import { Module, findModuleChild } from '../webpack'; export enum SideMenu { None, Main, QuickAccess, } export enum QuickAccessTab { Notifications, RemotePlayTogetherControls, VoiceChat, Friends, Settings, Perf, Help, Decky, } export enum DisplayStatus { Invalid = 0, Launching = 1, Uninstalling = 2, Installing = 3, Running = 4, Validating = 5, Updating = 6, Downloading = 7, Synchronizing = 8, ReadyToInstall = 9, ReadyToPreload = 10, ReadyToLaunch = 11, RegionRestricted = 12, PresaleOnly = 13, InvalidPlatform = 14, PreloadComplete = 16, BorrowerLocked = 17, UpdatePaused = 18, UpdateQueued = 19, UpdateRequired = 20, UpdateDisabled = 21, DownloadPaused = 22, DownloadQueued = 23, DownloadRequired = 24, DownloadDisabled = 25, LicensePending = 26, LicenseExpired = 27, AvailForFree = 28, AvailToBorrow = 29, AvailGuestPass = 30, Purchase = 31, Unavailable = 32, NotLaunchable = 33, CloudError = 34, CloudOutOfDate = 35, Terminating = 36, } export type AppOverview = { appid: string; display_name: string; display_status: DisplayStatus; sort_as: string; }; export interface MenuStore { OpenSideMenu(sideMenu: SideMenu): void; OpenQuickAccessMenu(quickAccessTab?: QuickAccessTab): void; OpenMainMenu(): void; } export interface WindowRouter { BrowserWindow: Window; MenuStore: MenuStore; Navigate(path: string): void; NavigateToChat(): void; NavigateToSteamWeb(url: string): void; NavigateBack(): void; NavigateToWebRoute(unknown?: any, unknown2?: any): void; } export interface WindowStore { GamepadUIMainWindowInstance?: WindowRouter; // Current SteamUIWindows: WindowRouter[]; OverlayWindows: WindowRouter[]; // Used by desktop GamepadUI } export interface Router { WindowStore?: WindowStore; CloseSideMenus(): void; Navigate(path: string): void; NavigateToAppProperties(): void; NavigateToExternalWeb(url: string): void; NavigateToInvites(): void; NavigateToChat(): void; NavigateToLibraryTab(): void; NavigateToLayoutPreview(e: unknown): void; OpenPowerMenu(unknown?: any): void; get RunningApps(): AppOverview[]; get MainRunningApp(): AppOverview | undefined; } export const Router = findModuleChild((m: Module) => { if (typeof m !== 'object') return undefined; for (let prop in m) { if (m[prop]?.Navigate && m[prop]?.NavigationManager) return m[prop]; } }) as Router; // With how much Valve is changing these, you really shouldn't use them directly, instead see Navigation export const InternalNavigators = findModuleChild((m: any) => { if (typeof m !== 'object') return undefined; for (let prop in m) { if (m[prop]?.GetNavigator) { return m[prop]; } } })?.GetNavigator() export interface Navigation { Navigate(path: string): void; NavigateBack(): void; NavigateToAppProperties(): void; NavigateToExternalWeb(url: string): void; NavigateToInvites(): void; NavigateToChat(): void; NavigateToLibraryTab(): void; NavigateToLayoutPreview(e: unknown): void; NavigateToSteamWeb(url: string): void; NavigateToWebRoute(unknown?: any, unknown2?: any): void; OpenSideMenu(sideMenu: SideMenu): void; OpenQuickAccessMenu(quickAccessTab?: QuickAccessTab): void; OpenMainMenu(): void; OpenPowerMenu(unknown?: any): void; CloseSideMenus(): void; } export let Navigation = {} as Navigation; try { Navigation = { Navigate: Router.Navigate.bind(Router), NavigateBack: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateBack.bind( Router.WindowStore.GamepadUIMainWindowInstance, ), NavigateToAppProperties: InternalNavigators?.AppProperties || Router.NavigateToAppProperties.bind(Router), NavigateToExternalWeb: Router.NavigateToExternalWeb.bind(Router), NavigateToInvites: InternalNavigators?.Invites || Router.NavigateToInvites.bind(Router), NavigateToChat: Router.NavigateToChat.bind(Router), NavigateToLibraryTab: InternalNavigators?.LibraryTab || Router.NavigateToLibraryTab.bind(Router), NavigateToLayoutPreview: Router.NavigateToLayoutPreview.bind(Router), NavigateToSteamWeb: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToSteamWeb.bind( Router.WindowStore.GamepadUIMainWindowInstance, ), NavigateToWebRoute: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToWebRoute.bind( Router.WindowStore.GamepadUIMainWindowInstance, ), OpenSideMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenSideMenu.bind( Router.WindowStore.GamepadUIMainWindowInstance.MenuStore, ), OpenQuickAccessMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenQuickAccessMenu.bind( Router.WindowStore.GamepadUIMainWindowInstance.MenuStore, ), OpenMainMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenMainMenu.bind( Router.WindowStore.GamepadUIMainWindowInstance.MenuStore, ), CloseSideMenus: Router.CloseSideMenus.bind(Router), OpenPowerMenu: Router.OpenPowerMenu.bind(Router), } as Navigation; } catch (e) { console.error("[DFL:Router]: Error initializing Navigation interface", e) }