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CHANGELOG.md
14
CHANGELOG.md
@@ -1,3 +1,17 @@
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# [3.12.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.11.1...v3.12.0) (2022-11-28)
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### Features
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* **MenuItem:** add missing props ([#59](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/59)) ([c84a091](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/c84a09146935f0942265b7a1e4aadc40e8cf22dc))
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## [3.11.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.11.0...v3.11.1) (2022-11-20)
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### Bug Fixes
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* **Footer:** add types for ActionDescriptionMap ([2ec9519](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/2ec9519b7d6d1cc0d232853ce05a773953b37c5a))
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# [3.11.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.10.0...v3.11.0) (2022-11-18)
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@@ -1,6 +1,6 @@
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{
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"name": "decky-frontend-lib",
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"version": "3.11.0",
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"version": "3.12.0",
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"description": "A library for building decky plugins",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@@ -29,25 +29,24 @@ export enum GamepadButton {
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STEAM_GUIDE,
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STEAM_QUICK_MENU,
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}
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export enum NavEntryPositionPreferences {
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export declare enum NavEntryPositionPreferences {
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FIRST,
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LAST,
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MAINTAIN_X,
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MAINTAIN_Y,
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PREFERRED_CHILD,
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PREFERRED_CHILD
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}
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export interface GamepadEventDetail {
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button: number;
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is_repeat?: boolean;
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source: number;
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}
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export type GamepadEvent = CustomEvent<GamepadEventDetail>;
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export declare type ActionDescriptionMap = {
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[key in GamepadButton]?: string
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}
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export declare type GamepadEvent = CustomEvent<GamepadEventDetail>;
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export interface FooterLegendProps {
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actionDescriptionMap?: unknown;
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actionDescriptionMap?: ActionDescriptionMap;
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onOKActionDescription?: string;
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onCancelActionDescription?: string;
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onSecondaryActionDescription?: string;
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@@ -50,7 +50,11 @@ export const MenuGroup: FC<MenuGroupProps> = findModuleChild((m) => {
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});
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export interface MenuItemProps {
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onSelected?(): void;
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bInteractableItem?: boolean;
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onClick?(evt: Event): void;
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onSelected?(evt: Event): void;
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onMouseEnter?(evt: MouseEvent): void;
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onMoveRight?(): void;
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disabled?: boolean;
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children?: ReactNode;
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}
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