessVisible:** make it work again ([7dacb23](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/7dacb23e8be7b1f076cdd0869a4e3a3902b07ec5))
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# [3.20.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.19.2...v3.20.0) (2023-04-03)
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### Bug Fixes
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* **Field:** remove style ([53faf55](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/53faf55df1484204e276cd21a32703c2d7809332))
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* fixed missing export ([b480d39](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b480d397c4251f42c1f24ff5e74322d22e313f05))
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* list didn't update on prop change ([b146eab](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b146eab8d7e1338afa54a168a2fd895e716c2bb2))
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### Features
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* added doc comments ([dfcb3be](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/dfcb3bec19900e099ae3766771e120dbd4f229f5))
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* added reorderable list and updated fieldProps ([3c171cf](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/3c171cfb8ff18ed02eeb569a183c9d43fd0b4f57))
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* changed ReorderableList to working version ([5b166d6](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/5b166d6db879200b049e872cba327957ba5fb705))
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* made requested changes and ran prettier ([b1b2f4f](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b1b2f4fa2da755efd65b82b15b52196f89fb09c0))
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* refactoring mostly complete ([cea315a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/cea315a52c285b31ad4e5d0a03104c674ae4f7f5))
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* reorderable list now saves on backout ([b1591f8](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/b1591f86bbd36e160818626760e0717ee50878e0))
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* **ReorderableList:** add animations, clean up ([26fae13](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/26fae13c8ebd3f11f134c3bc0edfc971afd42fff))
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* support for non-interactable reordering ([dbd01b1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/dbd01b11cafe9b102cc371b9812f99aec718d106))
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* support for user specified icon ([47a6fdd](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/47a6fddc89b8f9110252c5e19a6e95152c367dbf))
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## [3.19.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.19.1...v3.19.2) (2023-03-07)
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@@ -1,6 +1,6 @@
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{
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"name": "decky-frontend-lib",
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"version": "3.19.2",
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"version": "3.20.3",
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"description": "A library for building decky plugins",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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3113
pnpm-lock.yaml
generated
3113
pnpm-lock.yaml
generated
File diff suppressed because it is too large
Load Diff
@@ -52,6 +52,13 @@ export function ReorderableList<T>(props: ReorderableListProps<T>) {
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}
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}
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function saveOnBackout(e: Event) {
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const event = e as CustomEvent;
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if (event.detail.button == GamepadButton.CANCEL) {
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toggleReorderEnabled();
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}
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}
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return (
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<Fragment>
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<div
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@@ -70,6 +77,7 @@ export function ReorderableList<T>(props: ReorderableListProps<T>) {
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onSecondaryButton={toggleReorderEnabled}
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onSecondaryActionDescription={reorderEnabled ? 'Save Order' : 'Reorder'}
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onClick={toggleReorderEnabled}
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onButtonDown={saveOnBackout}
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>
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{entryList.map((entry: ReorderableEntry<T>) => (
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<ReorderableItem
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@@ -1,17 +1,9 @@
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import { useEffect, useState } from 'react';
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import { getFocusNavController } from '../utils';
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import { getGamepadNavigationTrees } from '../utils';
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function getQuickAccessWindow(): Window | null {
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try {
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const navTrees = getFocusNavController()?.m_rgGamepadNavigationTrees;
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return (
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navTrees?.find((tree: any) => tree?.id === 'QuickAccess-NA')?.m_Root?.m_element?.ownerDocument.defaultView ?? null
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);
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} catch (error) {
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console.error(error);
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return null;
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}
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const navTrees = getGamepadNavigationTrees();
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return navTrees.find((tree: any) => tree?.id === 'QuickAccess-NA')?.m_Root?.m_element?.ownerDocument.defaultView ?? null;
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}
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/**
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@@ -16,7 +16,7 @@ export interface SidebarNavigationPage {
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export interface SidebarNavigationProps {
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title?: string;
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pages: SidebarNavigationPage[];
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pages: (SidebarNavigationPage | 'separator')[];
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showTitle?: boolean;
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disableRouteReporting?: boolean;
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page?: string;
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@@ -5,7 +5,7 @@ import { findModuleChild } from '../webpack';
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export const SteamSpinner = findModuleChild((m) => {
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if (typeof m !== 'object') return undefined;
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for (let prop in m) {
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if (m[prop]?.toString()?.includes('Steam Spinner') && m[prop].toString().includes('PreloadThrobber'))
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if (m[prop]?.toString()?.includes('Steam Spinner') && m[prop]?.toString()?.includes('PreloadThrobber'))
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return m[prop];
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}
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}) as FC<SVGAttributes<SVGElement>>;
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@@ -21,10 +21,8 @@ export function findSP(): Window {
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// old (SP as host)
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if (document.title == 'SP') return window;
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// new (SP as popup)
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const focusNav = getFocusNavController();
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const context = focusNav.m_ActiveContext || focusNav.m_LastActiveContext;
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return context.m_rgGamepadNavigationTrees.find((x: any) => x.m_ID == 'root_1_').Root.Element.ownerDocument
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.defaultView;
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const navTrees = getGamepadNavigationTrees();
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return navTrees.find((x: any) => x.m_ID == 'root_1_').Root.Element.ownerDocument.defaultView;
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}
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/**
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@@ -33,3 +31,12 @@ export function findSP(): Window {
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export function getFocusNavController(): any {
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return window.GamepadNavTree?.m_context?.m_controller || window.FocusNavController;
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}
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/**
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* Gets the gamepad navigation trees as Valve seems to be moving them.
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*/
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export function getGamepadNavigationTrees(): any {
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const focusNav = getFocusNavController();
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const context = focusNav.m_ActiveContext || focusNav.m_LastActiveContext;
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return context.m_rgGamepadNavigationTrees;
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}
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