mirror of
https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
synced 2026-06-05 00:56:57 +02:00
fix(components): fix missing children prop
also remove unnessecary use of tsx
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87
src/components/Dialog.ts
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87
src/components/Dialog.ts
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@@ -0,0 +1,87 @@
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import { CSSProperties, FC, ReactNode, RefAttributes } from 'react';
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import { CommonUIModule } from '../webpack';
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import { FooterLegendProps } from './FooterLegend';
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export interface DialogCommonProps extends RefAttributes<HTMLDivElement> {
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style?: CSSProperties;
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className?: string;
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children?: ReactNode;
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}
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export interface DialogButtonProps extends DialogCommonProps, FooterLegendProps {
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/**
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* Enables/disables the focus around the button.
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*
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* @note
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* Default value depends on context, so setting it to `false` will enable it.
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*/
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noFocusRing?: boolean;
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/**
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* Disables the button - assigned `on*` methods will not be invoked if clicked.
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*
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* @note
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* Depending on where it is, it might still get focus. In such case it can be
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* partially disabled separately.
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*
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* @see focusable.
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*/
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disabled?: boolean;
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/**
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* Enables/disables the navigation based focus on button - you won't be able to navigate to
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* it via the gamepad or keyboard.
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*
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* @note
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* If set to `false`, it still can be clicked and **WILL** become focused until navigated away.
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* Depending on the context of where the button is, even a disabled button can focused.
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*/
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focusable?: boolean;
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onClick?(e: MouseEvent): void;
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onPointerDown?(e: PointerEvent): void;
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onPointerUp?(e: PointerEvent): void;
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onPointerCancel?(e: PointerEvent): void;
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onMouseDown?(e: MouseEvent): void;
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onMouseUp?(e: MouseEvent): void;
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onTouchStart?(e: TouchEvent): void;
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onTouchEnd?(e: TouchEvent): void;
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onTouchCancel?(e: TouchEvent): void;
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onSubmit?(e: SubmitEvent): void;
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}
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const CommonDialogDivs = Object.values(CommonUIModule).filter(
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(m: any) => typeof m === 'object' && m?.render?.toString().includes('"div",Object.assign({},'),
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);
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const MappedDialogDivs = new Map(
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Object.values(CommonDialogDivs).map((m: any) => {
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const renderedDiv = m.render({});
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// Take only the first class name segment as it identifies the element we want
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return [renderedDiv.props.className.split(' ')[0], m];
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}),
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);
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export const DialogHeader = MappedDialogDivs.get('DialogHeader') as FC<DialogCommonProps>;
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export const DialogSubHeader = MappedDialogDivs.get('DialogSubHeader') as FC<DialogCommonProps>;
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export const DialogFooter = MappedDialogDivs.get('DialogFooter') as FC<DialogCommonProps>;
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export const DialogLabel = MappedDialogDivs.get('DialogLabel') as FC<DialogCommonProps>;
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export const DialogBodyText = MappedDialogDivs.get('DialogBodyText') as FC<DialogCommonProps>;
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export const DialogBody = MappedDialogDivs.get('DialogBody') as FC<DialogCommonProps>;
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export const DialogControlsSection = MappedDialogDivs.get('DialogControlsSection') as FC<DialogCommonProps>;
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export const DialogControlsSectionHeader = MappedDialogDivs.get('DialogControlsSectionHeader') as FC<DialogCommonProps>;
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export const DialogButtonPrimary = Object.values(CommonUIModule).find(
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(mod: any) => mod?.render?.toString()?.includes('DialogButton') && mod?.render?.toString()?.includes('Primary'),
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) as FC<DialogButtonProps>;
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export const DialogButtonSecondary = Object.values(CommonUIModule).find(
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(mod: any) =>
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mod?.render?.toString()?.includes('Object.assign({type:"button"') &&
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mod?.render?.toString()?.includes('DialogButton') &&
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mod?.render?.toString()?.includes('Secondary'),
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) as FC<DialogButtonProps>;
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// This is the "main" button. The Primary can act as a submit button,
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// therefore secondary is chosen (also for backwards comp. reasons)
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export const DialogButton = DialogButtonSecondary;
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