mirror of
https://github.com/SteamDeckHomebrew/decky-frontend-lib.git
synced 2026-05-22 19:08:46 +02:00
chore(prettier): fix prettier
This commit is contained in:
@@ -1,22 +1,21 @@
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export * from "./patcher";
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export * from "./react";
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export * from './patcher';
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export * from './react';
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export function joinClassNames(...classes: string[]): string {
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return classes.join(" ");
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return classes.join(' ');
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}
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export function sleep(ms: number) {
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return new Promise(res => setTimeout(res, ms));
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return new Promise((res) => setTimeout(res, ms));
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}
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/**
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* Finds the SP window, since it is a render target as of {10-19-2022}'s beta
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*/
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export function findSP(): Window {
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// old (SP as host)
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if (document.title == 'SP') return window;
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// new (SP as popup)
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return FocusNavController.m_ActiveContext.m_rgGamepadNavigationTrees.find((x: any) => x.m_ID == 'root_1_').Root
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.Element.ownerDocument.defaultView;
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}
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// old (SP as host)
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if (document.title == 'SP') return window;
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// new (SP as popup)
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return FocusNavController.m_ActiveContext.m_rgGamepadNavigationTrees.find((x: any) => x.m_ID == 'root_1_').Root
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.Element.ownerDocument.defaultView;
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}
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@@ -1,112 +1,160 @@
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// TODO: implement storing patches as an option so we can offer unpatchAll selectively
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// Return this in a replacePatch to call the original method (can still modify args).
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export let callOriginal = Symbol("DECKY_CALL_ORIGINAL");
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export let callOriginal = Symbol('DECKY_CALL_ORIGINAL');
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export interface PatchOptions {
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singleShot?: boolean
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singleShot?: boolean;
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}
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type GenericPatchHandler = (args: any[], ret?: any) => any;
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export interface Patch {
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original: Function;
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property: string;
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object: any;
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patchedFunction: any;
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hasUnpatched: boolean;
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handler: GenericPatchHandler;
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original: Function;
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property: string;
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object: any;
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patchedFunction: any;
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hasUnpatched: boolean;
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handler: GenericPatchHandler;
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unpatch: () => void
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};
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unpatch: () => void;
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}
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// let patches = new Set<Patch>();
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export function beforePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
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const orig = object[property];
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object[property] = function (...args: any[]) {
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handler.call(this, args);
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const ret = patch.original.call(this, ...args);
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if (options.singleShot) {
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patch.unpatch();
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}
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return ret;
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export function beforePatch(
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object: any,
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property: string,
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handler: (args: any[]) => any,
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options: PatchOptions = {},
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): Patch {
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const orig = object[property];
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object[property] = function (...args: any[]) {
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handler.call(this, args);
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const ret = patch.original.call(this, ...args);
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if (options.singleShot) {
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patch.unpatch();
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}
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const patch = processPatch(object, property, handler, object[property], orig);
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return patch;
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return ret;
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};
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const patch = processPatch(object, property, handler, object[property], orig);
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return patch;
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}
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export function afterPatch(object: any, property: string, handler: (args: any[], ret: any) => any, options: PatchOptions = {}): Patch {
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const orig = object[property];
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object[property] = function (...args: any[]) {
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let ret = patch.original.call(this, ...args);
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ret = handler.call(this, args, ret);
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if (options.singleShot) {
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patch.unpatch();
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}
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return ret;
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export function afterPatch(
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object: any,
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property: string,
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handler: (args: any[], ret: any) => any,
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options: PatchOptions = {},
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): Patch {
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const orig = object[property];
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object[property] = function (...args: any[]) {
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let ret = patch.original.call(this, ...args);
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ret = handler.call(this, args, ret);
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if (options.singleShot) {
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patch.unpatch();
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}
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const patch = processPatch(object, property, handler, object[property], orig);
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return patch;
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return ret;
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};
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const patch = processPatch(object, property, handler, object[property], orig);
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return patch;
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}
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export function replacePatch(object: any, property: string, handler: (args: any[]) => any, options: PatchOptions = {}): Patch {
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const orig = object[property];
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object[property] = function (...args: any[]) {
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const ret = handler.call(this, args);
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if (ret == callOriginal) return patch.original.call(this, ...args);
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if (options.singleShot) {
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patch.unpatch();
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}
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return ret;
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};
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const patch = processPatch(object, property, handler, object[property], orig);
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return patch;
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export function replacePatch(
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object: any,
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property: string,
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handler: (args: any[]) => any,
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options: PatchOptions = {},
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): Patch {
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const orig = object[property];
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object[property] = function (...args: any[]) {
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const ret = handler.call(this, args);
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if (ret == callOriginal) return patch.original.call(this, ...args);
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if (options.singleShot) {
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patch.unpatch();
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}
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return ret;
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};
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const patch = processPatch(object, property, handler, object[property], orig);
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return patch;
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}
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function processPatch(object: any, property: any, handler: GenericPatchHandler, patchedFunction: any, original: any): Patch {
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// Assign all props of original function to new one
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Object.assign(object[property], original);
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// Allow toString webpack filters to continue to work
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object[property].toString = () => original.toString();
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function processPatch(
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object: any,
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property: any,
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handler: GenericPatchHandler,
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patchedFunction: any,
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original: any,
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): Patch {
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// Assign all props of original function to new one
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Object.assign(object[property], original);
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// Allow toString webpack filters to continue to work
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object[property].toString = () => original.toString();
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// HACK: for compatibility, remove when all plugins are using new patcher
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Object.defineProperty(object[property], "__deckyOrig", {
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get: () => patch.original,
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set: (val: any) => patch.original = val
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})
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// HACK: for compatibility, remove when all plugins are using new patcher
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Object.defineProperty(object[property], '__deckyOrig', {
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get: () => patch.original,
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set: (val: any) => (patch.original = val),
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});
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// Build a Patch object of this patch
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const patch: Patch = {
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object,
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property,
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handler,
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patchedFunction,
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original,
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hasUnpatched: false,
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unpatch: () => unpatch(patch)
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};
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// Build a Patch object of this patch
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const patch: Patch = {
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object,
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property,
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handler,
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patchedFunction,
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original,
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hasUnpatched: false,
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unpatch: () => unpatch(patch),
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};
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object[property].__deckyPatch = patch;
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object[property].__deckyPatch = patch;
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return patch;
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return patch;
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}
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function unpatch(patch: Patch): void {
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const { object, property, handler, patchedFunction, original } = patch;
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if (patch.hasUnpatched) throw new Error("Function is already unpatched.")
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let realProp = property;
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let realObject = object;
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console.debug("[Patcher] unpatching", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
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const { object, property, handler, patchedFunction, original } = patch;
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if (patch.hasUnpatched) throw new Error('Function is already unpatched.');
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let realProp = property;
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let realObject = object;
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console.debug('[Patcher] unpatching', {
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realObject,
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realProp,
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object,
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property,
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handler,
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patchedFunction,
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original,
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isEqual: realObject[realProp] === patchedFunction,
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});
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// If another patch has been applied to this function after this one, move down until we find the correct patch
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while (realObject[realProp] && realObject[realProp] !== patchedFunction) {
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realObject = realObject[realProp].__deckyPatch;
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realProp = "original";
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console.debug("[Patcher] moved to next", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
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}
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// If another patch has been applied to this function after this one, move down until we find the correct patch
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while (realObject[realProp] && realObject[realProp] !== patchedFunction) {
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realObject = realObject[realProp].__deckyPatch;
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realProp = 'original';
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console.debug('[Patcher] moved to next', {
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realObject,
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realProp,
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object,
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property,
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handler,
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patchedFunction,
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original,
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isEqual: realObject[realProp] === patchedFunction,
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});
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}
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realObject[realProp] = realObject[realProp].__deckyPatch.original
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realObject[realProp] = realObject[realProp].__deckyPatch.original;
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patch.hasUnpatched = true;
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console.debug("[Patcher] unpatched", {realObject, realProp, object, property, handler, patchedFunction, original, isEqual: realObject[realProp] === patchedFunction})
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}
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patch.hasUnpatched = true;
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console.debug('[Patcher] unpatched', {
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realObject,
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realProp,
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object,
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property,
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handler,
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patchedFunction,
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original,
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isEqual: realObject[realProp] === patchedFunction,
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});
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}
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@@ -1,86 +1,95 @@
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import * as React from "react";
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import * as React from 'react';
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// this shouldn't need to be redeclared but it does for some reason
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declare global {
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interface Window {
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SP_REACT: typeof React;
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}
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interface Window {
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SP_REACT: typeof React;
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}
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}
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export function fakeRenderComponent(fun: Function): any {
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const hooks = (window.SP_REACT as any).__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentDispatcher.current;
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export function fakeRenderComponent(fun: Function, customHooks: any = {}): any {
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const hooks = (window.SP_REACT as any).__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentDispatcher
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.current;
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// TODO: add more hooks
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// TODO: add more hooks
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let oldHooks = {
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useContext: hooks.useContext,
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useCallback: hooks.useCallback,
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useLayoutEffect: hooks.useLayoutEffect,
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useEffect: hooks.useEffect,
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useMemo: hooks.useMemo,
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useRef: hooks.useRef,
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useState: hooks.useState,
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}
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let oldHooks = {
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useContext: hooks.useContext,
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useCallback: hooks.useCallback,
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useLayoutEffect: hooks.useLayoutEffect,
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useEffect: hooks.useEffect,
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useMemo: hooks.useMemo,
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useRef: hooks.useRef,
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useState: hooks.useState,
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};
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hooks.useCallback = (cb: Function) => cb;
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hooks.useContext = (cb: any) => cb._currentValue;
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hooks.useLayoutEffect = (_: Function) => {}//cb();
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hooks.useMemo = (cb: Function, _: any[]) => cb;
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hooks.useEffect = (_: Function) => {}//cb();
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hooks.useRef = (val: any) => ({current: val || {}});
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hooks.useState = (v: any) => {
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let val = v;
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hooks.useCallback = (cb: Function) => cb;
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hooks.useContext = (cb: any) => cb._currentValue;
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hooks.useLayoutEffect = (_: Function) => {}; //cb();
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hooks.useMemo = (cb: Function, _: any[]) => cb;
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hooks.useEffect = (_: Function) => {}; //cb();
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hooks.useRef = (val: any) => ({ current: val || {} });
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hooks.useState = (v: any) => {
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let val = v;
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return [val, (n: any) => val = n];
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};
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return [val, (n: any) => (val = n)];
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};
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const res = fun(hooks);
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Object.assign(hooks, customHooks);
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Object.assign(hooks, oldHooks);
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const res = fun(hooks);
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return res;
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Object.assign(hooks, oldHooks);
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return res;
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}
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export function wrapReactType(node: any, prop: any = 'type') {
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return node[prop] = {...node[prop]};
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return (node[prop] = { ...node[prop] });
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}
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export function wrapReactClass(node: any, prop: any = 'type') {
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const cls = node[prop];
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const wrappedCls = class extends cls {};
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return node[prop] = wrappedCls;
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const cls = node[prop];
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const wrappedCls = class extends cls {};
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return (node[prop] = wrappedCls);
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}
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export function getReactInstance(o: HTMLElement | Element | Node) {
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return o[Object.keys(o).find(k => k.startsWith('__reactInternalInstance')) as string]
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return o[Object.keys(o).find((k) => k.startsWith('__reactInternalInstance')) as string];
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}
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// Based on https://github.com/GooseMod/GooseMod/blob/9ef146515a9e59ed4e25665ed365fd72fc0dcf23/src/util/react.js#L20
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export interface findInTreeOpts {
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walkable?: string[],
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ignore?: string[]
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walkable?: string[];
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ignore?: string[];
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}
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export declare type findInTreeFilter = (element: any) => boolean
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export declare type findInTreeFilter = (element: any) => boolean;
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export const findInTree = (parent: any, filter: findInTreeFilter, opts: findInTreeOpts): any => {
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const { walkable = null, ignore = [] } = opts ?? {};
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if (!parent || typeof parent !== 'object') { // Parent is invalid to search through
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return null;
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}
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if (filter(parent)) return parent; // Parent matches, just return
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if (Array.isArray(parent)) { // Parent is an array, go through values
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return parent.map((x) => findInTree(x, filter, opts)).find((x) => x);
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}
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// Parent is an object, go through values (or option to only use certain keys)
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return (walkable || Object.keys(parent)).map((x) => !ignore.includes(x) && findInTree(parent[x], filter, opts)).find((x: any) => x);
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const { walkable = null, ignore = [] } = opts ?? {};
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if (!parent || typeof parent !== 'object') {
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// Parent is invalid to search through
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return null;
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}
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if (filter(parent)) return parent; // Parent matches, just return
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if (Array.isArray(parent)) {
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// Parent is an array, go through values
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return parent.map((x) => findInTree(x, filter, opts)).find((x) => x);
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}
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// Parent is an object, go through values (or option to only use certain keys)
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return (walkable || Object.keys(parent))
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.map((x) => !ignore.includes(x) && findInTree(parent[x], filter, opts))
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.find((x: any) => x);
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};
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export const findInReactTree = (node: any, filter: findInTreeFilter) => findInTree(node, filter, { // Specialised findInTree for React nodes
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walkable: [ 'props', 'children', 'child', 'sibling' ]
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});
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export const findInReactTree = (node: any, filter: findInTreeFilter) =>
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findInTree(node, filter, {
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// Specialised findInTree for React nodes
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walkable: ['props', 'children', 'child', 'sibling'],
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});
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