fix(Navigation): fix timing issue in decky-loader

This commit is contained in:
AAGaming
2023-01-15 20:22:54 -05:00
parent c62102e993
commit 58b69f0d6c

View File

@@ -1,3 +1,4 @@
import { sleep } from '../utils';
import { Module, findModuleChild } from '../webpack';
export enum SideMenu {
@@ -107,16 +108,6 @@ export const Router = findModuleChild((m: Module) => {
}
}) as Router;
// With how much Valve is changing these, you really shouldn't use them directly, instead see Navigation
export const InternalNavigators = findModuleChild((m: any) => {
if (typeof m !== 'object') return undefined;
for (let prop in m) {
if (m[prop]?.GetNavigator) {
return m[prop];
}
}
})?.GetNavigator()
export interface Navigation {
Navigate(path: string): void;
NavigateBack(): void;
@@ -138,35 +129,62 @@ export interface Navigation {
export let Navigation = {} as Navigation;
try {
Navigation = {
Navigate: Router.Navigate.bind(Router),
NavigateBack: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateBack.bind(
Router.WindowStore.GamepadUIMainWindowInstance,
),
NavigateToAppProperties: InternalNavigators?.AppProperties || Router.NavigateToAppProperties.bind(Router),
NavigateToExternalWeb: Router.NavigateToExternalWeb.bind(Router),
NavigateToInvites: InternalNavigators?.Invites || Router.NavigateToInvites.bind(Router),
NavigateToChat: Router.NavigateToChat.bind(Router),
NavigateToLibraryTab: InternalNavigators?.LibraryTab || Router.NavigateToLibraryTab.bind(Router),
NavigateToLayoutPreview: Router.NavigateToLayoutPreview.bind(Router),
NavigateToSteamWeb: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToSteamWeb.bind(
Router.WindowStore.GamepadUIMainWindowInstance,
),
NavigateToWebRoute: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToWebRoute.bind(
Router.WindowStore.GamepadUIMainWindowInstance,
),
OpenSideMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenSideMenu.bind(
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
),
OpenQuickAccessMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenQuickAccessMenu.bind(
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
),
OpenMainMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenMainMenu.bind(
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
),
CloseSideMenus: Router.CloseSideMenus.bind(Router),
OpenPowerMenu: Router.OpenPowerMenu.bind(Router),
} as Navigation;
(async () => {
// With how much Valve is changing these, you really shouldn't use them directly, instead see Navigation
let InternalNavigators: any;
function initInternalNavigators() {
try {
InternalNavigators = findModuleChild((m: any) => {
if (typeof m !== 'object') return undefined;
for (let prop in m) {
if (m[prop]?.GetNavigator) {
return m[prop];
}
}
})?.GetNavigator();
} catch (e) {
console.error('[DFL:Router]: Failed to init internal navigators, trying again');
}
}
initInternalNavigators();
while (!InternalNavigators?.AppProperties) {
console.log('[DFL:Router]: Trying to init internal navigators again');
await sleep(100);
initInternalNavigators();
}
console.log("got navigators", InternalNavigators)
const newNavigation = {
Navigate: Router.Navigate.bind(Router),
NavigateBack: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateBack.bind(
Router.WindowStore.GamepadUIMainWindowInstance,
),
NavigateToAppProperties: InternalNavigators?.AppProperties || Router.NavigateToAppProperties.bind(Router),
NavigateToExternalWeb: Router.NavigateToExternalWeb.bind(Router),
NavigateToInvites: InternalNavigators?.Invites || Router.NavigateToInvites.bind(Router),
NavigateToChat: Router.NavigateToChat.bind(Router),
NavigateToLibraryTab: InternalNavigators?.LibraryTab || Router.NavigateToLibraryTab.bind(Router),
NavigateToLayoutPreview: Router.NavigateToLayoutPreview.bind(Router),
NavigateToSteamWeb: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToSteamWeb.bind(
Router.WindowStore.GamepadUIMainWindowInstance,
),
NavigateToWebRoute: Router.WindowStore?.GamepadUIMainWindowInstance?.NavigateToWebRoute.bind(
Router.WindowStore.GamepadUIMainWindowInstance,
),
OpenSideMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenSideMenu.bind(
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
),
OpenQuickAccessMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenQuickAccessMenu.bind(
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
),
OpenMainMenu: Router.WindowStore?.GamepadUIMainWindowInstance?.MenuStore.OpenMainMenu.bind(
Router.WindowStore.GamepadUIMainWindowInstance.MenuStore,
),
CloseSideMenus: Router.CloseSideMenus.bind(Router),
OpenPowerMenu: Router.OpenPowerMenu.bind(Router),
} as Navigation;
Object.assign(Navigation, newNavigation);
})();
} catch (e) {
console.error("[DFL:Router]: Error initializing Navigation interface", e)
}
console.error('[DFL:Router]: Error initializing Navigation interface', e);
}