Files
decky-frontend-lib/src/custom-hooks/useQuickAccessVisible.ts
AAGaming 688c7471cd fix(components): fix missing children prop
also remove unnessecary use of tsx
2024-05-27 13:19:11 -04:00

64 lines
1.9 KiB
TypeScript

import { useEffect, useState } from 'react';
import { getGamepadNavigationTrees } from '../utils';
function getQuickAccessWindow(): Window | null {
const navTrees = getGamepadNavigationTrees();
return (
navTrees.find((tree: any) => tree?.id === 'QuickAccess-NA')?.m_Root?.m_element?.ownerDocument.defaultView ?? null
);
}
/**
* Returns state indicating the visibility of quick access menu.
*
* @returns `true` if quick access menu is visible and `false` otherwise.
*
* @example
* import { FC, useEffect } from "react";
* import { useQuickAccessVisible } from "decky-frontend-lib";
*
* export const PluginPanelView: FC<{}> = ({ }) => {
* const isVisible = useQuickAccessVisible();
*
* useEffect(() => {
* if (!isVisible) {
* return;
* }
*
* const interval = setInterval(() => console.log("Hello world!"), 1000);
* return () => {
* clearInterval(interval);
* }
* }, [isVisible])
*
* return (
* <div>
* {isVisible ? "VISIBLE" : "INVISIBLE"}
* </div>
* );
* };
*/
export function useQuickAccessVisible(): boolean {
// By default we say that document is not hidden, unless we know otherwise.
// This would cover the cases when Valve breaks something and the quick access window
// cannot be accessed anymore - the plugins that use this would continue working somewhat.
const [isHidden, setIsHidden] = useState(getQuickAccessWindow()?.document.hidden ?? false);
useEffect(() => {
const quickAccessWindow = getQuickAccessWindow();
if (quickAccessWindow === null) {
console.error('Could not get window of QuickAccess menu!');
return;
}
const onVisibilityChange = () => setIsHidden(quickAccessWindow.document.hidden);
quickAccessWindow.addEventListener('visibilitychange', onVisibilityChange);
return () => {
quickAccessWindow.removeEventListener('visibilitychange', onVisibilityChange);
};
}, []);
return !isHidden;
}