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3 Commits

Author SHA1 Message Date
semantic-release-bot
34f6cf403b chore(release): 1.8.2 [CI SKIP] 2022-08-28 11:19:45 +00:00
Lukas Senionis
1dd48cd4c4 fix(utils): Mutable variable must be non-const (#19) 2022-08-28 07:19:06 -04:00
Lukas Senionis
6842f31190 Add necessary stuff to properly patch into play section (#18)
* feat(utils): Add singleShot option for patch functions

* chore(static-classes): add playSectionClasses

* feat(static-classes): Convert callbacks to one-liners
2022-08-28 07:14:19 -04:00
5 changed files with 147 additions and 69 deletions

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@@ -1,3 +1,10 @@
## [1.8.2](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.1...v1.8.2) (2022-08-28)
### Bug Fixes
* **utils:** Mutable variable must be non-const ([#19](https://github.com/SteamDeckHomebrew/decky-frontend-lib/issues/19)) ([1dd48cd](https://github.com/SteamDeckHomebrew/decky-frontend-lib/commit/1dd48cd4c42989c75ee6859ebf8b857c027ff0f5))
## [1.8.1](https://github.com/SteamDeckHomebrew/decky-frontend-lib/compare/v1.8.0...v1.8.1) (2022-08-26)

4
package-lock.json generated
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@@ -1,12 +1,12 @@
{
"name": "decky-frontend-lib",
"version": "1.8.1",
"version": "1.8.2",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "decky-frontend-lib",
"version": "1.8.1",
"version": "1.8.2",
"license": "GPL-2.0-or-later",
"dependencies": {
"minimist": "^1.2.6"

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@@ -1,6 +1,6 @@
{
"name": "decky-frontend-lib",
"version": "1.8.1",
"version": "1.8.2",
"description": "A library for building decky plugins",
"main": "dist/index.js",
"types": "dist/index.d.ts",

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@@ -208,53 +208,108 @@ type UpdaterFieldClasses = Record<
string
>;
type PlaySectionClasses = Record<
| "AchievementCountLabel"
| "AchievementProgressRow"
| "ActionSection"
| "AppButtonsContainer"
| "Arrow"
| "AvatarAndPersona"
| "BreakNarrow"
| "BreakShort"
| "BreakTall"
| "BreakUltraWide"
| "BreakWide"
| "ClickablePlayBarItem"
| "CloudStatusIcon"
| "CloudStatusLabel"
| "CloudStatusRow"
| "CloudSyncProblem"
| "CloudSynching"
| "ComingSoon"
| "Container"
| "DetailsProgressBar"
| "DetailsProgressContainer"
| "DetailsSection"
| "DetailsSectionExtra"
| "DetailsSectionStatus"
| "DotDotDot"
| "DownloadPaused"
| "DownloadProgressBar"
| "Downloading"
| "FavoriteButton"
| "Favorited"
| "GameInfoButton"
| "GameStat"
| "GameStatIcon"
| "GameStatIconForced"
| "GameStatRight"
| "GameStatsSection"
| "GamepadUIBreakNarrow"
| "GamepadUIBreakShort"
| "GamepadUIBreakWide"
| "Glassy"
| "HideWhenNarrow"
| "Icon"
| "Icons"
| "InPage"
| "InnerContainer"
| "InvalidPlatform"
| "ItemFocusAnim-darkGrey"
| "ItemFocusAnim-darkerGrey"
| "ItemFocusAnim-darkerGrey-nocolor"
| "ItemFocusAnim-green"
| "ItemFocusAnim-grey"
| "ItemFocusAnimBorder-darkGrey"
| "Label"
| "LastPlayed"
| "LastPlayedInfo"
| "MenuActive"
| "MenuButton"
| "MiniAchievements"
| "OfflineMode"
| "OnlyDownloadBar"
| "PermanentlyUnavailable"
| "PlayBar"
| "PlayBarCloudStatusContainer"
| "PlayBarDetailLabel"
| "PlayBarGameIcon"
| "PlayBarGameName"
| "PlayBarIconAndGame"
| "PlayBarLabel"
| "Playtime"
| "PlaytimeIcon"
| "PlaytimeIconForced"
| "PortraitBar"
| "Presale"
| "RecentlyUpdated"
| "RecentlyUpdatedIcon"
| "RecentlyUpdatedLink"
| "RecentlyUpdatedText"
| "RightBreakNarrow"
| "RightBreakUltraNarrow"
| "RightBreakUltraWide"
| "RightBreakWide"
| "RightControls"
| "Row"
| "SharedLibrary"
| "StatusAndStats"
| "StatusNameContainer"
| "StickyHeader"
| "StickyHeaderShadow"
| "SuperimposedGridItems"
| "SyncAnim"
| "Visible"
| "duration-app-launch"
| "favorited"
| "focusAnimation"
| "hoverAnimation",
string
>;
export const staticClasses: StaticClasses = findModule((mod) => {
if (typeof mod !== 'object') return false;
if (mod.TransitionMenuDelay) {
return true;
}
return false;
});
export const scrollClasses: ScrollClasses = findModule((mod) => {
if (typeof mod !== 'object') return false;
if (mod.ScrollPanel && mod.ScrollY) {
return true;
}
return false;
});
export const gamepadDialogClasses: GamepadDialogClasses = findModule((mod) => {
if (typeof mod !== 'object') return false;
if (mod.WithFirstRow) {
return true;
}
return false;
});
export const quickAccessControlsClasses: QuickAccessControlsClasses = findModule((mod) => {
if (typeof mod !== 'object') return false;
if (mod.PanelSectionRow) {
return true;
}
return false;
});
export const updaterFieldClasses: UpdaterFieldClasses = findModule((mod) => {
if (typeof mod !== 'object') return false;
if (mod.PatchNotes && mod.PostedTime) {
return true;
}
return false;
});
export const staticClasses: StaticClasses = findModule((mod) => typeof mod === 'object' && mod.TransitionMenuDelay);
export const scrollClasses: ScrollClasses = findModule((mod) => typeof mod === 'object' && mod.ScrollPanel && mod.ScrollY);
export const gamepadDialogClasses: GamepadDialogClasses = findModule((mod) => typeof mod === 'object' && mod.WithFirstRow);
export const quickAccessControlsClasses: QuickAccessControlsClasses = findModule((mod) => typeof mod === 'object' && mod.PanelSectionRow);
export const updaterFieldClasses: UpdaterFieldClasses = findModule((mod) => typeof mod === 'object' && mod.PatchNotes && mod.PostedTime);
export const playSectionClasses: PlaySectionClasses = findModule((mod) => typeof mod === 'object' && mod.MenuButton && mod.MenuActive);

View File

@@ -42,22 +42,18 @@ export function fakeRenderComponent(fun: Function): any {
return res;
}
export function beforePatch(obj: any, name: string, fnc: (args: any[]) => any): void {
export interface PatchOptions {
singleShot?: boolean
}
export function beforePatch(obj: any, name: string, fnc: (args: any[]) => any, options: PatchOptions = {}): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
fnc.call(this, args);
return orig.call(this, ...args);
}
Object.assign(obj[name], orig);
obj[name].toString = () => orig.toString();
obj[name].__deckyOrig = orig;
}
export function afterPatch(obj: any, name: string, fnc: (args: any[], ret: any) => any): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
let ret = orig.call(this, ...args);
ret = fnc.call(this, args, ret);
const ret = orig.call(this, ...args);
if (options.singleShot) {
unpatch(obj, name);
}
return ret;
}
Object.assign(obj[name], orig);
@@ -65,11 +61,29 @@ export function afterPatch(obj: any, name: string, fnc: (args: any[], ret: any)
obj[name].__deckyOrig = orig;
}
export function replacePatch(obj: any, name: string, fnc: (args: any[]) => any): void {
export function afterPatch(obj: any, name: string, fnc: (args: any[], ret: any) => any, options: PatchOptions = {}): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
const ret = fnc.call(this, args);
if (ret == 'CALL_ORIGINAL') return orig.call(this, ...args);
let ret = orig.call(this, ...args);
ret = fnc.call(this, args, ret);
if (options.singleShot) {
unpatch(obj, name);
}
return ret;
}
Object.assign(obj[name], orig);
obj[name].toString = () => orig.toString();
obj[name].__deckyOrig = orig;
}
export function replacePatch(obj: any, name: string, fnc: (args: any[]) => any, options: PatchOptions = {}): void {
const orig = obj[name];
obj[name] = function (...args: any[]) {
let ret = fnc.call(this, args);
if (ret == 'CALL_ORIGINAL') ret = orig.call(this, ...args);
if (options.singleShot) {
unpatch(obj, name);
}
return ret;
};
Object.assign(obj[name], orig);
@@ -79,7 +93,9 @@ export function replacePatch(obj: any, name: string, fnc: (args: any[]) => any):
// TODO allow one method to be patched and unpatched multiple times independently using IDs in a Map or something
export function unpatch(obj: any, name: any): void {
obj[name] = obj[name].__deckyOrig;
if (obj[name].__deckyOrig !== undefined) {
obj[name] = obj[name].__deckyOrig;
}
}
export function wrapReactType(node: any, prop: any = 'type') {