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49
CHANGELOG.md
49
CHANGELOG.md
@@ -1,3 +1,52 @@
|
||||
## [3.2.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.2.1...v3.2.2) (2022-09-29)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **modal:** extend props for modals ([#32](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/32)) ([1fbe55a](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/1fbe55aa544c9e84e2b3e2d6af9950db2fe7546c))
|
||||
|
||||
## [3.2.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.2.0...v3.2.1) (2022-09-24)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **modal:** update showModal types ([#27](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/27)) ([6996e54](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/6996e5424f33467ef5bb93f47614058c127cb3ee))
|
||||
|
||||
# [3.2.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.1.4...v3.2.0) (2022-09-20)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **FooterLegend:** add GamepadEvent ([130dfa2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/130dfa24c51c3a670cca9ebc38e4891618532bef))
|
||||
|
||||
## [3.1.4](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.1.3...v3.1.4) (2022-09-19)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **License:** update license in package.json ([064c161](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/064c161b6736bb5574f28cb986c5899620fd69fe))
|
||||
|
||||
## [3.1.3](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.1.2...v3.1.3) (2022-09-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **DialogButton:** fix ref type ([74aefc7](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/74aefc7b3c19a98fb607e78c4063c098a2e12546))
|
||||
|
||||
## [3.1.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.1.1...v3.1.2) (2022-09-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **DialogButton:** fix types, add ref types ([db41e74](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/db41e74cf9f584301e59556e64a5c2371df18ed0))
|
||||
|
||||
## [3.1.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.1.0...v3.1.1) (2022-09-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **Button:** add types to DialogButton ([29201fa](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/29201fadafff6bdaa0f8fe7d7806cfa88ec545ab))
|
||||
|
||||
# [3.1.0](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v3.0.0...v3.1.0) (2022-09-18)
|
||||
|
||||
|
||||
|
||||
20
LICENSE
20
LICENSE
@@ -1,4 +1,4 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
GNU LESSER GENERAL PUBLIC LICENSE (DECKY-FRONTEND-LIB v1)
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
@@ -457,6 +457,24 @@ DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
EXCEPTION NOTICE
|
||||
|
||||
1. The exception is that you may use, copy, link, modify and distribute
|
||||
under your own terms, binary object code versions of works based on the
|
||||
Library.
|
||||
|
||||
2. If you copy code from files distributed under the terms of the GNU
|
||||
General Public Licence or the GNU Library General Public Licence into a
|
||||
copy of this library, as this licence permits, the exception does not apply
|
||||
to the code that you add in this way. To avoid misleading anyone as to the
|
||||
status of such modified files, you must delete this exception notice from
|
||||
such code and/or adjust the licensing conditions notice accordingly.
|
||||
|
||||
3. If you write modifications of your own for this library, it is your
|
||||
choice whether to permit this exception to apply to your modifications. If
|
||||
you do not wish that, you must delete the exception notice from such code
|
||||
and/or adjust the licensing conditions notice accordingly.
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
|
||||
4
package-lock.json
generated
4
package-lock.json
generated
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "decky-frontend-lib",
|
||||
"version": "3.1.0",
|
||||
"version": "3.2.2",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "decky-frontend-lib",
|
||||
"version": "3.1.0",
|
||||
"version": "3.2.2",
|
||||
"license": "GPL-2.0-or-later",
|
||||
"dependencies": {
|
||||
"minimist": "^1.2.6"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "decky-frontend-lib",
|
||||
"version": "3.1.0",
|
||||
"version": "3.2.2",
|
||||
"description": "A library for building decky plugins",
|
||||
"main": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
@@ -30,7 +30,7 @@
|
||||
"components"
|
||||
],
|
||||
"author": "Jonas Dellinger <jonas@dellinger.dev>",
|
||||
"license": "GPL-2.0-or-later",
|
||||
"license": "LGPL-2.1-with-decky-exceptions",
|
||||
"bugs": {
|
||||
"url": "https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues"
|
||||
},
|
||||
|
||||
163
src/custom-components/ColorPickerModal.tsx
Normal file
163
src/custom-components/ColorPickerModal.tsx
Normal file
@@ -0,0 +1,163 @@
|
||||
import { gamepadSliderClasses, ConfirmModal, SliderField } from "../deck-components";
|
||||
import { useState, FC, CSSProperties } from "react";
|
||||
|
||||
interface ColorPickerModalProps {
|
||||
closeModal: () => void;
|
||||
onConfirm?(HSLString: string): any;
|
||||
title?: string;
|
||||
defaultH?: number;
|
||||
defaultS?: number;
|
||||
defaultL?: number;
|
||||
defaultA?: number;
|
||||
}
|
||||
|
||||
export const ColorPickerModal: FC<ColorPickerModalProps> = ({
|
||||
closeModal,
|
||||
onConfirm = () => {},
|
||||
title = "Color Picker",
|
||||
defaultH = 0,
|
||||
defaultS = 100,
|
||||
defaultL = 50,
|
||||
defaultA = 1,
|
||||
}) => {
|
||||
const [H, setH] = useState<number>(defaultH);
|
||||
const [S, setS] = useState<number>(defaultS);
|
||||
const [L, setL] = useState<number>(defaultL);
|
||||
const [A, setA] = useState<number>(defaultA);
|
||||
|
||||
const colorPickerCSSVars = {
|
||||
"--decky-color-picker-hvalue": `${H}`,
|
||||
"--decky-color-picker-svalue": `${S}%`,
|
||||
"--decky-color-picker-lvalue": `${L}%`,
|
||||
"--decky-color-picker-avalue": `${A}`,
|
||||
} as CSSProperties;
|
||||
|
||||
return (
|
||||
<ConfirmModal
|
||||
bAllowFullSize
|
||||
onCancel={closeModal}
|
||||
onOK={() => {
|
||||
onConfirm(`hsla(${H}, ${S}%, ${L}%, ${A})`);
|
||||
closeModal();
|
||||
}}
|
||||
>
|
||||
<style>
|
||||
{`
|
||||
/* This removes the cyan track color that is behind the slider head */
|
||||
.ColorPicker_Container .${gamepadSliderClasses.SliderTrack} {
|
||||
--left-track-color: #0000;
|
||||
/* This is for compatibility with the "Colored Toggles" CSSLoader Theme*/
|
||||
--colored-toggles-main-color: #0000;
|
||||
}
|
||||
|
||||
.ColorPicker_HSlider .${gamepadSliderClasses.SliderTrack} {
|
||||
background: linear-gradient(
|
||||
270deg,
|
||||
hsla(360, var(--decky-color-picker-svalue), var(--decky-color-picker-lvalue), var(--decky-color-picker-avalue)),
|
||||
hsla(270, var(--decky-color-picker-svalue), var(--decky-color-picker-lvalue), var(--decky-color-picker-avalue)),
|
||||
hsla(180, var(--decky-color-picker-svalue), var(--decky-color-picker-lvalue), var(--decky-color-picker-avalue)),
|
||||
hsla(90, var(--decky-color-picker-svalue), var(--decky-color-picker-lvalue), var(--decky-color-picker-avalue)),
|
||||
hsla(0, var(--decky-color-picker-svalue), var(--decky-color-picker-lvalue), var(--decky-color-picker-avalue))
|
||||
);
|
||||
}
|
||||
|
||||
.ColorPicker_SSlider .${gamepadSliderClasses.SliderTrack} {
|
||||
background: linear-gradient(
|
||||
90deg,
|
||||
hsla(var(--decky-color-picker-hvalue), 0%, var(--decky-color-picker-lvalue), var(--decky-color-picker-avalue)),
|
||||
hsla(var(--decky-color-picker-hvalue), 100%, var(--decky-color-picker-lvalue), var(--decky-color-picker-avalue))
|
||||
);
|
||||
}
|
||||
|
||||
.ColorPicker_LSlider .${gamepadSliderClasses.SliderTrack} {
|
||||
background: linear-gradient(
|
||||
90deg,
|
||||
hsla(var(--decky-color-picker-hvalue), var(--decky-color-picker-svalue), 0%, var(--decky-color-picker-avalue)),
|
||||
hsla(var(--decky-color-picker-hvalue), var(--decky-color-picker-svalue), 50%, var(--decky-color-picker-avalue)),
|
||||
hsla(var(--decky-color-picker-hvalue), var(--decky-color-picker-svalue), 100%, var(--decky-color-picker-avalue))
|
||||
);
|
||||
}
|
||||
|
||||
.ColorPicker_ASlider .${gamepadSliderClasses.SliderTrack} {
|
||||
background: linear-gradient(
|
||||
90deg,
|
||||
hsla(var(--decky-color-picker-hvalue), var(--decky-color-picker-svalue), var(--decky-color-picker-lvalue), 0),
|
||||
hsla(var(--decky-color-picker-hvalue), var(--decky-color-picker-svalue), var(--decky-color-picker-lvalue), 1)
|
||||
);
|
||||
}
|
||||
`}
|
||||
</style>
|
||||
<div
|
||||
className="ColorPicker_ColorDisplayContainer"
|
||||
style={{
|
||||
display: "flex",
|
||||
justifyContent: "space-between",
|
||||
alignItems: "center",
|
||||
marginBottom: "1em",
|
||||
// theres a large header by default on the modal, so this just pushes it up into that unused space
|
||||
marginTop: "-2.5em",
|
||||
}}
|
||||
>
|
||||
<div>
|
||||
<span style={{ fontSize: "1.5em" }}>
|
||||
<b>{title}</b>
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
backgroundColor: `hsla(${H}, ${S}%, ${L}%, ${A})`,
|
||||
width: "40px",
|
||||
height: "40px",
|
||||
}}
|
||||
></div>
|
||||
</div>
|
||||
<div className="ColorPicker_Container" style={colorPickerCSSVars}>
|
||||
<div className="ColorPicker_HSlider">
|
||||
<SliderField
|
||||
showValue
|
||||
editableValue
|
||||
label="Hue"
|
||||
value={H}
|
||||
min={0}
|
||||
max={360}
|
||||
onChange={setH}
|
||||
/>
|
||||
</div>
|
||||
<div className="ColorPicker_SSlider">
|
||||
<SliderField
|
||||
showValue
|
||||
editableValue
|
||||
label="Saturation"
|
||||
value={S}
|
||||
min={0}
|
||||
max={100}
|
||||
onChange={setS}
|
||||
/>
|
||||
</div>
|
||||
<div className="ColorPicker_LSlider">
|
||||
<SliderField
|
||||
showValue
|
||||
editableValue
|
||||
label="Lightness"
|
||||
value={L}
|
||||
min={0}
|
||||
max={100}
|
||||
onChange={setL}
|
||||
/>
|
||||
</div>
|
||||
<div className="ColorPicker_ASlider">
|
||||
<SliderField
|
||||
showValue
|
||||
editableValue
|
||||
label="Alpha"
|
||||
value={A}
|
||||
step={0.1}
|
||||
min={0}
|
||||
max={1}
|
||||
onChange={setA}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</ConfirmModal>
|
||||
);
|
||||
};
|
||||
@@ -1 +1,2 @@
|
||||
export * from './SuspensefulImage';
|
||||
export * from './ColorPickerModal';
|
||||
|
||||
@@ -1,30 +1,22 @@
|
||||
import { CSSProperties, FC } from 'react';
|
||||
import { CSSProperties, FC, RefAttributes } from 'react';
|
||||
|
||||
import { CommonUIModule } from '../webpack';
|
||||
import { FooterLegendProps } from './FooterLegend';
|
||||
|
||||
export interface ButtonProps {
|
||||
style: CSSProperties;
|
||||
export interface DialogButtonProps extends RefAttributes<HTMLDivElement>, FooterLegendProps {
|
||||
label?: string;
|
||||
style?: CSSProperties;
|
||||
className?: string;
|
||||
noFocusRing?: boolean;
|
||||
disabled?: boolean;
|
||||
description?: string;
|
||||
layout?: 'below';
|
||||
onClick?(e: MouseEvent): void;
|
||||
onPointerDown?(e: PointerEvent): void;
|
||||
onPointerUp?(e: PointerEvent): void;
|
||||
onPointerCancel?(e: PointerEvent): void;
|
||||
onMouseDown?(e: PointerEvent): void;
|
||||
onMouseUp?(e: MouseEvent): void;
|
||||
onTouchStart?(e: TouchEvent): void;
|
||||
onTouchEnd?(e: TouchEvent): void;
|
||||
onTouchCancel?(e: TouchEvent): void;
|
||||
onSubmit?(e: SubmitEvent): void;
|
||||
disabled?: boolean;
|
||||
bottomSeparator?: boolean;
|
||||
}
|
||||
|
||||
export const DialogButton = Object.values(CommonUIModule).find(
|
||||
(mod: any) =>
|
||||
mod?.render?.toString()?.includes('Object.assign({type:"button"') &&
|
||||
mod?.render?.toString()?.includes('DialogButton'),
|
||||
) as any;
|
||||
|
||||
// Button isn't exported, so call DialogButton to grab it
|
||||
|
||||
export const Button = DialogButton!.render({}).type as FC<ButtonProps>; // its actually a forwarded ref but that doesn't really matter in usage
|
||||
) as FC<DialogButtonProps>;
|
||||
@@ -1,3 +1,51 @@
|
||||
export enum GamepadButton {
|
||||
INVALID,
|
||||
OK,
|
||||
CANCEL,
|
||||
SECONDARY,
|
||||
OPTIONS,
|
||||
BUMPER_LEFT,
|
||||
BUMPER_RIGHT,
|
||||
TRIGGER_LEFT,
|
||||
TRIGGER_RIGHT,
|
||||
DIR_UP,
|
||||
DIR_DOWN,
|
||||
DIR_LEFT,
|
||||
DIR_RIGHT,
|
||||
SELECT,
|
||||
START,
|
||||
LSTICK_CLICK,
|
||||
RSTICK_CLICK,
|
||||
LSTICK_TOUCH,
|
||||
RSTICK_TOUCH,
|
||||
LPAD_TOUCH,
|
||||
LPAD_CLICK,
|
||||
RPAD_TOUCH,
|
||||
RPAD_CLICK,
|
||||
REAR_LEFT_UPPER,
|
||||
REAR_LEFT_LOWER,
|
||||
REAR_RIGHT_UPPER,
|
||||
REAR_RIGHT_LOWER,
|
||||
STEAM_GUIDE,
|
||||
STEAM_QUICK_MENU
|
||||
}
|
||||
|
||||
export enum NavEntryPositionPreferences {
|
||||
FIRST,
|
||||
LAST,
|
||||
MAINTAIN_X,
|
||||
MAINTAIN_Y,
|
||||
PREFERRED_CHILD
|
||||
}
|
||||
|
||||
export interface GamepadEventDetail {
|
||||
button: number;
|
||||
is_repeat?: boolean;
|
||||
source: number;
|
||||
}
|
||||
|
||||
export type GamepadEvent = CustomEvent<GamepadEventDetail>
|
||||
|
||||
export interface FooterLegendProps {
|
||||
actionDescriptionMap?: unknown;
|
||||
onOKActionDescription?: string;
|
||||
@@ -5,14 +53,14 @@ export interface FooterLegendProps {
|
||||
onSecondaryActionDescription?: string;
|
||||
onOptionsActionDescription?: string;
|
||||
onMenuActionDescription?: string;
|
||||
onButtonDown?: () => void;
|
||||
onButtonUp?: () => void;
|
||||
onOKButton?: () => void;
|
||||
onCancelButton?: () => void;
|
||||
onSecondaryButton?: () => void;
|
||||
onOptionsButton?: () => void;
|
||||
onGamepadDirection?: () => void;
|
||||
onGamepadFocus?: () => void;
|
||||
onGamepadBlur?: () => void;
|
||||
onMenuButton?: () => void;
|
||||
onButtonDown?: (evt: GamepadEvent) => void;
|
||||
onButtonUp?: (evt: GamepadEvent) => void;
|
||||
onOKButton?: (evt: GamepadEvent) => void;
|
||||
onCancelButton?: (evt: GamepadEvent) => void;
|
||||
onSecondaryButton?: (evt: GamepadEvent) => void;
|
||||
onOptionsButton?: (evt: GamepadEvent) => void;
|
||||
onGamepadDirection?: (evt: GamepadEvent) => void;
|
||||
onGamepadFocus?: (evt: GamepadEvent) => void;
|
||||
onGamepadBlur?: (evt: GamepadEvent) => void;
|
||||
onMenuButton?: (evt: GamepadEvent) => void;
|
||||
}
|
||||
@@ -1,9 +1,33 @@
|
||||
import { FC, ReactNode } from 'react';
|
||||
|
||||
import { findModuleChild } from '../webpack';
|
||||
|
||||
// TODO: there is another argument, figure out what it does
|
||||
export const showModal: (children: ReactNode, parent?: EventTarget) => void = findModuleChild((m) => {
|
||||
// All of the popout options + strTitle are related. Proper usage is not yet known...
|
||||
export interface ShowModalProps {
|
||||
browserContext?: unknown; // This is another Deck Object that is yet to be found
|
||||
bForcePopOut?: boolean;
|
||||
bHideActionIcons?: boolean;
|
||||
bHideMainWindowForPopouts?: boolean;
|
||||
bNeverPopOut?: boolean;
|
||||
fnOnClose?: () => void; // Seems to be the same as "closeModal" callback, but only when the modal is a popout. Will no longer work after "Update" invocation!
|
||||
popupHeight?: number;
|
||||
popupWidth?: number;
|
||||
promiseRenderComplete?: Promise<void>; // Invoked once the render is complete. Currently, it seems to be used as image loading success/error callback...
|
||||
strTitle?: string;
|
||||
}
|
||||
|
||||
export interface ShowModalResult {
|
||||
// This method will not invoke any of the variations of "closeModal" callbacks!
|
||||
Close: () => void;
|
||||
|
||||
// This method will replace the modal element completely and will not update the callback chains,
|
||||
// meaning that "closeModal" and etc. will not automatically close the modal anymore (also "fnOnClose"
|
||||
// will not be even called upon close anymore)! You have to manually call the "Close" method when, for example,
|
||||
// the "closeModal" is invoked in the newly updated modal:
|
||||
// <ModalRoot closeModal={() => { console.log("ABOUT TO CLOSE"); showModalRes.Close(); }} />
|
||||
Update: (modal: ReactNode) => void;
|
||||
}
|
||||
|
||||
export const showModal: (modal: ReactNode, parent?: EventTarget, props?: ShowModalProps) => Promise<ShowModalResult> = findModuleChild((m) => {
|
||||
if (typeof m !== 'object') return undefined;
|
||||
for (let prop in m) {
|
||||
if (typeof m[prop] === 'function' && m[prop].toString().includes('bHideMainWindowForPopouts:!0')) {
|
||||
@@ -24,10 +48,18 @@ export interface ModalRootProps {
|
||||
bDisableBackgroundDismiss?: boolean;
|
||||
bHideCloseIcon?: boolean;
|
||||
bOKDisabled?: boolean;
|
||||
bCancelDisabled?: boolean;
|
||||
}
|
||||
|
||||
export interface ConfirmModalProps extends ModalRootProps {
|
||||
onMiddleButton?(): void;
|
||||
onMiddleButton?(): void; // setting this prop will enable the middle button
|
||||
strTitle?: ReactNode;
|
||||
strDescription?: ReactNode;
|
||||
strOKButtonText?: ReactNode;
|
||||
strCancelButtonText?: ReactNode;
|
||||
strMiddleButtonText?: ReactNode;
|
||||
bAlertDialog?: boolean; // This will open a modal with only OK button enabled
|
||||
bMiddleDisabled?: boolean;
|
||||
}
|
||||
|
||||
export const ConfirmModal = findModuleChild((m) => {
|
||||
@@ -46,4 +78,4 @@ export const ModalRoot = findModuleChild((m) => {
|
||||
return m[prop];
|
||||
}
|
||||
}
|
||||
}) as FC<ModalRootProps>;
|
||||
}) as FC<ModalRootProps>;
|
||||
|
||||
@@ -307,9 +307,58 @@ type PlaySectionClasses = Record<
|
||||
string
|
||||
>;
|
||||
|
||||
type GamepadSliderClasses = Record<
|
||||
| "error-shake-duration"
|
||||
| "SliderControlPanelGroup"
|
||||
| "SliderControlAndNotches"
|
||||
| "WithDefaultValue"
|
||||
| "SliderControl"
|
||||
| "Disabled"
|
||||
| "SliderTrack"
|
||||
| "SliderHasNotches"
|
||||
| "SliderTrackDark"
|
||||
| "SliderHandleContainer"
|
||||
| "VerticalLineSliderHandleContainer"
|
||||
| "ParenSliderHandleContainer"
|
||||
| "SliderHandle"
|
||||
| "SliderHandleFocusPop"
|
||||
| "VerticalLineSliderHandle"
|
||||
| "ParenSliderHandle"
|
||||
| "Left"
|
||||
| "SliderControlWithIcon"
|
||||
| "Icon"
|
||||
| "SliderNotchContainer"
|
||||
| "SliderNotch"
|
||||
| "AlignToEnds"
|
||||
| "SliderNotchLabel"
|
||||
| "AlignToLeft"
|
||||
| "AlignToRight"
|
||||
| "SliderNotchTick"
|
||||
| "TickActive"
|
||||
| "LabelText"
|
||||
| "DescriptionValue"
|
||||
| "EditableValue"
|
||||
| "FakeEditableValue"
|
||||
| "RedBorder"
|
||||
| "EditableValueSuffix"
|
||||
| "ErrorShake"
|
||||
| "error-shake"
|
||||
| "CompoundSlider"
|
||||
| "CompoundSliderSubSlider"
|
||||
| "Right"
|
||||
| "CompoundSliderSubSliderLabelContainer"
|
||||
| "CompoundSliderSubSliderLabelPositioner"
|
||||
| "CompoundSliderSubSliderLabel"
|
||||
| "CompoundSliderSubSliderLabelInternal"
|
||||
| "DefaultValueTickContainer"
|
||||
| "DefaultValueTick",
|
||||
string
|
||||
>;
|
||||
|
||||
export const staticClasses: StaticClasses = findModule((mod) => typeof mod === 'object' && mod.TransitionMenuDelay);
|
||||
export const scrollClasses: ScrollClasses = findModule((mod) => typeof mod === 'object' && mod.ScrollPanel && mod.ScrollY);
|
||||
export const gamepadDialogClasses: GamepadDialogClasses = findModule((mod) => typeof mod === 'object' && mod.WithFirstRow);
|
||||
export const quickAccessControlsClasses: QuickAccessControlsClasses = findModule((mod) => typeof mod === 'object' && mod.PanelSectionRow);
|
||||
export const updaterFieldClasses: UpdaterFieldClasses = findModule((mod) => typeof mod === 'object' && mod.PatchNotes && mod.PostedTime);
|
||||
export const playSectionClasses: PlaySectionClasses = findModule((mod) => typeof mod === 'object' && mod.MenuButton && mod.MenuActive);
|
||||
export const gamepadSliderClasses: GamepadSliderClasses = findModule((mod) => typeof mod === 'object' && mod.SliderTrack && mod.SliderHasNotches);
|
||||
Reference in New Issue
Block a user